[Scummvm-cvs-logs] CVS: scummvm/backends/sdl sdl-common.cpp,1.7,1.8 sdl-common.h,1.4,1.5 sdl.cpp,1.7,1.8 sdl_gl.cpp,1.5,1.6

Max Horn fingolfin at users.sourceforge.net
Sat Sep 28 09:20:03 CEST 2002


Update of /cvsroot/scummvm/scummvm/backends/sdl
In directory usw-pr-cvs1:/tmp/cvs-serv3450/backends/sdl

Modified Files:
	sdl-common.cpp sdl-common.h sdl.cpp sdl_gl.cpp 
Log Message:
cleaned up various variable names in the SDL backend & NewGui; also fixed a small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game

Index: sdl-common.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/sdl-common.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- sdl-common.cpp	27 Sep 2002 23:27:13 -0000	1.7
+++ sdl-common.cpp	28 Sep 2002 16:19:27 -0000	1.8
@@ -70,33 +70,33 @@
 }
 
 OSystem_SDL_Common::OSystem_SDL_Common()
-	: sdl_screen(0), cdrom(0), SCREEN_WIDTH(0), SCREEN_HEIGHT(0),
-	_dirty_checksums(0), _current_shake_pos(0), _new_shake_pos(0)
+	: _screen(0), _screenWidth(0), _screenHeight(0), _cdrom(0),
+	_dirty_checksums(0), _currentShakePos(0), _newShakePos(0)
 {
 	// allocate palette storage
-	_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
+	_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
 
 	// allocate the dirty rect storage
-	_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+	_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
 }
 
 OSystem_SDL_Common::~OSystem_SDL_Common()
 {
 	if (_dirty_checksums)
 		free(_dirty_checksums);
-	free(_cur_pal);
-	free(_mouse_backup);
+	free(_currentPalette);
+	free(_mouseBackup);
 }
 
 void OSystem_SDL_Common::init_size(uint w, uint h) {
 
 	// Avoid redundant res changes
-	if ((int)w == SCREEN_WIDTH && (int)h == SCREEN_HEIGHT)
+	if ((int)w == _screenWidth && (int)h == _screenHeight)
 		return;
 
-	SCREEN_WIDTH = w;
-	SCREEN_HEIGHT = h;
-	CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8));
+	_screenWidth = w;
+	_screenHeight = h;
+	CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
 	if (_dirty_checksums)
 		free(_dirty_checksums);
 	_dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
@@ -113,10 +113,10 @@
 }
 
 void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
-	if (sdl_screen == NULL)
+	if (_screen == NULL)
 		return;
 
-	if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) {
+	if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
 		/* Special, optimized case for full screen updates.
 		 * It tries to determine what areas were actually changed,
 		 * and just updates those, on the actual display. */
@@ -125,8 +125,8 @@
 		/* Clip the coordinates */
 		if (x < 0) { w+=x; buf-=x; x = 0; }
 		if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
-		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
-		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+		if (w > _screenWidth-x) { w = _screenWidth - x; }
+		if (h > _screenHeight-y) { h = _screenHeight - y; }
 			
 		if (w <= 0 || h <= 0)
 			return;
@@ -136,20 +136,20 @@
 	}
 
 	/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
-	if (_mouse_drawn)
+	if (_mouseDrawn)
 		undraw_mouse();
 
-	if (SDL_LockSurface(sdl_screen) == -1)
+	if (SDL_LockSurface(_screen) == -1)
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
-	byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
+	byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
 	do {
 		memcpy(dst, buf, w);
-		dst += SCREEN_WIDTH;
+		dst += _screenWidth;
 		buf += pitch;
 	} while (--h);
 
-	SDL_UnlockSurface(sdl_screen);
+	SDL_UnlockSurface(_screen);
 }
 
 
@@ -164,25 +164,25 @@
 			// move down
 			// copy from bottom to top
 			for (int y = height - 1; y >= dy; y--)
-				copy_rect((byte *)sdl_screen->pixels + SCREEN_WIDTH * (y - dy), SCREEN_WIDTH, 0, y, SCREEN_WIDTH, 1);
+				copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
 		} else {
 			// move up
 			// copy from top to bottom
 			for (int y = 0; y < height + dx; y++)
-				copy_rect((byte *)sdl_screen->pixels + SCREEN_WIDTH * (y - dy), SCREEN_WIDTH, 0, y, SCREEN_WIDTH, 1);
+				copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
 		}
 	} else if (dy == 0) {
 		// horizontal movement
 		if (dx > 0) {
 			// move right
 			// copy from right to left
-			for (int x = SCREEN_WIDTH - 1; x >= dx; x--)
-				copy_rect((byte *)sdl_screen->pixels + x - dx, SCREEN_WIDTH, x, 0, 1, height);
+			for (int x = _screenWidth - 1; x >= dx; x--)
+				copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
 		} else {
 			// move left
 			// copy from left to right
-			for (int x = 0; x < SCREEN_WIDTH; x++)
-				copy_rect((byte *)sdl_screen->pixels + x - dx, SCREEN_WIDTH, x, 0, 1, height);
+			for (int x = 0; x < _screenWidth; x++)
+				copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
 		}
 	} else {
 		// free movement
@@ -191,16 +191,16 @@
 }
 
 void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
-	if (force_full)
+	if (_forceFull)
 		return;
 
