[Scummvm-cvs-logs] CVS: residual residual.vcproj,1.4,1.5

Vincent Hamm yazoo at users.sourceforge.net
Mon Aug 25 14:39:20 CEST 2003


Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv10514

Modified Files:
	residual.vcproj 
Log Message:
Fixed win32 compile in release


Index: residual.vcproj
===================================================================
RCS file: /cvsroot/scummvm/residual/residual.vcproj,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- residual.vcproj	25 Aug 2003 19:59:58 -0000	1.4
+++ residual.vcproj	25 Aug 2003 21:37:10 -0000	1.5
@@ -1,263 +1,265 @@
-<?xml version="1.0" encoding = "windows-1250"?>

-<VisualStudioProject

-	ProjectType="Visual C++"

-	Version="7.00"

-	Name="residual"

-	ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"

-	Keyword="Win32Proj">

-	<Platforms>

-		<Platform

-			Name="Win32"/>

-	</Platforms>

-	<Configurations>

-		<Configuration

-			Name="Debug|Win32"

-			OutputDirectory="Debug_Residual"

-			IntermediateDirectory="Debug_Residual"

-			ConfigurationType="1"

-			CharacterSet="2">

-			<Tool

-				Name="VCCLCompilerTool"

-				Optimization="0"

-				AdditionalIncludeDirectories="lua\include"

-				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"

-				MinimalRebuild="TRUE"

-				BasicRuntimeChecks="3"

-				RuntimeLibrary="3"

-				RuntimeTypeInfo="TRUE"

-				UsePrecompiledHeader="2"

-				WarningLevel="3"

-				Detect64BitPortabilityProblems="TRUE"

-				DebugInformationFormat="4"/>

-			<Tool

-				Name="VCCustomBuildTool"/>

-			<Tool

-				Name="VCLinkerTool"

-				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib

-/NODEFAULTLIB:LIBCMTD"

-				OutputFile="$(OutDir)/residual.exe"

-				LinkIncremental="2"

-				GenerateDebugInformation="TRUE"

-				ProgramDatabaseFile="$(OutDir)/residual.pdb"

-				SubSystem="2"

-				TargetMachine="1"/>

-			<Tool

-				Name="VCMIDLTool"/>

-			<Tool

-				Name="VCPostBuildEventTool"/>

-			<Tool

-				Name="VCPreBuildEventTool"/>

-			<Tool

-				Name="VCPreLinkEventTool"/>

-			<Tool

-				Name="VCResourceCompilerTool"/>

-			<Tool

-				Name="VCWebServiceProxyGeneratorTool"/>

-			<Tool

-				Name="VCWebDeploymentTool"/>

-		</Configuration>

-		<Configuration

-			Name="Release|Win32"

-			OutputDirectory="Release_Residual"

-			IntermediateDirectory="Release_Residual"

-			ConfigurationType="1"

-			CharacterSet="2">

-			<Tool

-				Name="VCCLCompilerTool"

-				Optimization="2"

-				InlineFunctionExpansion="1"

-				OmitFramePointers="TRUE"

-				AdditionalIncludeDirectories="lua\include"

-				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"

-				StringPooling="TRUE"

-				RuntimeLibrary="4"

-				EnableFunctionLevelLinking="TRUE"

-				RuntimeTypeInfo="TRUE"

-				UsePrecompiledHeader="2"

-				WarningLevel="3"

-				Detect64BitPortabilityProblems="TRUE"

-				DebugInformationFormat="3"/>

-			<Tool

-				Name="VCCustomBuildTool"/>

-			<Tool

-				Name="VCLinkerTool"

-				OutputFile="$(OutDir)/residual.exe"

-				LinkIncremental="1"

-				GenerateDebugInformation="TRUE"

-				SubSystem="2"

-				OptimizeReferences="2"

-				EnableCOMDATFolding="2"

