[Scummvm-cvs-logs] CVS: scummvm/bs2 anims.cpp,1.7,1.8 build_display.cpp,1.9,1.10 console.cpp,1.5,1.6 controls.cpp,1.6,1.7 debug.cpp,1.5,1.6 function.cpp,1.5,1.6 logic.cpp,1.4,1.5 mem_view.cpp,1.3,1.4 mouse.cpp,1.7,1.8 resman.cpp,1.11,1.12 router.cpp,1.6,1.7 startup.cpp,1.7,1.8 sword2.cpp,1.13,1.14
James Brown
ender at users.sourceforge.net
Tue Aug 19 14:07:03 CEST 2003
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/bs2/driver _console.cpp,1.3,1.4 d_draw.cpp,1.5,1.6 d_draw.h,1.3,1.4 driver96.h,1.20,1.21 rdwin.cpp,1.8,1.9 render.cpp,1.9,1.10 sprite.cpp,1.4,1.5 ddutil.h,1.1,NONE
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Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv13217
Modified Files:
anims.cpp build_display.cpp console.cpp controls.cpp debug.cpp
function.cpp logic.cpp mem_view.cpp mouse.cpp resman.cpp
router.cpp startup.cpp sword2.cpp
Log Message:
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
Index: anims.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/anims.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- anims.cpp 30 Jul 2003 19:25:27 -0000 1.7
+++ anims.cpp 19 Aug 2003 14:57:26 -0000 1.8
@@ -851,7 +851,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -884,7 +883,6 @@
EraseBackBuffer(); // for hardware rendering
EraseSoftwareScreenBuffer(); // for software rendering
- FlipScreens(); // to get the new blank screen visible
//--------------------------------------------------
// zero the entire palette in case we're about to fade up!
Index: build_display.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/build_display.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- build_display.cpp 30 Jul 2003 19:25:27 -0000 1.9
+++ build_display.cpp 19 Aug 2003 14:57:26 -0000 1.10
@@ -254,7 +254,6 @@
// ready - blit to screen
CopyScreenBuffer();
- FlipScreens();
//----------------------------------------------------
// update our fps reading
@@ -304,7 +303,6 @@
ExitWithReport("Driver Error %.8x (drawing console) [%s line %u]", rv, __FILE__, __LINE__);
CopyScreenBuffer();
- FlipScreens();
}
else
{
@@ -349,7 +347,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -404,7 +401,6 @@
SetPalette(0, 256, (uint8 *) pal, RDPAL_FADE);
CopyScreenBuffer();
- FlipScreens();
FadeUp((float)0.75);
@@ -421,7 +417,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -442,7 +437,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -458,7 +452,6 @@
spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why...
spriteInfo.x = oldX;
CopyScreenBuffer();
- FlipScreens();
}
SetPalette(0, 256, (uint8 *) oldPal, RDPAL_FADE);
@@ -483,7 +476,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -494,7 +486,6 @@
EraseBackBuffer(); // for hardware rendering
EraseSoftwareScreenBuffer(); // for software rendering
CopyScreenBuffer();
- FlipScreens();
// FadeUp((float)0.75);
// removed by JEL (08oct97) to prevent "eye" smacker corruption when restarting game from CD2
Index: console.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/console.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- console.cpp 30 Jul 2003 19:25:28 -0000 1.5
+++ console.cpp 19 Aug 2003 14:57:26 -0000 1.6
@@ -912,7 +912,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1030,7 +1029,6 @@
Close_game(); //should down game services - free's mallocs, etc.
- RestoreDisplay(); //reset the Windows stuff
CloseAppWindow(); //
exit(0);
@@ -1144,7 +1142,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
Index: controls.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/controls.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- controls.cpp 30 Jul 2003 19:25:28 -0000 1.6
+++ controls.cpp 19 Aug 2003 14:57:26 -0000 1.7
@@ -275,7 +275,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -417,14 +416,6 @@
SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97)
}
- FlipScreens();
-
-
-
-
-
-
-
//mouse over buttons?
