[Scummvm-cvs-logs] CVS: scummvm/scumm sound.cpp,1.208,1.209
Travis Howell
kirben at users.sourceforge.net
Sat Aug 30 02:13:03 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv8193/scumm
Modified Files:
sound.cpp
Log Message:
indy3ega [mac] use same sound effects format as indy3ega [amiga]
Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
retrieving revision 1.208
retrieving revision 1.209
diff -u -d -r1.208 -r1.209
--- sound.cpp 22 Aug 2003 01:47:15 -0000 1.208
+++ sound.cpp 30 Aug 2003 09:12:45 -0000 1.209
@@ -322,6 +322,7 @@
return;
} else if (_scumm->_features & GF_FMTOWNS) {
size = READ_LE_UINT32(ptr);
+ hexdump(ptr, size);
rate = 11025;
int type = *(ptr + 0x0D);
@@ -433,23 +434,22 @@
return;
}
- if ((_scumm->_features & GF_AMIGA) && (_scumm->_version == 3)) {
- if (READ_BE_UINT16(ptr + 26) & 0x0100) {
- // TODO: support Amiga music
+
+ if (((_scumm->_features & GF_OLD_BUNDLE) && (_scumm->_gameId == GID_INDY3)) || ((_scumm->_features & GF_AMIGA) && (_scumm->_version == 3))) {
+ if ((READ_BE_UINT16(ptr + 26) == 0x0001) || READ_BE_UINT16(ptr + 26) == 0x00FF) {
+ size = READ_BE_UINT16(ptr + 12);
+ rate = 11000;
+ sound = (char *)malloc(size);
+ memcpy(sound,ptr + READ_BE_UINT16(ptr + 8),size);
+ if (READ_BE_UINT16(ptr + 16) || READ_BE_UINT16(ptr + 6)) {
+ // the first check is for pitch-bending looped sounds (i.e. "pouring liquid", "biplane dive", etc.)
+ // the second check is for simple looped sounds
+ _scumm->_mixer->playRaw(NULL,sound,size,rate,SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LOOP,soundID,READ_BE_UINT16(ptr + 10) - READ_BE_UINT16(ptr + 8),READ_BE_UINT16(ptr + 14));
+ } else {
+ _scumm->_mixer->playRaw(NULL,sound,size,rate,SoundMixer::FLAG_AUTOFREE,soundID);
+ }
return;
}
- size = READ_BE_UINT16(ptr + 12);
- rate = 11000;
- sound = (char *)malloc(size);
- memcpy(sound,ptr + READ_BE_UINT16(ptr + 8),size);
- if (READ_BE_UINT16(ptr + 16) || READ_BE_UINT16(ptr + 6)) {
- // the first check is for pitch-bending looped sounds (i.e. "pouring liquid", "biplane dive", etc.)
- // the second check is for simple looped sounds
- _scumm->_mixer->playRaw(NULL,sound,size,rate,SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LOOP,soundID,READ_BE_UINT16(ptr + 10) - READ_BE_UINT16(ptr + 8),READ_BE_UINT16(ptr + 14));
- } else {
- _scumm->_mixer->playRaw(NULL,sound,size,rate,SoundMixer::FLAG_AUTOFREE,soundID);
- }
- return;
}
if (_scumm->_gameId == GID_MONKEY_VGA || _scumm->_gameId == GID_MONKEY_EGA) {
@@ -743,7 +743,7 @@
_scumm->_imuse->stopSound(a);
} else if (_scumm->_playerV2) {
_scumm->_playerV2->stopSound (a);
- } else if ((_scumm->_features & GF_AMIGA) && (_scumm->_version == 3)) {
+ } else if (((_scumm->_features & GF_OLD_BUNDLE) && (_scumm->_gameId == GID_INDY3)) || ((_scumm->_features & GF_AMIGA) && (_scumm->_version == 3))) {
// this handles stopping looped sounds for now
_scumm->_mixer->stopID(a);
}
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