[Scummvm-cvs-logs] CVS: scummvm/scumm resource_v3.cpp,1.11,1.12 string.cpp,1.100,1.101
Jonathan Gray
khalek at users.sourceforge.net
Wed Apr 9 01:07:04 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv30805
Modified Files:
resource_v3.cpp string.cpp
Log Message:
make zak use correct charset
Index: resource_v3.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v3.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- resource_v3.cpp 7 Apr 2003 22:47:38 -0000 1.11
+++ resource_v3.cpp 9 Apr 2003 08:06:55 -0000 1.12
@@ -184,8 +184,11 @@
File file;
char buf[20];
- sprintf(buf, "%02d.LFL", 99 - no);
-// sprintf(buf, "%02d.LFL", 98 + no);
+ if (_gameId == GID_ZAK256)
+ sprintf(buf, "%02d.LFL", 98 + no);
+ else
+ sprintf(buf, "%02d.LFL", 99 - no);
+
file.open(buf, _gameDataPath);
if (file.isOpen() == false) {
Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -d -r1.100 -r1.101
--- string.cpp 8 Apr 2003 22:22:55 -0000 1.100
+++ string.cpp 9 Apr 2003 08:06:55 -0000 1.101
@@ -749,10 +749,9 @@
void Scumm::initCharset(int charsetno) {
int i;
- if (_gameId == GID_ZAK256) {
- debug(0, "initCharset: FIXME using incorrect charset");
+ // FIXME why is this required? see also Scumm_v3::loadCharset
+ if (_gameId == GID_ZAK256)
charsetno = !charsetno;
- }
if (_features & GF_SMALL_HEADER)
loadCharset(charsetno);
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