[Scummvm-cvs-logs] CVS: scummvm/sword1 debug.cpp,1.1,1.2 sound.cpp,1.1,1.2 sword1.h,1.1,1.2
Travis Howell
kirben at users.sourceforge.net
Mon Dec 15 18:28:02 CET 2003
Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1:/tmp/cvs-serv21884/sword1
Modified Files:
debug.cpp sound.cpp sword1.h
Log Message:
newlines
Index: debug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/debug.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- debug.cpp 16 Dec 2003 02:09:24 -0000 1.1
+++ debug.cpp 16 Dec 2003 02:27:53 -0000 1.2
@@ -111,4 +111,4 @@
"fnGreen",
"fnPurple",
"fnBlack"
-};
\ No newline at end of file
+};
Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sound.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- sound.cpp 16 Dec 2003 02:09:25 -0000 1.1
+++ sound.cpp 16 Dec 2003 02:27:53 -0000 1.2
@@ -61,7 +61,7 @@
// first of all, add any random sfx to the queue...
for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
uint16 fxNo;
- if (fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
+ if (fxNo == _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
if (_fxList[fxNo].type == FX_RANDOM) {
if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
addToQueue(fxNo);
Index: sword1.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sword1.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- sword1.h 16 Dec 2003 02:09:25 -0000 1.1
+++ sword1.h 16 Dec 2003 02:27:53 -0000 1.2
@@ -90,4 +90,4 @@
SwordSound *_sound;
SwordMenu *_menu;
SwordMusic *_music;
-};
\ No newline at end of file
+};
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