[Scummvm-cvs-logs] CVS: scummvm/gui browser.cpp,NONE,1.1 browser.h,NONE,1.1 launcher.cpp,1.12,1.13
Max Horn
fingolfin at users.sourceforge.net
Thu Nov 14 05:47:04 CET 2002
Update of /cvsroot/scummvm/scummvm/gui
In directory usw-pr-cvs1:/tmp/cvs-serv19980/gui
Modified Files:
launcher.cpp
Added Files:
browser.cpp browser.h
Log Message:
added completly useless non functional browser dialog skeleton. Just to show Endy I really have started working on it finally <g>
--- NEW FILE: browser.cpp ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/gui/browser.cpp,v 1.1 2002/11/14 13:46:35 fingolfin Exp $
*/
#include "browser.h"
#include "newgui.h"
#include "ListWidget.h"
#include "backends/fs/fs.h"
/* We want to use this as a general directory selector at some point... possible uses
* - to select the data dir for a game
* - to select the place where save games are stored
* - others???
*/
BrowserDialog::BrowserDialog(NewGui *gui)
: Dialog(gui, 50, 20, 320-2*50, 200-2*20)
{
// Headline - TODO: should be customizable during creation time
new StaticTextWidget(this, 10, 10, _w-2*10, kLineHeight,
"Select directory with game data", kTextAlignCenter);
// Add file list
_fileList = new ListWidget(this, 10, 20, _w-2*10, _h-20-24-10);
// Buttons
addButton(10, _h-24, "Go up", kCloseCmd, 0);
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
addButton(_w-(kButtonWidth+10), _h-24, "Choose", kCloseCmd, 0);
// TODO - populate list item, implement buttons, etc. etc.
// TODO - will the choose button select the directory we are currrently in?!?
// TODO - double clicking an item should traverse into that directory
}
--- NEW FILE: browser.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/gui/browser.h,v 1.1 2002/11/14 13:46:35 fingolfin Exp $
*/
#ifndef BROWSER_DIALOG_H
#define BROWSER_DIALOG_H
#include "dialog.h"
#include "common/str.h"
#include "common/list.h"
class ListWidget;
class FilesystemNode;
class FSList;
class BrowserDialog : public Dialog {
typedef ScummVM::String String;
typedef ScummVM::StringList StringList;
public:
BrowserDialog(NewGui *gui);
protected:
ListWidget *_fileList;
FilesystemNode *_node;
FSList *_content;
};
#endif
Index: launcher.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui/launcher.cpp,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- launcher.cpp 13 Nov 2002 20:23:24 -0000 1.12
+++ launcher.cpp 14 Nov 2002 13:46:35 -0000 1.13
@@ -20,6 +20,7 @@
#include "stdafx.h"
#include "launcher.h"
+#include "browser.h"
#include "newgui.h"
#include "ListWidget.h"
@@ -112,7 +113,7 @@
// Two more buttons directly below the list box
bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A');
- bw->setEnabled(false);
+// bw->setEnabled(false);
bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C');
bw->setEnabled(false);
}
@@ -122,14 +123,18 @@
int item;
switch (cmd) {
- case kAddGameCmd:
+ case kAddGameCmd: {
// TODO: Allow user to add a new game to the list.
- // 1) show a file selection dialog (to be implemented!) which lets
+ // 1) show a dir selection dialog which lets
// the user pick the directory the game data resides in.
// 2) show the user a list of games to pick from. Initially just show
// all known games. But ideally, we would refine this list by checking
// which choices are possible. E.g. if we don't find atlantis.000 in that
// directory, then it's not FOA etc.
+ BrowserDialog *browser = new BrowserDialog(_gui);
+ browser->runModal();
+ delete browser;
+ }
break;
case kConfigureGameCmd:
// Set game specifc options. Most of these should be "optional", i.e. by
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