[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.4,1.5

James Brown ender at users.sourceforge.net
Sun Jan 12 02:27:02 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv16268

Modified Files:
	comi.xml 
Log Message:
Update tasklets


Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- comi.xml	11 Jan 2003 19:27:56 -0000	1.4
+++ comi.xml	12 Jan 2003 10:26:13 -0000	1.5
@@ -17,40 +17,19 @@
 <li>Generic:
 	<ul>
 		<li>No SMUSH Audio: aquadran is working on this one
-		<li>Something is wrong with our flObject 
-implementation. See the conversation bug below. This problem also 
-causes a crash when bringing up the inventory after taking a large 
-number of items - such as all the 
-items in the Snake in Part II (objects 115/116 - inventory scroll 
-arrows - loaded and locked in bootscript)
 	</ul>
 <li>Inventory:
 	<ul>
 		<li>Click on an object in the inventory. Right click to 'drop it'.. now click on any blank space in the inventory. B00M!
 	</ul>
-<li> Conversation:
-	<ul>
-		<li>An flobject loading error seems to cause frequent crashes in later conversations.
-		    Specifically the object never seems to be loaded in some sequences. Eg, talking to the
-		    voodoo lady - during the first conversation, the object (188/189) is loaded. But after
-		    the cutscene where Guybrush finds Elaine stolen, on returning the object is unloaded
-		    and after the automated conversation the game will crash because it is unlocatable.
-		    <b>This one is important, it's the main thing preventing people from progressing further
-		    in Part II (you need to complete the Voodoo Lady conversation</b>
-			
-
-		<li>Frequently conversations will crash with a "Too Many Verbs" error. Easiest step to
-	  	    reproduce is to save a game before talking to somebody.. if talking to them the first
-		    time doesn't trigger it, the save probably will. NOTE: This does not seem to happen to
-		    characters who say something before the conversation menu comes up - eg, Wally. Try
-		    talking to Murray after blowing the ships away. (HACK IN CVS)
-	</ul>
+<li>Conversation:
 <li>Actor:
 	<ul>
 		<li>The CHORE opcode still seems to be returning dodgy results
 		<li>Lack of MouthSync stuff causes odd actor speech animations
 		<li>Lack of MusicMouthSync will stop entry into Part 3 (hang during song sequence)
 		<li>No ScaleSlot implementation means bad scaling
+		<li>Actor occasionally gets stuck - related to scaling bug?
 	</ul>
 </ul>
 





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