[Scummvm-cvs-logs] CVS: scummvm/scumm resource_v2.cpp,1.17,1.18
Pawel Kolodziejski
aquadran at users.sourceforge.net
Mon Jun 2 10:33:04 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv20692
Modified Files:
resource_v2.cpp
Log Message:
added load directory support for v1 games
Index: resource_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v2.cpp,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- resource_v2.cpp 29 May 2003 08:05:20 -0000 1.17
+++ resource_v2.cpp 2 Jun 2003 17:32:13 -0000 1.18
@@ -25,7 +25,41 @@
#include "resource.h"
void Scumm_v2::readClassicIndexFile() {
- error("Classic non-blocked format not yet implemented");
+ if (_gameId == GID_MANIAC) {
+ _numGlobalObjects = 800;
+ _numRooms = 55;
+ _numCostumes = 35;
+ _numScripts = 200;
+ _numSounds = 100;
+ } else if (_gameId == GID_ZAK) {
+ _numGlobalObjects = 775;
+ _numRooms = 61;
+ _numCostumes = 37;
+ _numScripts = 155;
+ _numSounds = 120;
+ } else {
+ error("Scumm_v1::readEchancedIndexFile(). Unknown game variant.");
+ }
+
+ _fileHandle.seek(0, SEEK_SET);
+
+ readMAXS();
+
+ // Jamieson630: palManipulate variable initialization
+ _palManipCounter = 0;
+ _palManipPalette = 0; // Will allocate when needed
+ _palManipIntermediatePal = 0; // Will allocate when needed
+
+ _fileHandle.readUint16LE(); /* version magic number */
+ for (int i = 0; i != _numGlobalObjects; i++) {
+ byte tmp = _fileHandle.readByte();
+ _objectOwnerTable[i] = tmp & OF_OWNER_MASK;
+ _objectStateTable[i] = tmp >> OF_STATE_SHL;
+ }
+ readResTypeList(rtRoom, MKID('ROOM'), "room");
+ readResTypeList(rtCostume, MKID('COST'), "costume");
+ readResTypeList(rtScript, MKID('SCRP'), "script");
+ readResTypeList(rtSound, MKID('SOUN'), "sound");
}
void Scumm_v2::readEnhancedIndexFile() {
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