-	if (num_dirty_rects == NUM_DIRTY_RECT)
-		force_full = true;
+	if (_num_dirty_rects == NUM_DIRTY_RECT)
+		_forceFull = true;
 	else {
-		SDL_Rect *r = &_dirty_rect_list[num_dirty_rects++];
+		SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
 		
-		/* Update the dirty region by 1 pixel for graphics drivers
-		 * that "smear" the screen */
+		// Extend the dirty region by 1 pixel for scalers
+		// that "smear" the screen, e.g. 2xSAI
 		if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
 			x--;
 			y--;
@@ -208,11 +208,11 @@
 			h+=2;
 		}
 
-		/* clip */
+		// clip
 		if (x < 0) { w+=x; x=0; }
 		if (y < 0) { h+=y; y=0; }
-		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
-		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+		if (w > _screenWidth-x) { w = _screenWidth - x; }
+		if (h > _screenHeight-y) { h = _screenHeight - y; }
 	
 		r->x = x;
 		r->y = y;
@@ -222,16 +222,16 @@
 }
 
 #define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
-#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)]
+#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
 void OSystem_SDL_Common::mk_checksums(const byte *buf) {
 	uint32 *sums = _dirty_checksums;
 	uint x,y;
-	const uint last_x = (uint)SCREEN_WIDTH/8;
-	const uint last_y = (uint)SCREEN_HEIGHT/8;
+	const uint last_x = (uint)_screenWidth/8;
+	const uint last_y = (uint)_screenHeight/8;
 
 	/* the 8x8 blocks in buf are enumerated starting in the top left corner and
 	 * reading each line at a time from left to right */
-	for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1))
+	for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
 		for(x=0; x != last_x; x++, buf+=8) {
 			uint32 a = x;
 			uint32 b = y;
@@ -264,19 +264,19 @@
 	mk_checksums(buf);
 
 	if (!cksum_valid) {
-		force_full = true;
+		_forceFull = true;
 		cksum_valid = true;
 	}
 
 	/* go through the checksum list, compare it with the previous checksums,
 		 and add all dirty rectangles to a list. try to combine small rectangles
 		 into bigger ones in a simple way */
-	if (!force_full) {
+	if (!_forceFull) {
 		int x,y,w;
 		uint32 *ck = _dirty_checksums;
 		
-		for(y=0; y!=SCREEN_HEIGHT/8; y++) {
-			for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) {
+		for(y=0; y!=_screenHeight/8; y++) {
+			for(x=0; x!=_screenWidth/8; x++,ck++) {
 				if (ck[0] != ck[CKSUM_NUM]) {
 					/* found a dirty 8x8 block, now go as far to the right as possible,
 						 and at the same time, unmark the dirty status by setting old to new. */
@@ -284,11 +284,11 @@
 					do {
 						ck[w+CKSUM_NUM] = ck[w];
 						w++;
-					} while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]);
+					} while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
 					
 					add_dirty_rect(x*8, y*8, w*8, 8);
 
-					if (force_full)
+					if (_forceFull)
 						goto get_out;
 				}
 			}
@@ -370,11 +370,11 @@
 }
 
 bool OSystem_SDL_Common::show_mouse(bool visible) {
-	if (_mouse_visible == visible)
+	if (_mouseVisible == visible)
 		return visible;
 	
-	bool last = _mouse_visible;
-	_mouse_visible = visible;
+	bool last = _mouseVisible;
+	_mouseVisible = visible;
 
 	if (visible)
 		draw_mouse();
@@ -396,16 +396,16 @@
 	_mouse_cur_state.w = w;
 	_mouse_cur_state.h = h;
 
-	_mouse_hotspot_x = hotspot_x;
-	_mouse_hotspot_y = hotspot_y;
+	_mouseHotspotX = hotspot_x;
+	_mouseHotspotY = hotspot_y;
 
-	_mouse_data = (byte*)buf;
+	_mouseData = (byte*)buf;
 
 	undraw_mouse();
 }
 	
 void OSystem_SDL_Common::set_shake_pos(int shake_pos) {
-	_new_shake_pos = shake_pos;
+	_newShakePos = shake_pos;
 }
 		
 uint32 OSystem_SDL_Common::get_msecs() {
@@ -581,8 +581,8 @@
 			km.x = event->mouse.x = ev.motion.x;
 			km.y = event->mouse.y = ev.motion.y;
 
-			event->mouse.x /= scaling;
-			event->mouse.y /= scaling;
+			event->mouse.x /= _scaleFactor;
+			event->mouse.y /= _scaleFactor;
 
 			return true;
 
@@ -595,8 +595,8 @@
 				break;
 			km.x = event->mouse.x = ev.motion.x;
 			km.y = event->mouse.y = ev.motion.y;
-			event->mouse.x /= scaling;
-			event->mouse.y /= scaling;
+			event->mouse.x /= _scaleFactor;
+			event->mouse.y /= _scaleFactor;
 
 			return true;
 
