[Scummvm-cvs-logs] CVS: scummvm/scumm script_v1.cpp,1.26,1.27
Max Horn
fingolfin at users.sourceforge.net
Fri Nov 22 13:10:01 CET 2002
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv24585
Modified Files:
script_v1.cpp
Log Message:
fix for bug #602351 (to many fades in Zak256)
Index: script_v1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v1.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- script_v1.cpp 22 Nov 2002 19:57:45 -0000 1.26
+++ script_v1.cpp 22 Nov 2002 21:08:59 -0000 1.27
@@ -1284,7 +1284,11 @@
int room;
room = getVarOrDirectByte(0x80);
- startScene(room, 0, 0);
+
+ // FIXME - the following 'if' is needed for Zak256 and MonkeyVGA, but might
+ // cause regression in other games.
+ if (room != _currentRoom)
+ startScene(room, 0, 0);
_fullRedraw = 1;
}
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