[Scummvm-cvs-logs] CVS: residual README,1.11,1.12 TODO,1.19,1.20
James Brown
ender at users.sourceforge.net
Sat Dec 13 02:40:00 CET 2003
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv1180
Modified Files:
README TODO
Log Message:
Update re: smush
Index: README
===================================================================
RCS file: /cvsroot/scummvm/residual/README,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- README 11 Oct 2003 08:28:32 -0000 1.11
+++ README 13 Dec 2003 10:39:10 -0000 1.12
@@ -1,5 +1,5 @@
Residual: A LucasArts 3D game interpreter Version 0.01-CVS
-(C) 2003- The ScummVM-Residual team Last Updated: 11th Oct 2003
+(C) 2003- The ScummVM-Residual team Last Updated: 13th Dec 2003
--------------------------------------------------------------------------------
What is Residual?
@@ -55,9 +55,7 @@
There is no lighting.
The game itself is in a fairly decent state, and you can play at least up until
-you retrieve your first customer. The default Grim keys
-use, 'p' to pickup and 'i' for inventory) will let you interact with things and
-actually 'play' it.
+you retrieve your first customer.
What are the default keys?
--------------------------
@@ -85,7 +83,7 @@
James Brown ScummVM project leader, core engine developer
Vincent Hamm Some core engine code
Lionel Ulmer OpenGL optimisations
- Pawel Kolodziejski Future SMUSH/iMUSE implemention
+ Pawel Kolodziejski SMUSH implemention
Special Thanks To:
------------------
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/residual/TODO,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- TODO 11 Oct 2003 09:18:05 -0000 1.19
+++ TODO 13 Dec 2003 10:39:10 -0000 1.20
@@ -1,6 +1,7 @@
Residual in-progress items (in rough order of priority):
-------------------------------------------------------0
- * Add SMUSH (low-priority, but important) - Assigned to aquadran
+ * Figure out why SMUSH doesn't display graphics on Windows
+ * Get SMUSH to stream from .lab instead of needing uncompressed snm
* Add LAF font support to replace existing hack
Residual TODO list (in rough order of priority):
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