[Scummvm-cvs-logs] CVS: scummvm saveload.cpp,1.50,1.51
Max Horn
fingolfin at users.sourceforge.net
Thu May 16 03:44:03 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv5831
Modified Files:
saveload.cpp
Log Message:
added 'savepath' option to config file (can be specified globally or for each game differently). A command line switch should eventually be added, too
Index: saveload.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saveload.cpp,v
retrieving revision 1.50
retrieving revision 1.51
diff -u -d -r1.50 -r1.51
--- saveload.cpp 14 May 2002 23:32:34 -0000 1.50
+++ saveload.cpp 16 May 2002 10:43:17 -0000 1.51
@@ -25,6 +25,7 @@
#include "sound/mididrv.h"
#include "sound/imuse.h"
#include "actor.h"
+#include "config-file.h"
struct SaveGameHeader {
uint32 type;
@@ -161,25 +162,31 @@
void Scumm::makeSavegameName(char *out, int slot, bool compatible)
{
-#ifndef _WIN32_WCE
+ const char *dir = NULL;
-#if !defined(MACOS_CARBON)
- const char *dir = getenv("SCUMMVM_SAVEPATH");
- if (dir == NULL)
- dir = "";
+#ifdef _WIN32_WCE
+ dir = _gameDataPath;
#else
- const char *dir = "";
-#endif
- /* snprintf should be used here, but it's not portable enough */
- sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c' : 's', slot);
+ #if !defined(MACOS_CARBON)
+ dir = getenv("SCUMMVM_SAVEPATH");
+ #endif
-#else
+ // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
+ if (!dir || dir[0] == 0)
+ dir = scummcfg->get("savepath");
- sprintf(out, "%s%s.%c%.2d", _gameDataPath, _exe_name,
- compatible ? 'c' : 's', slot);
+ // If SCUMMVM_SAVEPATH was not specified, try to use general path from config
+ if (!dir || dir[0] == 0)
+ dir = scummcfg->get("savepath", "scummvm");
+ // If no save path was specified, use no directory prefix
+ if (dir == NULL)
+ dir = "";
#endif
+
+ // snprintf should be used here, but it's not portable enough
+ sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c' : 's', slot);
}
bool Scumm::getSavegameName(int slot, char *desc)
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