[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.20,1.21

James Brown ender at users.sourceforge.net
Fri Jan 17 07:28:01 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv11991

Modified Files:
	comi.xml 
Log Message:
Remove blood island palette bugs, reword/update a few others


Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- comi.xml	17 Jan 2003 07:22:57 -0000	1.20
+++ comi.xml	17 Jan 2003 15:27:05 -0000	1.21
@@ -32,7 +32,6 @@
 	<ul>
 		<li>Some text does not undraw correctly, again leaving behind artifacts
 		<li>Masking artifacts. See many animations, eg during insult sword fighting
-		<li>Broken room palettes on Blood Island (scummvm -d0 -b600 then exit room to map, ecetra)
 	</ul>
 <li>Conversation:
 	<ul>
@@ -47,10 +46,11 @@
 	</ul>
 <li>Actor:
 	<ul>
-		<li>The CHORE opcode still seems to be returning dodgy results
+		<li>o8_getActorChore still seems to be returning dodgy results
 		<li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
 		frames of his 'throw hook' and 'standing at cannon' animation
-		<li>Lack of MouthSync and MuaicMouthSync stuff causes odd actor speech animations
+		<li>Lack of MouthSync and MuaicMouthSync stuff causes odd actor speech animations 
+		(CVS hacked to generate random values... it's wrong, it's not synced, but it look betters than nothing)
 		<li>Actor 1 (Guybrush) occasionally gets stuck (e.g. after taking Wally's fake hook). Can work-around with console
 		command "actor 1 ignoreboxes 1"
 	</ul>





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