[Scummvm-cvs-logs] CVS: scummvm/gui launcher.cpp,1.81,1.82
Max Horn
fingolfin at users.sourceforge.net
Sun Dec 21 07:30:04 CET 2003
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Update of /cvsroot/scummvm/scummvm/gui
In directory sc8-pr-cvs1:/tmp/cvs-serv13605/gui
Modified Files:
launcher.cpp
Log Message:
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
Index: launcher.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui/launcher.cpp,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -d -r1.81 -r1.82
--- launcher.cpp 13 Dec 2003 00:20:00 -0000 1.81
+++ launcher.cpp 21 Dec 2003 15:29:51 -0000 1.82
@@ -403,15 +403,7 @@
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
- GameList candidates;
-
- // Iterate over all known games and for each check if it might be
- // the game in the presented directory.
- const PluginList &plugins = PluginManager::instance().getPlugins();
- PluginList::ConstIterator iter = plugins.begin();
- for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- candidates.push_back((*iter)->detectGames(*files));
- }
+ DetectedGameList candidates(PluginManager::instance().detectGames(*files));
int idx;
if (candidates.isEmpty()) {
@@ -433,7 +425,7 @@
idx = dialog.runModal();
}
if (0 <= idx && idx < candidates.size()) {
- GameSettings result = candidates[idx];
+ DetectedGame result = candidates[idx];
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
@@ -453,6 +445,14 @@
}
ConfMan.set("path", dir->path(), domain);
+ // Set language if specified
+ if (result.language != Common::UNK_LANG)
+ ConfMan.set("language", Common::getLanguageString(result.language), domain);
+
+ // Set platform if specified
+ if (result.platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformString(result.platform), domain);
+
// Display edit dialog for the new entry
EditGameDialog editDialog(domain, result);
if (editDialog.runModal()) {
@@ -460,7 +460,7 @@
// Write config to disk
ConfMan.flushToDisk();
-
+
// Update the ListWidget and force a redraw
updateListing();
draw();
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