[Scummvm-cvs-logs] CVS: scummvm/scumm script_v1.cpp,1.26,1.27

Max Horn fingolfin at users.sourceforge.net
Fri Nov 22 13:10:01 CET 2002


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv24585

Modified Files:
	script_v1.cpp 
Log Message:
fix for bug #602351 (to many fades in Zak256)

Index: script_v1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v1.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- script_v1.cpp	22 Nov 2002 19:57:45 -0000	1.26
+++ script_v1.cpp	22 Nov 2002 21:08:59 -0000	1.27
@@ -1284,7 +1284,11 @@
 	int room;
 
 	room = getVarOrDirectByte(0x80);
-	startScene(room, 0, 0);
+	
+	// FIXME - the following 'if' is needed for Zak256 and MonkeyVGA, but might
+	// cause regression in other games.
+	if (room != _currentRoom)
+		startScene(room, 0, 0);
 	_fullRedraw = 1;
 }
 





More information about the Scummvm-git-logs mailing list