[Scummvm-cvs-logs] CVS: scummvm bs2.dsp,NONE,1.1 scumm.dsp,1.44,1.45 scummvm.dsp,1.50,1.51 scummvm.dsw,1.7,1.8

Pawel Kolodziejski aquadran at users.sourceforge.net
Thu Jul 31 11:36:03 CEST 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv12119

Modified Files:
	scumm.dsp scummvm.dsp scummvm.dsw 
Added Files:
	bs2.dsp 
Log Message:
back disable warnings into stdafx.h, vc6 is lack of warnings support

--- NEW FILE: bs2.dsp ---
# Microsoft Developer Studio Project File - Name="bs2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=bs2 - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "bs2.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "bs2.mak" CFG="bs2 - Win32 mad mp3 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "bs2 - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "bs2 - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "bs2 - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "bs2 - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "bs2 - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bs2___Release"
# PROP Intermediate_Dir "bs2___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "bs2 - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "bs2___Win32_Debug"
# PROP BASE Intermediate_Dir "bs2___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "bs2___Debug"
# PROP Intermediate_Dir "bs2___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "bs2 - Win32 mad mp3 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "bs2___Win32_mad mp3_Debug"
# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "bs2___mad_mp3_Debug"
# PROP Intermediate_Dir "bs2___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "bs2 - Win32 mad mp3 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "bs2___Win32_mad mp3_Release"
# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "bs2___mad_mp3_Release"
# PROP Intermediate_Dir "bs2___mad_mp3_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "bs2 - Win32 Release"
# Name "bs2 - Win32 Debug"
# Name "bs2 - Win32 mad mp3 Debug"
# Name "bs2 - Win32 mad mp3 Release"
# Begin Group "Source Files"

# PROP Default_Filter ""
# Begin Group "driver"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\bs2\driver\_console.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\_console.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\_mouse.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\_mouse.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\d_draw.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\d_draw.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\d_sound.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\d_sound.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\ddutil.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\driver96.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\keyboard.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\keyboard.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\language.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\menu.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\menu.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\misc.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\mouse.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\palette.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\palette.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\rdwin.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\rdwin.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\render.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\render.h
# End Source File
# Begin Source File

SOURCE=.\bs2\driver\sprite.cpp
# End Source File
# End Group
# Begin Source File

SOURCE=.\bs2\anims.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\anims.h
# End Source File
# Begin Source File

SOURCE=.\bs2\build_display.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\build_display.h
# End Source File
# Begin Source File

SOURCE=.\bs2\console.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\console.h
# End Source File
# Begin Source File

SOURCE=.\bs2\controls.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\controls.h
# End Source File
# Begin Source File

SOURCE=.\bs2\credits.h
# End Source File
# Begin Source File

SOURCE=.\bs2\debug.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\debug.h
# End Source File
# Begin Source File

SOURCE=.\bs2\defs.h
# End Source File
# Begin Source File

SOURCE=.\bs2\events.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\events.h
# End Source File
# Begin Source File

SOURCE=.\bs2\function.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\function.h
# End Source File
# Begin Source File

SOURCE=.\bs2\header.h
# End Source File
# Begin Source File

SOURCE=.\bs2\icons.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\icons.h
# End Source File
# Begin Source File

SOURCE=.\bs2\interpreter.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\interpreter.h
# End Source File
# Begin Source File

SOURCE=.\bs2\layers.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\layers.h
# End Source File
# Begin Source File

SOURCE=.\bs2\logic.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\logic.h
# End Source File
# Begin Source File

SOURCE=.\bs2\maketext.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\maketext.h
# End Source File
# Begin Source File

SOURCE=.\bs2\mem_view.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\mem_view.h
# End Source File
# Begin Source File

SOURCE=.\bs2\memory.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\memory.h
# End Source File
# Begin Source File

SOURCE=.\bs2\mouse.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\mouse.h
# End Source File
# Begin Source File

SOURCE=.\bs2\object.h
# End Source File
# Begin Source File

SOURCE=.\bs2\protocol.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\protocol.h
# End Source File
# Begin Source File

SOURCE=.\bs2\resman.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\resman.h
# End Source File
# Begin Source File

SOURCE=.\bs2\router.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\router.h
# End Source File
# Begin Source File

SOURCE=.\bs2\save_rest.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\save_rest.h
# End Source File
# Begin Source File

SOURCE=.\bs2\scroll.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\scroll.h
# End Source File
# Begin Source File

SOURCE=.\bs2\sound.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\sound.h
# End Source File
# Begin Source File

SOURCE=.\bs2\speech.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\speech.h
# End Source File
# Begin Source File

SOURCE=.\bs2\startup.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\startup.h
# End Source File
# Begin Source File

SOURCE=.\bs2\sword2.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\sword2.h
# End Source File
# Begin Source File

SOURCE=.\bs2\sync.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\sync.h
# End Source File
# Begin Source File

SOURCE=.\bs2\tony_gsdk.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\tony_gsdk.h
# End Source File
# Begin Source File

SOURCE=.\bs2\walker.cpp
# End Source File
# Begin Source File

SOURCE=.\bs2\walker.h
# End Source File
# End Group
# End Target
# End Project

Index: scumm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm.dsp,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- scumm.dsp	5 Jul 2003 05:11:27 -0000	1.44
+++ scumm.dsp	31 Jul 2003 18:35:00 -0000	1.45
@@ -89,7 +89,7 @@
 # PROP Intermediate_Dir "scumm___mad_mp3_Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe

Index: scummvm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.dsp,v
retrieving revision 1.50
retrieving revision 1.51
diff -u -d -r1.50 -r1.51
--- scummvm.dsp	31 Jul 2003 06:44:47 -0000	1.50
+++ scummvm.dsp	31 Jul 2003 18:35:00 -0000	1.51
@@ -98,7 +98,7 @@
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
 # SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DISABLE_SWORD2" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
 # SUBTRACT CPP /Fr
 # ADD BASE RSC /l 0x41d /d "_DEBUG"
 # ADD RSC /l 0x41d /d "_DEBUG"

Index: scummvm.dsw
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.dsw,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- scummvm.dsw	6 Mar 2003 00:09:10 -0000	1.7
+++ scummvm.dsw	31 Jul 2003 18:35:00 -0000	1.8
@@ -3,6 +3,18 @@
 
 ###############################################################################
 
+Project: "bs2"=.\bs2.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
 Project: "scumm"=.\scumm.dsp - Package Owner=<4>
 
 Package=<5>
@@ -31,6 +43,9 @@
     End Project Dependency
     Begin Project Dependency
     Project_Dep_Name sky
+    End Project Dependency
+    Begin Project Dependency
+    Project_Dep_Name bs2
     End Project Dependency
 }}}
 





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