[Scummvm-cvs-logs] CVS: scummvm/sword1 control.cpp,1.8,1.9 logic.cpp,1.23,1.24 resman.cpp,1.8,1.9 sword1.cpp,1.22,1.23
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Sun Dec 28 11:04:02 CET 2003
Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1:/tmp/cvs-serv14932
Modified Files:
control.cpp logic.cpp resman.cpp sword1.cpp
Log Message:
Indentation fixes: changed spaces to tabs. (These tend to really stick out
in my editor, since it shows tabs as eight spaces, not four.)
Index: control.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/control.cpp,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- control.cpp 28 Dec 2003 15:02:21 -0000 1.8
+++ control.cpp 28 Dec 2003 19:03:35 -0000 1.9
@@ -274,7 +274,7 @@
}
} else if (id == BUTTON_SAVE_CANCEL)
return BUTTON_MAIN_PANEL; // mode down to main panel
- break;
+ break;
case BUTTON_VOLUME_PANEL:
return id;
}
@@ -299,9 +299,9 @@
delete panel;
if (SwordEngine::_systemVars.deathScreenFlag)
- createButtons(_deathButtons, 3);
+ createButtons(_deathButtons, 3);
else {
- createButtons(_panelButtons, 8);
+ createButtons(_panelButtons, 8);
_buttons[6]->setSelected(SwordEngine::_systemVars.showText);
}
@@ -343,7 +343,7 @@
} else {
renderText(_lStrings[STR_RESTORE], _saveButtons[12].x + 30, _saveButtons[13].y, TEXT_LEFT_ALIGN);
}
- readSavegameDescriptions();
+ readSavegameDescriptions();
_selectedSavegame = 255;
showSavegameNames();
}
@@ -391,7 +391,7 @@
bool SwordControl::saveToFile(void) {
if ((_selectedSavegame == 255) || !strlen(_saveNames[_selectedSavegame]))
return false; // no saveslot selected or no name entered
- saveGameToFile(_selectedSavegame);
+ saveGameToFile(_selectedSavegame);
writeSavegameDescriptions();
return true;
}
@@ -424,7 +424,7 @@
} while ((ch != 10) && (ch != 255));
curFileNum++;
} while (ch != 255);
- _saveFiles = curFileNum;
+ _saveFiles = curFileNum;
for (uint8 cnt = _saveFiles; cnt < 64; cnt++)
_saveNames[cnt][0] = '\0';
} else
@@ -467,7 +467,7 @@
if (saving && (_selectedSavegame != 255)) // the player may have entered something, clear it again
strcpy(_saveNames[_selectedSavegame], _oldName);
if (num < _saveFiles) {
- _selectedSavegame = num;
+ _selectedSavegame = num;
strcpy(_oldName, _saveNames[num]); // save for later
} else {
if (!saving)
@@ -530,7 +530,7 @@
width += FROM_LE_16(_resMan->fetchFrame(_font, *str - 32)->width) - 3;
str++;
}
- return width;
+ return width;
}
void SwordControl::renderText(const char *str, uint16 x, uint16 y, uint8 mode) {
@@ -650,7 +650,7 @@
playerRaw++;
bufPos += 4;
}
- free(_restoreBuf);
+ free(_restoreBuf);
SwordLogic::_scriptVars[CHANGE_DIR] = cpt->o_dir;
SwordLogic::_scriptVars[CHANGE_X] = cpt->o_xcoord;
SwordLogic::_scriptVars[CHANGE_Y] = cpt->o_ycoord;
@@ -886,6 +886,6 @@
"M\xFAsica",
"Voz",
"Efeitos",
- "Fim",
+ "Fim",
"UNIDADE CHEIA!",
};
Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/logic.cpp,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- logic.cpp 22 Dec 2003 23:45:55 -0000 1.23
+++ logic.cpp 28 Dec 2003 19:03:35 -0000 1.24
@@ -196,7 +196,7 @@
if (id == GMASTER_79) {
// workaround for ending script.
// GMASTER_79 is not prepared for mega_interact receiving INS_quit
- fnSuicide(compact, id, 0, 0, 0, 0, 0, 0);
+ fnSuicide(compact, id, 0, 0, 0, 0, 0, 0);
logicRet = 0;
} else {
compact->o_logic = LOGIC_script;
Index: resman.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/resman.cpp,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- resman.cpp 20 Dec 2003 16:30:58 -0000 1.8
+++ resman.cpp 28 Dec 2003 19:03:35 -0000 1.9
@@ -94,7 +94,7 @@
free(cluIndex);
if (_prj.clu[3]->grp[5]->noRes == 29)
- for (uint8 cnt = 0; cnt < 29; cnt++)
+ for (uint8 cnt = 0; cnt < 29; cnt++)
_srIdList[cnt] = 0x04050000 | cnt;
}
Index: sword1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sword1.cpp,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- sword1.cpp 24 Dec 2003 17:42:22 -0000 1.22
+++ sword1.cpp 28 Dec 2003 19:03:35 -0000 1.23
@@ -1049,7 +1049,7 @@
}
do {
- uint8 action = mainLoop();
+ uint8 action = mainLoop();
// the mainloop was left, we have to reinitialize.
reinitialize();
@@ -1116,7 +1116,7 @@
// do something smart here to implement pausing the game. If we even want that, that is.
} while ((SwordLogic::_scriptVars[SCREEN] == SwordLogic::_scriptVars[NEW_SCREEN]) && (retCode == 0));
-
+
if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
_screen->fadeDownPalette();
while (_screen->stillFading()) {
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