[Scummvm-cvs-logs] CVS: scummvm/sword1 debug.cpp,1.1,1.2 sound.cpp,1.1,1.2 sword1.h,1.1,1.2

Travis Howell kirben at users.sourceforge.net
Mon Dec 15 18:28:02 CET 2003


Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1:/tmp/cvs-serv21884/sword1

Modified Files:
	debug.cpp sound.cpp sword1.h 
Log Message:

newlines


Index: debug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/debug.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- debug.cpp	16 Dec 2003 02:09:24 -0000	1.1
+++ debug.cpp	16 Dec 2003 02:27:53 -0000	1.2
@@ -111,4 +111,4 @@
 	"fnGreen",
 	"fnPurple",
 	"fnBlack"
-};
\ No newline at end of file
+};

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sound.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- sound.cpp	16 Dec 2003 02:09:25 -0000	1.1
+++ sound.cpp	16 Dec 2003 02:27:53 -0000	1.2
@@ -61,7 +61,7 @@
 	// first of all, add any random sfx to the queue...
 	for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
 		uint16 fxNo;
-		if (fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
+		if (fxNo == _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
 			if (_fxList[fxNo].type == FX_RANDOM) {
 				if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
 					addToQueue(fxNo);

Index: sword1.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sword1.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- sword1.h	16 Dec 2003 02:09:25 -0000	1.1
+++ sword1.h	16 Dec 2003 02:27:53 -0000	1.2
@@ -90,4 +90,4 @@
 	SwordSound	*_sound;
 	SwordMenu	*_menu;
 	SwordMusic  *_music;
-};
\ No newline at end of file
+};





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