[Scummvm-cvs-logs] CVS: scummvm/sky logic.cpp,1.97,1.98 screen.cpp,1.29,1.30
Robert G?ffringmann
lavosspawn at users.sourceforge.net
Mon Jun 9 16:04:01 CEST 2003
Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1:/tmp/cvs-serv4499/sky
Modified Files:
logic.cpp screen.cpp
Log Message:
removed debugging leftovers, fixed one more sprite clipping issue.
Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/logic.cpp,v
retrieving revision 1.97
retrieving revision 1.98
diff -u -d -r1.97 -r1.98
--- logic.cpp 9 Jun 2003 20:41:08 -0000 1.97
+++ logic.cpp 9 Jun 2003 23:02:55 -0000 1.98
@@ -1877,7 +1877,7 @@
Compact *cpt = SkyState::fetchCompact(id);
uint16 *rst = (uint16 *)SkyState::fetchCompact(resetBlock);
- SkyCompact::jobsworth;
+
if (!cpt) {
warning("fnResetId(): Compact %d (id) == NULL\n",id);
return true;
Index: screen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/screen.cpp,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- screen.cpp 9 Jun 2003 02:33:27 -0000 1.29
+++ screen.cpp 9 Jun 2003 23:02:56 -0000 1.30
@@ -601,11 +601,12 @@
} else {
int32 botClip = GAME_SCREEN_HEIGHT - FROM_LE_16(sprDataFile->s_height) - spriteY;
if (botClip < 0) {
- if (botClip + _sprHeight <= 0) {
+ botClip = -botClip;
+ if (_sprHeight <= botClip) {
_sprWidth = 0;
return ;
}
- _sprHeight += botClip;
+ _sprHeight -= botClip;
}
}
_sprY = (uint32)spriteY;
@@ -633,13 +634,17 @@
}
_sprX = (uint32)spriteX;
uint8 *screenPtr = _backScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
+ if ((_sprHeight > 192) || (_sprY > 192)) {
+ _sprWidth = 0;
+ return;
+ }
if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
warning("SkyScreen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d\n",_sprX, _sprY, _sprWidth, _sprHeight);
_sprWidth = 0;
return ;
}
- for (uint8 cnty = 0; cnty < _sprHeight; cnty++) {
+ for (uint16 cnty = 0; cnty < _sprHeight; cnty++) {
for (uint16 cntx = 0; cntx < _sprWidth; cntx++)
if (spriteData[cntx + _maskX1]) screenPtr[cntx] = spriteData[cntx + _maskX1];
spriteData += _sprWidth + _maskX2 + _maskX1;
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