[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.51,1.52
Max Horn
fingolfin at users.sourceforge.net
Mon Apr 7 09:25:03 CEST 2003
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Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv1098
Modified Files:
comi.xml
Log Message:
updated to reflect recent changes
Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.51
retrieving revision 1.52
diff -u -d -r1.51 -r1.52
--- comi.xml 29 Mar 2003 17:23:14 -0000 1.51
+++ comi.xml 7 Apr 2003 16:24:02 -0000 1.52
@@ -9,8 +9,7 @@
<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat. Right now we always return 1.
This causes you to hit yourself in in ship-to-ship combat (but the script still thinks you have won :).
<li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room.
- <li>There should be an 'Object line' option as per the menu that will show the names of objects at the
- bottom of the screen when they are moused over.
+ <li>Make the in-game options / save-load dialogs work.
<li>Voice and Music bundles aren't closed before the CD change dialog making it impossible to unmount a CD
<li>strings that contain PU_M, EC_, SA_, or BT_ should not reach playBundleSound() as they don't
have audio equivalents.
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