[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.140,1.141
Max Horn
fingolfin at users.sourceforge.net
Sun Aug 3 11:27:06 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv25155
Modified Files:
script_v5.cpp
Log Message:
removed obsolete warning
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.140
retrieving revision 1.141
diff -u -d -r1.140 -r1.141
--- script_v5.cpp 3 Aug 2003 18:23:54 -0000 1.140
+++ script_v5.cpp 3 Aug 2003 18:26:46 -0000 1.141
@@ -667,20 +667,11 @@
break;
case 14: /* unk */
if (_features & GF_OLD_BUNDLE || _gameId == GID_INDY3_256 || _gameId == GID_INDY3_TOWNS) {
- // FIXME: What is this supposed to do? From comparing
- // Indy3's script 118 to the Passport Demo's script 58
- // my guess is that it's some sort of "init charset",
- // but why does it need two parameters?
int a = getVarOrDirectByte(0x80);
int b = getVarOrDirectByte(0x40);
- warning("o5_cursorCommand: unknown subopcode 14 (init charset?): %d, %d", a, b);
- // Maybe the following is what to do (or maybe b instead of a); since I have only
- // seen a = b = 1, this is not clear; still even if this is right, what's b?
- // loadCharset(a);
- // Assuming this is correct, we might not actually need it, as our
- // initCharset automatically calls loadCharset for GF_SMALL_HEADER, if needed.
- // Loom ega at least does need this and v2 has its own cursor command
- // so making this for OLD_BUNDLE.
+ // This is some kind of "init charset" opcode. However, we don't have to do anything
+ // in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
+ // games if needed.
} else {
getWordVararg(table);
for (i = 0; i < 16; i++)
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