//restore
@@ -972,7 +963,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1485,9 +1475,6 @@
first++;
SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97)
}
-
- FlipScreens();
-
} //while
@@ -1513,15 +1500,9 @@
if (!res)
return; //just return to game
-
-//avoid corruption when windows kicks back in
- EraseBackBuffer();
- FlipScreens();
EraseBackBuffer();
- FlipScreens();
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0);
@@ -1550,8 +1531,6 @@
Kill_mini_surfaces();
EraseBackBuffer();
//ProcessMenu(); //draw menu
- FlipScreens();
-
//restart the game
//clear all memory and reset the globals
@@ -1656,7 +1635,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1747,7 +1725,6 @@
if (breakOut)
break;
- FlipScreens();
if (!first)
{
first++;
@@ -1875,7 +1852,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -2379,7 +2355,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -2789,7 +2764,6 @@
first++;
SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97)
}
- FlipScreens();
}
@@ -2812,20 +2786,17 @@
break;
case 1:
- RenderSoft();
ClearBltFx();
ClearShadowFx();
CloseBackgroundLayer();
break;
case 2:
- RenderSoft();
ClearBltFx();
CloseBackgroundLayer();
break;
case 3: // same as case 2 until case 2 has edge-blending inactivated
- RenderSoft();
CloseBackgroundLayer();
break;
}
@@ -2838,7 +2809,6 @@
break;
case 0:
- RenderHard();
SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp)
break;
@@ -2867,7 +2837,6 @@
break;
case 0:
- RenderHard();
SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp)
break;
}
@@ -2889,7 +2858,6 @@
break;
case 0:
- RenderHard();
SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp)
break;
}
Index: debug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/debug.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- debug.cpp 30 Jul 2003 19:25:28 -0000 1.5
+++ debug.cpp 19 Aug 2003 14:57:26 -0000 1.6
@@ -105,7 +105,6 @@
while (GetFadeStatus()) // wait for fade to finish before calling RestoreDisplay()
ServiceWindows();
- RestoreDisplay();
ReportFatalError((const uint8 *)buf); // display message box
CloseAppWindow();
while (ServiceWindows() != RDERR_APPCLOSED);
Index: function.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/function.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- function.cpp 30 Jul 2003 19:25:28 -0000 1.5
+++ function.cpp 19 Aug 2003 14:57:26 -0000 1.6
@@ -446,7 +446,6 @@
if (rv || DEMO) // if Ctrl-Q pressed during credits, or if this is the playable demo
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); // quit the game
}
Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/logic.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- logic.cpp 30 Jul 2003 19:25:29 -0000 1.4
+++ logic.cpp 19 Aug 2003 14:57:26 -0000 1.5
@@ -323,7 +323,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
Index: mem_view.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/mem_view.cpp,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- mem_view.cpp 28 Jul 2003 03:12:49 -0000 1.3
+++ mem_view.cpp 19 Aug 2003 14:57:26 -0000 1.4
@@ -139,7 +139,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
Index: mouse.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/mouse.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- mouse.cpp 30 Jul 2003 19:25:29 -0000 1.7
+++ mouse.cpp 19 Aug 2003 14:57:26 -0000 1.8
@@ -253,7 +253,6 @@
EraseBackBuffer();
ProcessMenu(); // drivers to redraw menu over this blank screen!
- FlipScreens();
ResetRenderEngine();
//------------------------
@@ -295,7 +294,6 @@
EraseBackBuffer();
ProcessMenu(); // drivers to redraw menu over this blank screen!
- FlipScreens();
//------------------------
// reset game palette, but not after a successful restore or restart!
Index: resman.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/resman.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- resman.cpp 1 Aug 2003 12:19:01 -0000 1.11
+++ resman.cpp 19 Aug 2003 14:57:26 -0000 1.12
@@ -862,7 +862,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -953,7 +952,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1054,7 +1052,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1074,7 +1071,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1084,13 +1080,7 @@
}
-//get rid of top menu flash (tony 26Aug97)
EraseBackBuffer();
- FlipScreens();
- EraseBackBuffer();
- FlipScreens();
-
-
Set_mouse(0);
Set_luggage(0); //tw28Aug
@@ -1182,8 +1172,6 @@
textSprite.y = textY;
CopyScreenBuffer();
- FlipScreens();
-
FadeUp((float)0.75);
do
@@ -1194,7 +1182,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1243,8 +1230,6 @@
textSprite.y = textY;
CopyScreenBuffer();
- FlipScreens();
-
fr += 1;
}
else
@@ -1257,7 +1242,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1288,7 +1272,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1297,7 +1280,6 @@
while(GetFadeStatus()==RDFADE_DOWN);
CopyScreenBuffer();
- FlipScreens();
FadeUp((float)0.75);
SVM_SetFileAttributes(resource_files[newCluster], FILE_ATTRIBUTE_NORMAL); // Git rid of read-only status.
@@ -1498,7 +1480,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -1517,7 +1498,6 @@
spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why...
spriteInfo.x = oldX;
CopyScreenBuffer();
- FlipScreens();
}
} while (!done);
Index: router.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/router.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- router.cpp 30 Jul 2003 19:25:29 -0000 1.6
+++ router.cpp 19 Aug 2003 14:57:26 -0000 1.7
@@ -499,7 +499,6 @@
#else
RenderOffScreenBuffer( scroll_offset_x, scroll_offset_y, SCREEN_WIDTH, SCREEN_DEPTH );
#endif
- FlipScreens();
FlushMouseEvents(); // clear mouse buffer
while (!TestForMouseEvent()); // wait for a button press or release
Index: startup.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/startup.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- startup.cpp 30 Jul 2003 19:25:30 -0000 1.7
+++ startup.cpp 19 Aug 2003 14:57:26 -0000 1.8
@@ -222,7 +222,6 @@
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- sword2.cpp 17 Aug 2003 14:07:16 -0000 1.13
+++ sword2.cpp 19 Aug 2003 14:57:26 -0000 1.14
@@ -189,11 +189,7 @@
void Close_game() //Tony11Oct96
{
Zdebug("Close_game() STARTING:");
-//avoid corruption when windows kicks back in
- EraseBackBuffer();
- FlipScreens();
EraseBackBuffer();
- FlipScreens();
Kill_music(); // Stop music instantly! (James22aug97)
Close_memory_manager(); // free the memory again
@@ -315,7 +311,6 @@
if (InitialiseGame())
{
Zdebug("RETURNED from InitialiseGame - closing game");
- RestoreDisplay();
CloseAppWindow();
return;
}
@@ -459,7 +454,6 @@
}
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
return; //quit the game
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/bs2/driver _console.cpp,1.3,1.4 d_draw.cpp,1.5,1.6 d_draw.h,1.3,1.4 driver96.h,1.20,1.21 rdwin.cpp,1.8,1.9 render.cpp,1.9,1.10 sprite.cpp,1.4,1.5 ddutil.h,1.1,NONE
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