[Scummvm-cvs-logs] CVS: residual TODO,1.10,1.11
James Brown
ender at users.sourceforge.net
Wed Aug 20 11:14:03 CEST 2003
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv20780
Modified Files:
TODO
Log Message:
Win32 looks a lot better now we use textured bitmaps
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/residual/TODO,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- TODO 20 Aug 2003 10:47:32 -0000 1.10
+++ TODO 20 Aug 2003 11:52:26 -0000 1.11
@@ -1,18 +1,16 @@
Residual in-progress items (in rough order of priority):
-------------------------------------------------------0
* Add SMUSH (low-priority, but important) - Assigned to aquadran
- * Rooms look crap on many Win32 cards. Reconfirm this now bitmaps are textured
- http://www.enderboi.com/misc/Grim1.jpg - Assigned to Ender
* Implement limiting actor to walkplane boundries - Assigned to daniel (maybe? :)
Residual TODO list (in rough order of priority):
------------------------------------------------
* Implement 2D primitives
+ * Implement text fonts (conversations, etc)
* Remove hash_map usage (not implemented on Visual Studio & other compilers)
* Remove as much other STL stuff as possible (see above)
* Z-Planes (translate ZBitmap data into OpenGL format?)
* Add OpenGL lighting
- * Implement text fonts, menus, etc
* Rewrite sound mixer (volume control, etc)
* Proper vsscanf implementation in textsplit.cpp for platforms without it (many!)
* Cross platform GUI for debug input dialogs (ctrl+e ctrl+g etc) original used MFC
More information about the Scummvm-git-logs
mailing list