[Scummvm-cvs-logs] CVS: scummvm/backends/dc selector.cpp,1.4,1.5
J.Brown (Ender)
ender at scummvm.org
Wed Feb 12 11:34:02 CET 2003
Not exactly.
There's findGame(FilesystemNode *dir) in gui/launcher.cpp which takes a
-directory- and tells you which games are likely to be in t based on file
extensions...
- Ender
http://www.scummvm.org/ | "Amen! Attempts to eradicate humour from
http://www.quakesrc.org/ | our distribution should be ignored with
http://www.enderboi.com/ | extreme prejudice" - cjwatson at debian.org
On 12 Feb 2003, Marcus Comstedt wrote:
> Date: 12 Feb 2003 14:41:53 +0100
> From: Marcus Comstedt <marcus at mc.pp.se>
> To: "J.Brown (Ender)" <ender at scummvm.org>
> Cc: scummvm-cvs-logs at lists.sourceforge.net
> Subject: Re: [Scummvm-cvs-logs] CVS: scummvm/backends/dc selector.cpp,1.4,1.5
>
>
> "J.Brown (Ender)" <ender at scummvm.org> writes:
>
> > You also need at least .00 for Indy3 - can you please think about updating
> > this code to use the shared gamedetector code? I have seen a -lot- of
> > complaints because the DC release didn't pick up the new games supported
> > in 0.3.0, so it'd be nice to avoid this in future releases :)
>
> I'm using the shared gamedetector code to determine which game
> something is if it is likely to actually be a game. Is there also
> shared code for determining if something is likely to be a game?
>
> What I mean is that if I find "FOOFOO.000", I ask the shared
> gamedector about "foofoo", and find out if it is a known game or an
> unknown game, but if I find "README.TXT" I don't even make an entry in
> the menu for it. Is there a shared function I can pass "README.TXT"
> to to find out it can't be a game?
>
>
> // Marcus
>
>
>
>
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