[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.16,1.17
James Brown
ender at users.sourceforge.net
Wed Jan 15 09:32:06 CET 2003
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Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv13070
Modified Files:
comi.xml
Log Message:
Many bugs/todo items added
Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.16
retrieving revision 1.17
diff -u -d -r1.16 -r1.17
--- comi.xml 15 Jan 2003 02:36:08 -0000 1.16
+++ comi.xml 15 Jan 2003 17:31:54 -0000 1.17
@@ -13,17 +13,30 @@
padding-bottom: 10px;
}
</style>
+<center><b>Status: Part 1/2 fully playable, part 3 playable with graphical glitches if ship-to-ship combat is cheated past</b></center>
<ul>
<li>Generic:
+ <ul>
+ <li>AKOS crash leaving the crash site on Blood Island (scummvm -d0 -b600)
+ <li>Lack of actorHit opcode makes entering swordfighting during ship-to-ship oombat impossible without using shift-v cheat
+ <li>Cannot fire cannons in ship-to-ship combat
+ </ul>
<li>Sound:
<ul>
<li>No SMUSH Audio: aquadran is working on this one
<li>Voices 'pop'
- <li>Occasional crashes from 'sound que buffer overflow'
+ <li>Occasional crashes from 'sound que buffer overflow' (hard to reproduce)
+ <li>Lack of imGetMusicPosition kernel function breaks song sync in Part 3 intro
</ul>
<li>Graphics:
<ul>
<li>Some text does not undraw correctly, again leaving behind artifacts
+ <li>Masking artifacts. See many animations, eg during insult sword fighting
+ </ul>
+<li>Conversation:
+ <ul>
+ <li>Verbs do not redraw correctly on scrolling, specifically during Insult Sword Fighting (Part 3). Makes it hard to
+complete without much squinting
</ul>
<li>Inventory:
<ul>
@@ -33,11 +46,11 @@
<li>Actor:
<ul>
<li>The CHORE opcode still seems to be returning dodgy results
- <li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
+ <li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
frames of his 'throw hook' and 'standing at cannon' animation
- <li>Lack of MouthSync stuff causes odd actor speech animations
- <li>Lack of MusicMouthSync will stop entry into Part 3 (hang during song sequence)
- <li>Actor occasionally gets stuck (e.g. after taking Wally's fake hook)
+ <li>Lack of MouthSync and MuaicMouthSync stuff causes odd actor speech animations
+ <li>Actor 1 (Guybrush) occasionally gets stuck (e.g. after taking Wally's fake hook). Can work-around with console
+command "actor 1 ignoreboxes 1"
</ul>
</ul>
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