@@ -609,8 +609,8 @@
 				break;
 			event->mouse.x = ev.button.x;
 			event->mouse.y = ev.button.y;
-			event->mouse.x /= scaling;
-			event->mouse.y /= scaling;
+			event->mouse.x /= _scaleFactor;
+			event->mouse.y /= _scaleFactor;
 			return true;
 
 		case SDL_QUIT:
@@ -643,12 +643,12 @@
 	/* make sure the mouse is gone */
 	undraw_mouse();
 	
-	if (SDL_LockSurface(sdl_screen) == -1)
+	if (SDL_LockSurface(_screen) == -1)
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
-	memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT);
+	memcpy(buf, _screen->pixels, _screenWidth*_screenHeight);
 
-	SDL_UnlockSurface(sdl_screen);
+	SDL_UnlockSurface(_screen);
 }
 
 uint32 OSystem_SDL_Common::property(int param, Property *value) {
@@ -663,11 +663,11 @@
 
 	case PROP_OPEN_CD:
 		if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
-			cdrom = NULL;
+			_cdrom = NULL;
 		else {
-			cdrom = SDL_CDOpen(value->cd_num);
-			/* Did if open? Check if cdrom is NULL */
-			if (!cdrom) {
+			_cdrom = SDL_CDOpen(value->cd_num);
+			/* Did if open? Check if _cdrom is NULL */
+			if (!_cdrom) {
 				warning("Couldn't open drive: %s\n", SDL_GetError());
 			}
 		}
@@ -694,25 +694,25 @@
 }
 		
 void OSystem_SDL_Common::quit() {
-	if(cdrom) {
-		SDL_CDStop(cdrom);
-		SDL_CDClose(cdrom);
+	if(_cdrom) {
+		SDL_CDStop(_cdrom);
+		SDL_CDClose(_cdrom);
 	}
 	unload_gfx_mode();		
 	exit(0);
 }
 
 void OSystem_SDL_Common::draw_mouse() {
-	if (_mouse_drawn || !_mouse_visible)
+	if (_mouseDrawn || !_mouseVisible)
 		return;
 
-	int x = _mouse_cur_state.x - _mouse_hotspot_x;
-	int y = _mouse_cur_state.y - _mouse_hotspot_y;
+	int x = _mouse_cur_state.x - _mouseHotspotX;
+	int y = _mouse_cur_state.y - _mouseHotspotY;
 	int w = _mouse_cur_state.w;
 	int h = _mouse_cur_state.h;
 	byte color;
-	byte *src = _mouse_data;		// Image representing the mouse
-	byte *bak = _mouse_backup;		// Surface used to backup the area obscured by the mouse
+	byte *src = _mouseData;		// Image representing the mouse
+	byte *bak = _mouseBackup;		// Surface used to backup the area obscured by the mouse
 	byte *dst;					// Surface we are drawing into
 
 	// clip the mouse rect, and addjust the src pointer accordingly
@@ -726,10 +726,14 @@
 		src -= y * _mouse_cur_state.w;
 		y = 0;
 	}
-	if (w > SCREEN_WIDTH - x)
-		w = SCREEN_WIDTH - x;
-	if (h > SCREEN_HEIGHT - y)
-		h = SCREEN_HEIGHT - y;
+	if (w > _screenWidth - x)
+		w = _screenWidth - x;
+	if (h > _screenHeight - y)
+		h = _screenHeight - y;
+
+	// Quick check to see if anything has to be drawn at all
+	if (w <= 0 || h <= 0)
+		return;
 
 	// Store the bounding box so that undraw mouse can restore the area the
 	// mouse currently covers to its original content.
@@ -738,16 +742,12 @@
 	_mouse_old_state.w = w;
 	_mouse_old_state.h = h;
 
-	// Quick check to see if anything has to be drawn at all
-	if (w <= 0 || h <= 0)
-		return;
-
 	// Draw the mouse cursor; backup the covered area in "bak"
 
-	if (SDL_LockSurface(sdl_screen) == -1)
+	if (SDL_LockSurface(_screen) == -1)
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
-	dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
+	dst = (byte *)_screen->pixels + y * _screenWidth + x;
 	while (h > 0) {
 		int width = w;
 		while (width > 0) {
@@ -760,38 +760,38 @@
 		}
 		src += _mouse_cur_state.w - w;
 		bak += MAX_MOUSE_W - w;
-		dst += SCREEN_WIDTH - w;
+		dst += _screenWidth - w;
 		h--;
 	}
 
-	SDL_UnlockSurface(sdl_screen);
+	SDL_UnlockSurface(_screen);
 	
 	// Mark as dirty
 	add_dirty_rect(x, y, w, h);
 
 	// Finally, set the flag to indicate the mouse has been drawn
-	_mouse_drawn = true;
+	_mouseDrawn = true;
 }
 
 void OSystem_SDL_Common::undraw_mouse() {
-	if (!_mouse_drawn)
+	if (!_mouseDrawn)
 		return;
-	_mouse_drawn = false;
+	_mouseDrawn = false;
 
