[Scummvm-cvs-logs] CVS: scummvm/dists/redhat scummvm-nomad.patch,NONE,1.1.2.1 scummvm-vorbis.patch,NONE,1.1.2.1 scummvm.spec,1.1.2.3,1.1.2.4
Max Horn
fingolfin at users.sourceforge.net
Fri Aug 1 15:08:13 CEST 2003
Update of /cvsroot/scummvm/scummvm/dists/redhat
In directory sc8-pr-cvs1:/tmp/cvs-serv19776
Modified Files:
Tag: branch-0-5-0
scummvm.spec
Added Files:
Tag: branch-0-5-0
scummvm-nomad.patch scummvm-vorbis.patch
Log Message:
new .spec file from trunk, just in case we make a 0.5.1 release
--- NEW FILE: scummvm-nomad.patch ---
--- scummvm-0.5.0/Makefile 2003-08-01 21:14:54.000000000 +0200
+++ scummvm-0.5.0/Makefile.mad 2003-08-01 21:17:59.000000000 +0200
@@ -49,8 +49,8 @@
#######################################################################
# Uncomment this to activate the MAD lib for compressed sound files
-DEFINES += -DUSE_MAD
-LIBS += -lmad
+# DEFINES += -DUSE_MAD
+# LIBS += -lmad
# Uncomment this to activate the Ogg Vorbis lib for compressed sound files
# DEFINES += -DUSE_VORBIS
--- NEW FILE: scummvm-vorbis.patch ---
--- scummvm-0.5.0/Makefile 2003-08-01 21:18:49.000000000 +0200
+++ scummvm-0.5.0/Makefile.vorbis 2003-08-01 21:19:06.000000000 +0200
@@ -53,8 +53,8 @@
# LIBS += -lmad
# Uncomment this to activate the Ogg Vorbis lib for compressed sound files
-# DEFINES += -DUSE_VORBIS
-# LIBS += -lvorbisfile -lvorbis
+DEFINES += -DUSE_VORBIS
+LIBS += -lvorbisfile -lvorbis
# Uncomment this to activate the ALSA lib for midi
# DEFINES += -DUSE_ALSA
Index: scummvm.spec
===================================================================
RCS file: /cvsroot/scummvm/scummvm/dists/redhat/scummvm.spec,v
retrieving revision 1.1.2.3
retrieving revision 1.1.2.4
diff -u -d -r1.1.2.3 -r1.1.2.4
--- scummvm.spec 1 Aug 2003 16:26:51 -0000 1.1.2.3
+++ scummvm.spec 1 Aug 2003 21:30:41 -0000 1.1.2.4
@@ -9,7 +9,7 @@
#------------------------------------------------------------------------------
Name : scummvm
Version : 0.5.0
-Release : @RELEASE@
+Release : 1
Summary : Graphic adventure game interpreter
Group : Interpreters
License : GPL
@@ -19,6 +19,9 @@
Source : %{name}-%{version}.tar.gz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
+Patch0: scummvm-nomad.patch
+Patch1: scummvm-vorbis.patch
+
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
@@ -32,7 +35,9 @@
# install scripts
#------------------------------------------------------------------------------
%prep
-%setup -q -n scummvm
+%setup -q -n scummvm-%{version}
+%patch0 -p1 -b .mad
+%patch1 -p1 -b .vorbis
%build
make
@@ -57,7 +62,7 @@
# Change Log
#------------------------------------------------------------------------------
%changelog
-* 0.5.0 (2003-08-02)
+* Sat Aug 02 2003 (0.5.0)
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- Beneath A Steel Sky is now supported and completable
- Added support for Amiga version of Monkey Island 1
@@ -71,18 +76,18 @@
- Improved music and sound support in Zak256
- Added Aspect Ratio option
- Many other bug fixes, improvements and optimisations
-* 0.4.1 (2003-05-25)
+* Sun May 25 2003 (0.4.1)
- Added AdvMame3x filter
- - Fixed crash Curse of Monkey Island (and possibly other games as well)
+ - Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
-* 0.4.0 (2003-05-11)
+* Sun May 11 2003 (0.4.0)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+ - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
@@ -93,7 +98,7 @@
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
-* 0.3.0 (2002-12-01)
+* Sun Dec 01 2002 (0.3.0)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
@@ -109,7 +114,7 @@
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
-* 0.2.0 (2002-04-14)
+* Sun Apr 14 2002 (0.2.0)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
@@ -122,11 +127,11 @@
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
-* 0.1.0 (2002-01-13)
+* Sun Jan 13 2002 (0.1.0)
- loads of changes
-* 0.0.2 (2001-10-12):
+* Fri Oct 12 2001 (0.0.2)
- bug fixes
- save & load support
-* 0.0.1 (2001-10-08):
+* Mon Oct 8 2001 (0.0.1)
- initial version
More information about the Scummvm-git-logs
mailing list