[Scummvm-cvs-logs] CVS: residual README,1.3,1.4
James Brown
ender at users.sourceforge.net
Wed Aug 20 04:15:02 CEST 2003
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv9928
Modified Files:
README
Log Message:
Add bbrox to credits
Index: README
===================================================================
RCS file: /cvsroot/scummvm/residual/README,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- README 17 Aug 2003 08:11:59 -0000 1.3
+++ README 20 Aug 2003 10:43:55 -0000 1.4
@@ -1,27 +1,22 @@
(C) 2003- The ScummVM-Residual team
-http://www.scummvm.org/
-
-Readme - still needs writing.
+http://www.scummvm.org/ Version 0.0-CVS
+------------------------------------------------------------------
+README: Still needs writing
What is Residual:
Residual is a ScummVM sub-project to create an engine to play the remaining
(residual) LucasArts adventures that ScummVM does not support. This means the
3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from
Monkey Island. It's a word pun, as 'grime' is a residue (as is scum).
- Get over it.
-
-Running:
+How do I run Residual?
Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
Add:
DataDir=[path to all the .lab files]
good_times=TRUE
-Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.
-
-Notes -
- * Will run extremely slow on anything but fairly recent cards (due to use of
- glDrawPixels). Requires OpenGL in all cases.
+Notes about Residual:
+ * Exit with 'q', and don't press f1, as things will go loopy.
* Won't compile in MSVC (see TODO), but will on MingW32.
* Windows you must put .exe in the DataDir and set it to '.' in residual.ini,
Windows-style path slashing isn't parsed yet.
@@ -31,4 +26,5 @@
Daniel Schepler Initial engine codebase & LUA upgrades
James Brown ScummVM project leader, core engine developer
Vincent Hamm Core engine developer
+ Lionel Ulmer OpenGL optimisations
Pawel Kolodziejski SMUSH/iMUSE implemention
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