-	if (SDL_LockSurface(sdl_screen) == -1)
+	if (SDL_LockSurface(_screen) == -1)
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
-	byte *dst, *bak = _mouse_backup;
+	byte *dst, *bak = _mouseBackup;
 	const int old_mouse_x = _mouse_old_state.x;
 	const int old_mouse_y = _mouse_old_state.y;
 	const int old_mouse_w = _mouse_old_state.w;
 	const int old_mouse_h = _mouse_old_state.h;
-	int x,y;
+	int x, y;
 
 	// No need to do clipping here, since draw_mouse() did that already
 
-	dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x;
-	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) {
+	dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
+	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
 		for (x = 0; x < old_mouse_w; ++x) {
 			dst[x] = bak[x];
 		}
@@ -799,7 +799,7 @@
 
 	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
 
-	SDL_UnlockSurface(sdl_screen);
+	SDL_UnlockSurface(_screen);
 }
 
 void OSystem_SDL_Common::stop_cdrom() {	/* Stop CD Audio in 1/10th of a second */
@@ -812,7 +812,7 @@
 	if (!num_loops && !start_frame)
 		return;
 
-	if (!cdrom)
+	if (!_cdrom)
 		return;
 	
 	if (end_frame > 0)
@@ -822,26 +822,26 @@
 	cd_num_loops = num_loops;
 	cd_start_frame = start_frame;
 
-	SDL_CDStatus(cdrom);	
-	SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
+	SDL_CDStatus(_cdrom);	
+	SDL_CDPlayTracks(_cdrom, track, start_frame, 0, end_frame);
 	cd_end_frame = end_frame;
 	cd_stop_time = 0;
-	cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS;
+	cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
 }
 
 bool OSystem_SDL_Common::poll_cdrom() {
-	if (!cdrom)
+	if (!_cdrom)
 		return false;
 
-	return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED));
+	return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED));
 }
 
 void OSystem_SDL_Common::update_cdrom() {
-	if (!cdrom)
+	if (!_cdrom)
 		return;
 		
 	if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
-		SDL_CDStop(cdrom);
+		SDL_CDStop(_cdrom);
 		cd_num_loops = 0;
 		cd_stop_time = 0;
 		return;
@@ -850,7 +850,7 @@
 	if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
 		return;
 
-	if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
+	if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
 		// Wait another second for it to be done
 		cd_end_time += 1000;
 		return;
@@ -860,8 +860,8 @@
 		cd_num_loops--;
 
 	if (cd_num_loops != 0) {
-		SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
-		cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
+		SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
+		cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS;
 	}
 }
 

Index: sdl-common.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/sdl-common.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- sdl-common.h	27 Sep 2002 13:05:54 -0000	1.4
+++ sdl-common.h	28 Sep 2002 16:19:27 -0000	1.5
@@ -75,17 +75,17 @@
 	// Set function that generates samples 
 	bool set_sound_proc(void *param, SoundProc *proc, byte sound);
 		
-	// Poll cdrom status
+	// Poll CD status
 	// Returns true if cd audio is playing
 	bool poll_cdrom();
 
-	// Play cdrom audio track
+	// Play CD audio track
 	void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
 
-	// Stop cdrom audio track
+	// Stop CD audio track
 	void stop_cdrom();
 
-	// Update cdrom audio status
+	// Update CD audio status
 	void update_cdrom();
 
 	// Quit
@@ -107,23 +107,29 @@
 
 protected:
 
-	SDL_Surface *sdl_screen;      // unseen game screen
-	SDL_CD *cdrom;
+	OSystem_SDL_Common();
+	virtual ~OSystem_SDL_Common();
+
+	// unseen game screen
+	SDL_Surface *_screen;
+	int _screenWidth, _screenHeight;
+
+	// CD Audio
+	SDL_CD *_cdrom;
+	int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
+	Uint32 cd_end_time, cd_stop_time, cd_next_second;
 
 	enum {
 		DF_WANT_RECT_OPTIM			= 1 << 0,
 		DF_UPDATE_EXPAND_1_PIXEL	= 1 << 3
 	};
 
+	bool _forceFull; // Force full redraw on next update_screen
+	int _scaleFactor;
 	int _mode;
 	bool _full_screen;
-	bool _mouse_visible;
-	bool _mouse_drawn;
 	uint32 _mode_flags;
 
-	bool force_full; //Force full redraw on next update_screen
-	bool cksum_valid;
-
 	enum {
 		NUM_DIRTY_RECT = 100,
 
@@ -132,18 +138,14 @@
 		MAX_SCALING = 3
 	};
 
-	int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM;
+	// Dirty rect managment
 	SDL_Rect _dirty_rect_list[100];
-	int num_dirty_rects;
+	int _num_dirty_rects;
 	uint32 *_dirty_checksums;
+	bool cksum_valid;
+	int CKSUM_NUM;
 
-	int scaling;
-
-	/* CD Audio */
-	int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
-	Uint32 cd_end_time, cd_stop_time, cd_next_second;
-
-	/* Keyboard mouse emulation */
+	// Keyboard mouse emulation
 	struct KbdMouse {	
 		int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
 		uint32 last_time, delay_time, x_down_time, y_down_time;
@@ -153,20 +155,23 @@
 		int16 x, y, w, h;
 	};
 
