[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.39,1.40
James Brown
ender at users.sourceforge.net
Sun Feb 16 09:02:04 CET 2003
Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv7157
Modified Files:
comi.xml
Log Message:
Update ComI bugs
Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- comi.xml 3 Feb 2003 13:04:34 -0000 1.39
+++ comi.xml 16 Feb 2003 17:01:27 -0000 1.40
@@ -13,21 +13,16 @@
padding-bottom: 10px;
}
</style>
-<center><b>Status: Part 1/2/5/6 fully playable, part 3 playable with graphical glitches, part 4?</b></center>
+<center><b>Status: Part 1/2/4/5/6 fully playable, part 3 playable with gameplay glitches</b></center>
<ul>
<li>Generic:
<ul>
<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat
<li>Something is screwy with the cannon physics in ship-to-ship combat. You hit yourself.
(but the script still thinks you have won :)
- <li>Walkbox problems prevent you from being able to take the cup in the cannibal village on blood
- island without ignoring the boxes. Guybrush also seems to walk down from the sky when entering the room. See
- <a href="http://users.bigpond.net.au/tgray2/comi.s01">here</a> for a save. There are other walkbox problems
- in the game but you can normally just leave the room.
+ <li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room.
<li>There should be an 'Object line' option as per the menu that will show the names of objects at the
bottom of the screen when they are moused over.
- <li>When a language.tab file is present and parsed Guybrush's responses to dialogue don't appear in text or audio.
- works fine if you move you language.tab file to be called something else though...
</ul>
<li>Sound:
<ul>
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