[Scummvm-cvs-logs] CVS: scummvm/scumm/smush insane.cpp,1.11,1.12 insane.h,1.7,1.8

Pawel Kolodziejski aquadran at users.sourceforge.net
Fri Dec 12 23:32:01 CET 2003


Update of /cvsroot/scummvm/scummvm/scumm/smush
In directory sc8-pr-cvs1:/tmp/cvs-serv8390

Modified Files:
	insane.cpp insane.h 
Log Message:
fixed warnings

Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/smush/insane.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- insane.cpp	13 Dec 2003 04:11:42 -0000	1.11
+++ insane.cpp	13 Dec 2003 07:30:58 -0000	1.12
@@ -2595,7 +2595,7 @@
 
 void Insane::postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
 					   int32 setupsan13, int32 curFrame, int32 maxFrame) {
-	turnBen(_battleScene);
+	turnBen(_battleScene != 0);
 	turnEnemy(true);
 	
 	if (!curFrame)

Index: insane.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/smush/insane.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- insane.h	13 Dec 2003 03:40:54 -0000	1.7
+++ insane.h	13 Dec 2003 07:30:58 -0000	1.8
@@ -492,7 +492,7 @@
 	int32 processKeyboard(void);
 	int32 func75(void);
 	void setEnemyAnimation(int32 actornum, int anim);
-	void chooseEnemyWeaponAnim(int buttons);
+	void chooseEnemyWeaponAnim(int32 buttons);
 	void switchEnemyWeapon(void);
 	void setEnemyState(void);
 	int32 calcEnemyDamage(bool arg_0, bool arg_4);





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