-	byte *_mouse_data;
-	byte *_mouse_backup;
+	bool _mouseVisible;
+	bool _mouseDrawn;
+	byte *_mouseData;
+	byte *_mouseBackup;
 	MousePos _mouse_cur_state;
 	MousePos _mouse_old_state;
-	int16 _mouse_hotspot_x;
-	int16 _mouse_hotspot_y;
-	int _current_shake_pos;
-	int _new_shake_pos;
-	SDL_Color *_cur_pal;
+	int16 _mouseHotspotX;
+	int16 _mouseHotspotY;
 
-	uint _palette_changed_first, _palette_changed_last;
+	// Shake mode
+	int _currentShakePos;
+	int _newShakePos;
+
+	// Palette data
+	SDL_Color *_currentPalette;
+	uint _paletteDirtyStart, _paletteDirtyEnd;
 
-	OSystem_SDL_Common();
-	virtual ~OSystem_SDL_Common();
 
 	void add_dirty_rgn_auto(const byte *buf);
 	void mk_checksums(const byte *buf);

Index: sdl.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/sdl.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- sdl.cpp	27 Sep 2002 13:05:54 -0000	1.7
+++ sdl.cpp	28 Sep 2002 16:19:27 -0000	1.8
@@ -72,7 +72,7 @@
 void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
 	const byte *b = colors;
 	uint i;
-	SDL_Color *base = _cur_pal + start;
+	SDL_Color *base = _currentPalette + start;
 	for(i = 0; i < num; i++) {
 		base[i].r = b[0];
 		base[i].g = b[1];
@@ -80,11 +80,11 @@
 		b += 4;
 	}
 
-	if (start < _palette_changed_first)
-		_palette_changed_first = start;
+	if (start < _paletteDirtyStart)
+		_paletteDirtyStart = start;
 
-	if (start + num > _palette_changed_last)
-		_palette_changed_last = start + num;
+	if (start + num > _paletteDirtyEnd)
+		_paletteDirtyEnd = start + num;
 }
 
 void OSystem_SDL_Normal::draw_mouse() {
@@ -92,17 +92,16 @@
 		OSystem_SDL_Common::draw_mouse();
 	}
 
-
-	if (_mouse_drawn || !_mouse_visible)
+	if (_mouseDrawn || !_mouseVisible)
 		return;
 
-	int x = _mouse_cur_state.x - _mouse_hotspot_x;
-	int y = _mouse_cur_state.y - _mouse_hotspot_y;
+	int x = _mouse_cur_state.x - _mouseHotspotX;
+	int y = _mouse_cur_state.y - _mouseHotspotY;
 	int w = _mouse_cur_state.w;
 	int h = _mouse_cur_state.h;
 	byte color;
-	byte *src = _mouse_data;		// Image representing the mouse
-	uint16 *bak = (uint16*)_mouse_backup;	// Surface used to backup the area obscured by the mouse
+	byte *src = _mouseData;		// Image representing the mouse
+	uint16 *bak = (uint16*)_mouseBackup;	// Surface used to backup the area obscured by the mouse
 	uint16 *dst;					// Surface we are drawing into
 
 	// clip the mouse rect, and addjust the src pointer accordingly
@@ -116,14 +115,15 @@
 		src -= y * _mouse_cur_state.w;
 		y = 0;
 	}
-	if (w > SCREEN_WIDTH - x)
-		w = SCREEN_WIDTH - x;
-	if (h > SCREEN_HEIGHT - y)
-		h = SCREEN_HEIGHT - y;
 
-	// Adjust for tmp_screen offset
-	x++;
-	y++;
+	// Quick check to see if anything has to be drawn at all
+	if (w <= 0 || h <= 0)
+		return;
+
+	if (w > _screenWidth - x)
+		w = _screenWidth - x;
+	if (h > _screenHeight - y)
+		h = _screenHeight - y;
 
 	// Store the bounding box so that undraw mouse can restore the area the
 	// mouse currently covers to its original content.
@@ -132,23 +132,19 @@
 	_mouse_old_state.w = w;
 	_mouse_old_state.h = h;
 
-	// Quick check to see if anything has to be drawn at all
-	if (w <= 0 || h <= 0)
-		return;
-
 	// Draw the mouse cursor; backup the covered area in "bak"
 
 	if (SDL_LockSurface(sdl_tmpscreen) == -1)
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
-	dst = (uint16 *)sdl_tmpscreen->pixels + y * TMP_SCREEN_WIDTH + x;
+	dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
 	while (h > 0) {
 		int width = w;
 		while (width > 0) {
 			*bak++ = *dst;
 			color = *src++;
 			if (color != 0xFF)	// 0xFF = transparent, don't draw
-				*dst = RGB_TO_16(_cur_pal[color].r, _cur_pal[color].g, _cur_pal[color].b);
+				*dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
 			dst++;
 			width--;
 		}
@@ -161,10 +157,10 @@
 	SDL_UnlockSurface(sdl_tmpscreen);
 	
 	// Mark as dirty
-	add_dirty_rect(x-1, y-1, w, h);
+	add_dirty_rect(x, y, w, h);
 
