[Scummvm-cvs-logs] CVS: scummvm/scumm debugger.h,1.7,1.8 debugger.cpp,1.7,1.8
James Brown
ender at users.sourceforge.net
Tue Jan 7 01:47:02 CET 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv21754/scumm
Modified Files:
debugger.h debugger.cpp
Log Message:
Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)
Index: debugger.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/debugger.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- debugger.h 30 Dec 2002 01:27:33 -0000 1.7
+++ debugger.h 7 Jan 2003 09:46:51 -0000 1.8
@@ -75,6 +75,7 @@
bool Cmd_PrintActor(int argc, const char **argv);
bool Cmd_PrintBox(int argc, const char **argv);
+ bool Cmd_Actor(int argc, const char **argv);
void printBox(int box);
Index: debugger.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/debugger.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- debugger.cpp 30 Dec 2002 01:27:33 -0000 1.7
+++ debugger.cpp 7 Jan 2003 09:46:51 -0000 1.8
@@ -55,7 +55,8 @@
DCmd_Register("exit", &ScummDebugger::Cmd_Exit);
DCmd_Register("quit", &ScummDebugger::Cmd_Exit);
- DCmd_Register("actor", &ScummDebugger::Cmd_PrintActor);
+ DCmd_Register("actor", &ScummDebugger::Cmd_Actor);
+ DCmd_Register("actors", &ScummDebugger::Cmd_PrintActor);
DCmd_Register("box", &ScummDebugger::Cmd_PrintBox);
DCmd_Register("room", &ScummDebugger::Cmd_Room);
@@ -264,7 +265,7 @@
_s->_fullRedraw = 1;
return false;
} else {
- Debug_Printf("Current room: %d [%d]\n", _s->_currentRoom, _s->_roomResource);
+ Debug_Printf("Current room: %d [%d] - use 'room <roomnum>' to switch\n", _s->_currentRoom, _s->_roomResource);
return true;
}
}
@@ -278,6 +279,8 @@
_s->_saveLoadCompatible = false;
_detach_now = true;
+ } else {
+ Debug_Printf("Syntax: savegame <slotnum>\n");
}
return false;
}
@@ -291,10 +294,39 @@
_s->_saveLoadCompatible = false;
_detach_now = true;
+ } else {
+ Debug_Printf("Syntax: savegame <slotnum>\n");
}
return false;
}
+bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
+ Actor *a;
+ int actnum;
+
+ if (argc < 3) {
+ Debug_Printf("Syntax: actor <actornum> <command> <parameter>\n");
+ return true;
+ }
+
+ actnum = atoi(argv[1]);
+ if (actnum >= _s->NUM_ACTORS) {
+ Debug_Printf("Actor %d is out of range (range: 1 - %d)\n", actnum, _s->NUM_ACTORS);
+ return true;
+ }
+
+ a = &_s->_actors[actnum];
+
+ if (!strcmp(argv[2], "ignoreboxes")) {
+ a->ignoreBoxes = atoi(argv[3]);
+ Debug_Printf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes);
+ } else {
+ Debug_Printf("Unknown actor command '%s'\n", argv[2]);
+ }
+
+ return true;
+
+}
bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
int i;
Actor *a;
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