[Scummvm-cvs-logs] CVS: residual README,1.1.1.1,1.2
Jonathan Gray
khalek at users.sourceforge.net
Fri Aug 15 16:37:06 CEST 2003
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv28426
Modified Files:
README
Log Message:
limit to 80 char
Index: README
===================================================================
RCS file: /cvsroot/scummvm/residual/README,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -u -d -r1.1.1.1 -r1.2
--- README 15 Aug 2003 18:00:24 -0000 1.1.1.1
+++ README 15 Aug 2003 23:23:33 -0000 1.2
@@ -4,10 +4,11 @@
Readme - still needs writing.
What is Residual:
- Residual is a ScummVM sub-project to create an engine to play the remaining (residual)
-LucasArts adventures that ScummVM does not support. This means the 3D titles Grim Fandango
-(and eventually, maybe, perhaps) Escape from Monkey Island. It's a word pun, as 'grime' is
-a residue (as is scum). Get over it.
+ Residual is a ScummVM sub-project to create an engine to play the remaining
+ (residual) LucasArts adventures that ScummVM does not support. This means the
+ 3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from
+ Monkey Island. It's a word pun, as 'grime' is a residue (as is scum).
+ Get over it.
Running:
@@ -23,8 +24,8 @@
Windows you must put .exe in the DataDir and set it to '.' in residual.ini
Windows-style path slashing isn't parsed yet.
- Seems to run in Software GL for several people - need to debug opengl setup/usage and
-figure out why. See TODO for other stuff.
+ Seems to run in Software GL for several people - need to debug opengl
+ setup/usage and figure out why. See TODO for other stuff.
ScummVM-Residual Team Credits:
Daniel Schepler Initial engine codebase & LUA upgrades
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