 	// Finally, set the flag to indicate the mouse has been drawn
-	_mouse_drawn = true;
+	_mouseDrawn = true;
 }
 
 void OSystem_SDL_Normal::undraw_mouse() {
@@ -172,65 +168,64 @@
 		OSystem_SDL_Common::undraw_mouse();
 	}
 
-
-	if (!_mouse_drawn)
+	if (!_mouseDrawn)
 		return;
-	_mouse_drawn = false;
+	_mouseDrawn = false;
 
-	uint16 *dst, *bak = (uint16 *)_mouse_backup;
+	if (SDL_LockSurface(sdl_tmpscreen) == -1)
+		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+	uint16 *dst, *bak = (uint16 *)_mouseBackup;
 	const int old_mouse_x = _mouse_old_state.x;
 	const int old_mouse_y = _mouse_old_state.y;
 	const int old_mouse_w = _mouse_old_state.w;
 	const int old_mouse_h = _mouse_old_state.h;
-	int x,y;
-
-	if (SDL_LockSurface(sdl_tmpscreen) == -1)
-		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+	int x, y;
 
 	// No need to do clipping here, since draw_mouse() did that already
 
-	dst = (uint16 *)sdl_tmpscreen->pixels + old_mouse_y * TMP_SCREEN_WIDTH + old_mouse_x;
+	dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
 	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
 		for (x = 0; x < old_mouse_w; ++x) {
 			dst[x] = bak[x];
 		}
 	}
 
-	add_dirty_rect(old_mouse_x-1, old_mouse_y-1, old_mouse_w, old_mouse_h);
+	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
 
 	SDL_UnlockSurface(sdl_tmpscreen);
 }
 
 void OSystem_SDL_Normal::load_gfx_mode() {
-	force_full = true;
-	scaling = 1;
+	_forceFull = true;
+	_scaleFactor = 1;
 	_mode_flags = 0;
 	_overlay_visible = false;
 
 	_scaler_proc = NULL;
 	sdl_tmpscreen = NULL;
-	TMP_SCREEN_WIDTH = (SCREEN_WIDTH + 3);
+	TMP_SCREEN_WIDTH = (_screenWidth + 3);
 	
 	switch(_mode) {
 	case GFX_2XSAI:
-		scaling = 2;
+		_scaleFactor = 2;
 		_scaler_proc = _2xSaI;
 		break;
 	case GFX_SUPER2XSAI:
-		scaling = 2;
+		_scaleFactor = 2;
 		_scaler_proc = Super2xSaI;
 		break;
 	case GFX_SUPEREAGLE:
-		scaling = 2;
+		_scaleFactor = 2;
 		_scaler_proc = SuperEagle;
 		break;
 	case GFX_ADVMAME2X:
-		scaling = 2;
+		_scaleFactor = 2;
 		_scaler_proc = AdvMame2x;
 		break;
 
 	case GFX_DOUBLESIZE:
-		scaling = 2;
+		_scaleFactor = 2;
 		_scaler_proc = Normal2x;
 		break;
 
@@ -239,25 +234,25 @@
 			warning("full screen in useless in triplesize mode, reverting to normal mode");
 			goto normal_mode;
 		}
-		scaling = 3;
+		_scaleFactor = 3;
 		_scaler_proc = Normal3x;
 		break;
 
 	case GFX_NORMAL:
 normal_mode:;
-		scaling = 1;
+		_scaleFactor = 1;
 		_scaler_proc = Normal1x;
 		break;
 	}
 
-	sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
-	if (sdl_screen == NULL)
-		error("sdl_screen failed failed");
+	_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+	if (_screen == NULL)
+		error("_screen failed failed");
 
-	uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(SCREEN_HEIGHT+3),sizeof(uint16));
+	uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
 	_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
 
-	sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16, 
+	sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16, 
 		_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
 	);
 	if (sdl_hwscreen == NULL)
@@ -269,7 +264,7 @@
 	else
 		Init_2xSaI(565);
 	sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
-						TMP_SCREEN_WIDTH, SCREEN_HEIGHT + 3, 16, TMP_SCREEN_WIDTH*2,
+						TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
 						sdl_hwscreen->format->Rmask,
 						sdl_hwscreen->format->Gmask,
 						sdl_hwscreen->format->Bmask,
@@ -279,17 +274,17 @@
 		error("sdl_tmpscreen failed");
 	
 	// keyboard cursor control, some other better place for it?
-	km.x_max = SCREEN_WIDTH * scaling - 1;
-	km.y_max = SCREEN_HEIGHT * scaling - 1;
+	km.x_max = _screenWidth * _scaleFactor - 1;
+	km.y_max = _screenHeight * _scaleFactor - 1;
 	km.delay_time = 25;
 	km.last_time = 0;
 