-				TargetMachine="1"/>

-			<Tool

-				Name="VCMIDLTool"/>

-			<Tool

-				Name="VCPostBuildEventTool"/>

-			<Tool

-				Name="VCPreBuildEventTool"/>

-			<Tool

-				Name="VCPreLinkEventTool"/>

-			<Tool

-				Name="VCResourceCompilerTool"/>

-			<Tool

-				Name="VCWebServiceProxyGeneratorTool"/>

-			<Tool

-				Name="VCWebDeploymentTool"/>

-		</Configuration>

-	</Configurations>

-	<Files>

-		<Filter

-			Name="Source Files"

-			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">

-			<File

-				RelativePath="actor.cpp">

-			</File>

-			<File

-				RelativePath="actor.h">

-			</File>

-			<File

-				RelativePath="bitmap.cpp">

-			</File>

-			<File

-				RelativePath="bitmap.h">

-			</File>

-			<File

-				RelativePath="bits.h">

-			</File>

-			<File

-				RelativePath="color.h">

-			</File>

-			<File

-				RelativePath="colormap.h">

-			</File>

-			<File

-				RelativePath="costume.cpp">

-			</File>

-			<File

-				RelativePath="costume.h">

-			</File>

-			<File

-				RelativePath="debug.cpp">

-			</File>

-			<File

-				RelativePath="debug.h">

-			</File>

-			<File

-				RelativePath="engine.cpp">

-			</File>

-			<File

-				RelativePath="engine.h">

-			</File>

-			<File

-				RelativePath="hash_map.h">

-			</File>

-			<File

-				RelativePath="keyframe.cpp">

-			</File>

-			<File

-				RelativePath="keyframe.h">

-			</File>

-			<File

-				RelativePath="lab.cpp">

-			</File>

-			<File

-				RelativePath="lab.h">

-			</File>

-			<File

-				RelativePath="localize.cpp">

-			</File>

-			<File

-				RelativePath="localize.h">

-			</File>

-			<File

-				RelativePath="lua.cpp">

-			</File>

-			<File

-				RelativePath="lua.h">

-			</File>

-			<File

-				RelativePath="main.cpp">

-			</File>

-			<File

-				RelativePath="material.cpp">

-			</File>

-			<File

-				RelativePath="material.h">

-			</File>

-			<File

-				RelativePath="mixer.cpp">

-			</File>

-			<File

-				RelativePath="mixer.h">

-			</File>

-			<File

-				RelativePath="model.cpp">

-			</File>

-			<File

-				RelativePath="model.h">

-			</File>

-			<File

-				RelativePath="registry.cpp">

-			</File>

-			<File

-				RelativePath="registry.h">

-			</File>

-			<File

-				RelativePath="resource.cpp">

-			</File>

-			<File

-				RelativePath="resource.h">

-			</File>

-			<File

-				RelativePath="scene.cpp">

-			</File>

-			<File

-				RelativePath="scene.h">

-			</File>

-			<File

-				RelativePath="sound.cpp">

-			</File>

-			<File

-				RelativePath="sound.h">

-			</File>

-			<File

-				RelativePath="stdafx.h">

-			</File>

-			<File

-				RelativePath="textobject.cpp">

-			</File>

-			<File

-				RelativePath="textobject.h">

-			</File>

-			<File

-				RelativePath="textsplit.cpp">

-			</File>

-			<File

-				RelativePath="textsplit.h">

-			</File>

-			<File

-				RelativePath="vector3d.h">

-			</File>

-			<File

-				RelativePath="walkplane.cpp">

-			</File>

-			<File

-				RelativePath="walkplane.h">

-			</File>

-		</Filter>

-		<Filter

-			Name="Resource Files"

