[Scummvm-cvs-logs] CVS: residual lua.cpp,1.10,1.11 TODO,1.8,1.9

James Brown ender at users.sourceforge.net
Wed Aug 20 03:44:05 CEST 2003


Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv17050

Modified Files:
	lua.cpp TODO 
Log Message:
Remove debug messages for implemented walkplane code, TODO updates


Index: lua.cpp
===================================================================
RCS file: /cvsroot/scummvm/residual/lua.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- lua.cpp	20 Aug 2003 00:35:37 -0000	1.10
+++ lua.cpp	20 Aug 2003 08:10:31 -0000	1.11
@@ -498,12 +498,10 @@
   const char *name = luaL_check_string(2);
   int i, numSectors = Engine::instance()->currScene()->getSectorCount();
 
-  warning("IsActorInSector(%s, %s): SEMI-STUB", act->name(), name);
   for (i=0; i<numSectors; i++) {
    Sector *sector = Engine::instance()->currScene()->getSectorBase(i);
 
    if (strstr(sector->name(), name)) {
-    warning("found sector!");
     if (sector->isPointInSector(act->pos())) {
       lua_pushnumber(sector->id());
       lua_pushstring((char*)sector->name());

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/residual/TODO,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- TODO	19 Aug 2003 07:29:47 -0000	1.8
+++ TODO	20 Aug 2003 08:10:31 -0000	1.9
@@ -1,14 +1,14 @@
 Residual in-progress items (in rough order of priority):
 -------------------------------------------------------0
  * Rewrite Bitmap class to use textures (major speed boost on older cards) - Assigned to Yaz
- * Implement walkplanes - Assigned to Yaz / Ender
- * Implement 2D primitives - Assigned to Ender, but he's only giving it a shot :)
  * Add SMUSH (low-priority, but important) - Assigned to aquadran
 
 Residual TODO list (in rough order of priority):
 ------------------------------------------------ 
  * Rooms look crap on many Win32 cards, Bitmap rewrite may fix? 
    http://www.enderboi.com/misc/Grim1.jpg
+ * Implement limiting actor to walkplane boundries 
+ * Implement 2D primitives 
  * Remove hash_map usage (not implemented on Visual Studio & other compilers)
  * Remove as much other STL stuff as possible (see above)
  * Z-Planes (translate ZBitmap data into OpenGL format?)





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