 }
 
 void OSystem_SDL_Normal::unload_gfx_mode() {
-	if (sdl_screen) {
-		SDL_FreeSurface(sdl_screen);
-		sdl_screen = NULL; 
+	if (_screen) {
+		SDL_FreeSurface(_screen);
+		_screen = NULL; 
 	}
 
 	if (sdl_hwscreen) {
@@ -314,52 +309,52 @@
 	
 	// Check whether the palette was changed in the meantime and update the
 	// screen surface accordingly. 
-	if (_palette_changed_last != 0) {
-		SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first, 
-			_palette_changed_first,
-			_palette_changed_last - _palette_changed_first);
+	if (_paletteDirtyEnd != 0) {
+		SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, 
+			_paletteDirtyStart,
+			_paletteDirtyEnd - _paletteDirtyStart);
 		
-		_palette_changed_last = 0;
+		_paletteDirtyEnd = 0;
 
-		force_full = true;
+		_forceFull = true;
 	}
 
 	
 	/* If the shake position changed, fill the dirty area with blackness */
-	if (_current_shake_pos != _new_shake_pos) {
-		SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling};
+	if (_currentShakePos != _newShakePos) {
+		SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
 		SDL_FillRect(sdl_hwscreen, &blackrect, 0);
 
-		_current_shake_pos = _new_shake_pos;
+		_currentShakePos = _newShakePos;
 
-		force_full = true;
+		_forceFull = true;
 	}
 
 	// Force a full redraw if requested
-	if (force_full) {
-		num_dirty_rects = 1;
+	if (_forceFull) {
+		_num_dirty_rects = 1;
 
 		_dirty_rect_list[0].x = 0;
 		_dirty_rect_list[0].y = 0;
-		_dirty_rect_list[0].w = SCREEN_WIDTH;
-		_dirty_rect_list[0].h = SCREEN_HEIGHT;
+		_dirty_rect_list[0].w = _screenWidth;
+		_dirty_rect_list[0].h = _screenHeight;
 	}
 
 	// Only draw anything if necessary
-	if (num_dirty_rects > 0) {
+	if (_num_dirty_rects > 0) {
 	
 		SDL_Rect *r; 
 		uint32 srcPitch, dstPitch;
-		SDL_Rect *last_rect = _dirty_rect_list + num_dirty_rects;
+		SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
 	
 		// Convert appropriate parts of the 8bpp image into 16bpp
 		if (!_overlay_visible) {
 			SDL_Rect dst;
-			for(r=_dirty_rect_list; r!=last_rect; ++r) {
+			for(r = _dirty_rect_list; r != last_rect; ++r) {
 				dst = *r;
 				dst.x++;	// Shift rect by one since 2xSai needs to acces the data around
 				dst.y++;	// any pixel to scale it, and we want to avoid mem access crashes.
-				if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0)
+				if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
 					error("SDL_BlitSurface failed: %s", SDL_GetError());
 			}
 		}
@@ -370,42 +365,35 @@
 		srcPitch = sdl_tmpscreen->pitch;
 		dstPitch = sdl_hwscreen->pitch;
 	
-		for(r=_dirty_rect_list; r!=last_rect; ++r) {
-			register int dst_y = r->y + _current_shake_pos;
+		for(r = _dirty_rect_list; r != last_rect; ++r) {
+			register int dst_y = r->y + _currentShakePos;
 			register int dst_h = 0;
-			if (dst_y < SCREEN_HEIGHT) {
+			if (dst_y < _screenHeight) {
 				dst_h = r->h;
-				if (dst_h > SCREEN_HEIGHT - dst_y)
-					dst_h = SCREEN_HEIGHT - dst_y;
+				if (dst_h > _screenHeight - dst_y)
+					dst_h = _screenHeight - dst_y;
 				
-				dst_y *= scaling;
+				dst_y *= _scaleFactor;
 				
 				_scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL, 
-					(byte*)sdl_hwscreen->pixels + r->x*2*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
+					(byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
 			}
 			
-			r->x *= scaling;
+			r->x *= _scaleFactor;
 			r->y = dst_y;
-			r->w *= scaling;
-			r->h = dst_h * scaling;
-		}
-	
-		if (force_full) {
-			_dirty_rect_list[0].y = 0;
-			_dirty_rect_list[0].h = SCREEN_HEIGHT * scaling;
+			r->w *= _scaleFactor;
+			r->h = dst_h * _scaleFactor;
 		}
 		
 		SDL_UnlockSurface(sdl_tmpscreen);
 		SDL_UnlockSurface(sdl_hwscreen);
-	}
-	
-	if (num_dirty_rects > 0) {
-		/* Finally, blit all our changes to the screen */
-		SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, _dirty_rect_list);
+
+		// Finally, blit all our changes to the screen
+		SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list);
 	}
 
-	num_dirty_rects = 0;
-	force_full = false;
+	_num_dirty_rects = 0;
+	_forceFull = false;
 }
 
 void OSystem_SDL_Normal::hotswap_gfx_mode() {
@@ -414,20 +402,20 @@
 	 * then draw that to the new screen right after it's setup.
 	 */
 	
-	byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
+	byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
 
 	get_320x200_image(bak_mem);
 
 	unload_gfx_mode();
 	load_gfx_mode();
 
-	force_full = true;
+	_forceFull = true;
 
 	// reset palette
-	SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
+	SDL_SetColors(_screen, _currentPalette, 0, 256);
 
 	// blit image
-	OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+	OSystem_SDL_Normal::copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
 	free(bak_mem);
 
