[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.39,1.40

James Brown ender at users.sourceforge.net
Sun Feb 16 09:02:04 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv7157

Modified Files:
	comi.xml 
Log Message:
Update ComI bugs


Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- comi.xml	3 Feb 2003 13:04:34 -0000	1.39
+++ comi.xml	16 Feb 2003 17:01:27 -0000	1.40
@@ -13,21 +13,16 @@
 			padding-bottom: 10px;
 		}
 	</style>
-<center><b>Status: Part 1/2/5/6 fully playable, part 3 playable with graphical glitches, part 4?</b></center>
+<center><b>Status: Part 1/2/4/5/6 fully playable, part 3 playable with gameplay glitches</b></center>
 <ul>
 <li>Generic:
 	<ul>
 		<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat
 		<li>Something is screwy with the cannon physics in ship-to-ship combat. You hit yourself. 
 		(but the script still thinks you have won :)
-		<li>Walkbox problems prevent you from being able to take the cup in the cannibal village on blood
-		island without ignoring the boxes. Guybrush also seems to walk down from the sky when entering the room. See 
-		<a href="http://users.bigpond.net.au/tgray2/comi.s01">here</a> for a save. There are other walkbox problems
-		in the game but you can normally just leave the room.
+		<li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room. 
 		<li>There should be an 'Object line' option as per the menu that will show the names of objects at the
 		bottom of the screen when they are moused over.
-		<li>When a language.tab file is present and parsed Guybrush's responses to dialogue don't appear in text or audio.
-		works fine if you move you language.tab file to be called something else though...
 	</ul>
 <li>Sound:
 	<ul>





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