-			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">

-			<File

-				RelativePath="README">

-			</File>

-			<File

-				RelativePath="TODO">

-			</File>

-			<File

-				RelativePath="residual.rc">

-			</File>

-		</Filter>

-	</Files>

-	<Globals>

-	</Globals>

-</VisualStudioProject>

+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.00"
+	Name="residual"
+	ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
+	Keyword="Win32Proj">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="Debug_Residual"
+			IntermediateDirectory="Debug_Residual"
+			ConfigurationType="1"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="lua\include"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+				MinimalRebuild="TRUE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="3"
+				RuntimeTypeInfo="TRUE"
+				UsePrecompiledHeader="2"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
+/NODEFAULTLIB:LIBCMTD"
+				OutputFile="$(OutDir)/residual.exe"
+				LinkIncremental="2"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(OutDir)/residual.pdb"
+				SubSystem="2"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="Release_Residual"
+			IntermediateDirectory="Release_Residual"
+			ConfigurationType="1"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OmitFramePointers="TRUE"
+				AdditionalIncludeDirectories="lua\include"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+				StringPooling="TRUE"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="TRUE"
+				RuntimeTypeInfo="TRUE"
+				UsePrecompiledHeader="2"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="3"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
+/NODEFAULTLIB:LIBCMTD"
+				OutputFile="$(OutDir)/residual.exe"
+				LinkIncremental="1"
+				GenerateDebugInformation="TRUE"
+				SubSystem="2"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+		</Configuration>
+	</Configurations>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+			<File
+				RelativePath="actor.cpp">
+			</File>
+			<File
+				RelativePath="actor.h">
+			</File>
+			<File
+				RelativePath="bitmap.cpp">
+			</File>
+			<File
+				RelativePath="bitmap.h">
+			</File>
+			<File
+				RelativePath="bits.h">
+			</File>
+			<File
+				RelativePath="color.h">
+			</File>
+			<File
+				RelativePath="colormap.h">
+			</File>
+			<File
+				RelativePath="costume.cpp">
+			</File>
+			<File
+				RelativePath="costume.h">
+			</File>
+			<File
+				RelativePath="debug.cpp">
+			</File>
+			<File
+				RelativePath="debug.h">
+			</File>
+			<File
+				RelativePath="engine.cpp">
+			</File>
+			<File
+				RelativePath="engine.h">
+			</File>
+			<File
+				RelativePath="hash_map.h">
+			</File>
+			<File
+				RelativePath="keyframe.cpp">
+			</File>
+			<File
+				RelativePath="keyframe.h">
+			</File>
+			<File
+				RelativePath="lab.cpp">
+			</File>
+			<File
+				RelativePath="lab.h">
+			</File>
+			<File
+				RelativePath="localize.cpp">
+			</File>
+			<File
+				RelativePath="localize.h">
+			</File>
+			<File
+				RelativePath="lua.cpp">
+			</File>
+			<File
+				RelativePath="lua.h">
+			</File>
+			<File
+				RelativePath="main.cpp">
+			</File>
+			<File
+				RelativePath="material.cpp">
+			</File>
+			<File
+				RelativePath="material.h">
+			</File>
+			<File
+				RelativePath="mixer.cpp">
+			</File>
+			<File
+				RelativePath="mixer.h">
+			</File>
+			<File
+				RelativePath="model.cpp">
+			</File>
+			<File
+				RelativePath="model.h">
+			</File>
+			<File
+				RelativePath="registry.cpp">
+			</File>
+			<File
+				RelativePath="registry.h">
+			</File>
+			<File
+				RelativePath="resource.cpp">
+			</File>
+			<File
+				RelativePath="resource.h">
+			</File>
+			<File
+				RelativePath="scene.cpp">
+			</File>
+			<File
+				RelativePath="scene.h">
+			</File>
+			<File
+				RelativePath="sound.cpp">
+			</File>
+			<File
+				RelativePath="sound.h">
+			</File>
+			<File
+				RelativePath="stdafx.h">
+			</File>
+			<File
+				RelativePath="textobject.cpp">
+			</File>
+			<File
+				RelativePath="textobject.h">
+			</File>
+			<File
+				RelativePath="textsplit.cpp">
+			</File>
+			<File
+				RelativePath="textsplit.h">
+			</File>
+			<File
+				RelativePath="vector3d.h">
+			</File>
+			<File
+				RelativePath="walkplane.cpp">
+			</File>
+			<File
+				RelativePath="walkplane.h">
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+			<File
+				RelativePath="README">
+			</File>
+			<File
+				RelativePath="TODO">
+			</File>
+			<File
+				RelativePath="residual.rc">
+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>





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