 	OSystem_SDL_Normal::update_screen();
@@ -460,8 +448,11 @@
 
 void OSystem_SDL_Normal::hide_overlay()
 {
+	// hide the mouse
+	undraw_mouse();
+
 	_overlay_visible = false;
-	force_full = true;
+	_forceFull = true;
 }
 
 void OSystem_SDL_Normal::clear_overlay()
@@ -476,12 +467,12 @@
 	SDL_Rect src, dst;
 	src.x = src.y = 0;
 	dst.x = dst.y = 1;
-	src.w = dst.w = SCREEN_WIDTH;
-	src.h = dst.h = SCREEN_HEIGHT;
-	if (SDL_BlitSurface(sdl_screen, &src, sdl_tmpscreen, &dst) != 0)
+	src.w = dst.w = _screenWidth;
+	src.h = dst.h = _screenHeight;
+	if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
 		error("SDL_BlitSurface failed: %s", SDL_GetError());
 
-	force_full = true;
+	_forceFull = true;
 }
 
 void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
@@ -499,9 +490,9 @@
 		error("SDL_LockSurface failed: %s.\n", SDL_GetError());
 
 	int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
-	int h = SCREEN_HEIGHT;
+	int h = _screenHeight;
 	do {
-		memcpy(buf, src, SCREEN_WIDTH*2);
+		memcpy(buf, src, _screenWidth*2);
 		src += TMP_SCREEN_WIDTH;
 		buf += pitch;
 	} while (--h);
@@ -520,8 +511,8 @@
 	// Clip the coordinates
 	if (x < 0) { w+=x; buf-=x; x = 0; }
 	if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
-	if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
-	if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+	if (w > _screenWidth-x) { w = _screenWidth - x; }
+	if (h > _screenHeight-y) { h = _screenHeight - y; }
 	if (w <= 0 || h <= 0)
 		return;
 	

Index: sdl_gl.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/sdl_gl.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- sdl_gl.cpp	27 Sep 2002 13:05:54 -0000	1.5
+++ sdl_gl.cpp	28 Sep 2002 16:19:27 -0000	1.6
@@ -75,22 +75,22 @@
 	    b += 4;
 	}
 
-	if (start < _palette_changed_first)
-		_palette_changed_first = start;
+	if (start < _paletteDirtyStart)
+		_paletteDirtyStart = start;
 
-	if (start + num > _palette_changed_last)
-		_palette_changed_last = start + num;
+	if (start + num > _paletteDirtyEnd)
+		_paletteDirtyEnd = start + num;
 }
 
 void OSystem_SDL_GL::load_gfx_mode() {
 	int gl_flags =  FB2GL_320 | FB2GL_PITCH; 
-	force_full = true;
-	scaling = 2;
+	_forceFull = true;
+	_scaleFactor = 2;
 	_mode_flags = 0;
 	
-	sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
-	if (sdl_screen == NULL)
-		error("sdl_screen failed failed");
+	_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+	if (_screen == NULL)
+		error("_screen failed failed");
 
 	_mode_flags = DF_WANT_RECT_OPTIM;
 
@@ -111,9 +111,9 @@
 }
 
 void OSystem_SDL_GL::unload_gfx_mode() {
-	if (sdl_screen) {
-		SDL_FreeSurface(sdl_screen);
-		sdl_screen = NULL; 
+	if (_screen) {
+		SDL_FreeSurface(_screen);
+		_screen = NULL; 
 	}
 }
 
@@ -123,9 +123,9 @@
 	draw_mouse();
 	
 	/* If the shake position changed, fill the dirty area with blackness */
-	if (_current_shake_pos != _new_shake_pos) {
+	if (_currentShakePos != _newShakePos) {
 
-		_current_shake_pos = _new_shake_pos;
+		_currentShakePos = _newShakePos;
 
 	}
 
@@ -134,15 +134,15 @@
 	 * "real" 8bit mode, palatte changes may be visible immediatly,
 	 * and we want to avoid any ugly effects.
 	 */
-	if (_palette_changed_last != 0) {
-                fb2gl.setPalette(_palette_changed_first, 
-		    _palette_changed_last - _palette_changed_first);
+	if (_paletteDirtyEnd != 0) {
+                fb2gl.setPalette(_paletteDirtyStart, 
+		    _paletteDirtyEnd - _paletteDirtyStart);
 		
-		_palette_changed_last = 0;
+		_paletteDirtyEnd = 0;
 	}
 
 	// FIXME - this seems to be tied to 320x200 - what about Zak256 which needs 320x240 ?
-	fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
+	fb2gl.update(_screen->pixels,320,200,320,0,_currentShakePos);
 
 }
 
@@ -152,7 +152,7 @@
 	 * then draw that to the new screen right after it's setup.
 	 */
 	
-	byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
+	byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
 
 	get_320x200_image(bak_mem);
 
@@ -160,10 +160,10 @@
 	load_gfx_mode();
 
 	fb2gl.setPalette(0,256);
-	fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
+	fb2gl.update(_screen->pixels,320,200,320,0,_currentShakePos);
 
 	/* blit image */
-	copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+	copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
 	free(bak_mem);
 
 	update_screen();





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