[Scummvm-cvs-logs] CVS: residual TODO,1.7,1.8

James Brown ender at users.sourceforge.net
Tue Aug 19 00:30:07 CEST 2003


Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv7750

Modified Files:
	TODO 
Log Message:
Update Residual todo list, including who's working on what (feel free to update if your doing any Dev work)


Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/residual/TODO,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- TODO	17 Aug 2003 15:44:50 -0000	1.7
+++ TODO	19 Aug 2003 07:29:47 -0000	1.8
@@ -1,15 +1,20 @@
+Residual in-progress items (in rough order of priority):
+-------------------------------------------------------0
+ * Rewrite Bitmap class to use textures (major speed boost on older cards) - Assigned to Yaz
+ * Implement walkplanes - Assigned to Yaz / Ender
+ * Implement 2D primitives - Assigned to Ender, but he's only giving it a shot :)
+ * Add SMUSH (low-priority, but important) - Assigned to aquadran
+
 Residual TODO list (in rough order of priority):
 ------------------------------------------------ 
- * Rewrite Bitmap::draw to use textures (glDrawPixels is SLOW and buggy!) - may fix next issue
- * Check OpenGL usage on Windows (Room bgs look like shit: http://www.enderboi.com/misc/Grim1.jpg)
+ * Rooms look crap on many Win32 cards, Bitmap rewrite may fix? 
+   http://www.enderboi.com/misc/Grim1.jpg
  * Remove hash_map usage (not implemented on Visual Studio & other compilers)
  * Remove as much other STL stuff as possible (see above)
- * Implement walkboxes and related functions (MakeSectorActive/GetActorSector/isActorInSector, etc)
  * Z-Planes (translate ZBitmap data into OpenGL format?)
- * Implement text fonts and other primitives
- * Rewrite sound mixer - often clips when music + audio are playing
  * Add OpenGL lighting
- * Add SMUSH (aquadran is looking, Grim seems to uses CMI codecs + 2 new ones)
+ * Implement text fonts, menus, etc
+ * Rewrite sound mixer (volume control, etc)
  * Proper vsscanf implementation in textsplit.cpp for platforms without it (many!)
  * Cross platform GUI for debug input dialogs (ctrl+e ctrl+g etc) original used MFC
 





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