[Scummvm-cvs-logs] CVS: scummvm/scumm object.cpp,1.55,1.56
Max Horn
fingolfin at users.sourceforge.net
Mon Jan 13 08:01:08 CET 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv23398
Modified Files:
object.cpp
Log Message:
clear object table for small header games, too
Index: object.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/object.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- object.cpp 13 Jan 2003 15:27:05 -0000 1.55
+++ object.cpp 13 Jan 2003 16:00:19 -0000 1.56
@@ -437,9 +437,8 @@
continue;
// Nuke all non-flObjects (flObjects are nuked in script.cpp)
- if (!_objs[i].fl_object_index) {
+ if (_objs[i].fl_object_index == 0) {
_objs[i].obj_nr = 0;
- _objs[i].fl_object_index = 0;
} else {
// Nuke all unlocked flObjects
if (!(res.flags[rtFlObject][_objs[i].fl_object_index] & RF_LOCK)) {
@@ -462,7 +461,6 @@
searchptr = rootptr = room;
assert(searchptr);
-
// Load in new room objects
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
@@ -545,6 +543,11 @@
if (_numObjectsInRoom > _numLocalObjects)
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
+ // Clear out old room objects
+ for (i = 0; i < _numLocalObjects; i++) {
+ _objs[i].obj_nr = 0;
+ }
+
searchptr = room;
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
@@ -555,7 +558,6 @@
od->OBCDoffset = ptr - room;
od->obj_nr = READ_LE_UINT16(ptr + 6);
-
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
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