[Scummvm-cvs-logs] CVS: scummvm/backends/sdl sdl_gl.cpp,1.32,1.33
Travis Howell
kirben at users.sourceforge.net
Tue Jun 17 10:35:10 CEST 2003
Update of /cvsroot/scummvm/scummvm/backends/sdl
In directory sc8-pr-cvs1:/tmp/cvs-serv10370/backends/sdl
Modified Files:
sdl_gl.cpp
Log Message:
OpenGL working right now
Index: sdl_gl.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/sdl_gl.cpp,v
retrieving revision 1.32
retrieving revision 1.33
diff -u -d -r1.32 -r1.33
--- sdl_gl.cpp 17 Jun 2003 16:06:17 -0000 1.32
+++ sdl_gl.cpp 17 Jun 2003 17:34:52 -0000 1.33
@@ -331,6 +331,9 @@
}
void OSystem_SDL_OpenGL::update_screen() {
+
+ StackLock lock(_mutex); // Lock the mutex until this function ends
+
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
if (_usingOpenGL) {
@@ -383,37 +386,39 @@
if (_num_dirty_rects > 0) {
SDL_Rect *r;
- SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
// Convert appropriate parts of the 8bpp image into 16bpp
- if (_scaler_proc == Normal1x) {
- SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
+ SDL_Rect dst;
+ if (!_overlayVisible) {
for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
- if (_overlayVisible) {
- // FIXME: I don't understand why this is necessary...
- dst.x--;
- dst.y--;
- }
- if (_usingOpenGL) {
- if (SDL_BlitSurface(target, r, _tmpscreen, &dst) != 0)
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ if (_scaler_proc == Normal1x) {
+ if (_usingOpenGL) {
+ if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
- else { // SDL backend
- if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
+ else { // SDL backend
+ if (SDL_BlitSurface(_screen, r, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
+ } else { // _scaler_proc != Normal1x
+ if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
}
+ }
} else {
if (!_usingOpenGL) {
- if (!_overlayVisible) {
+ SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
+ // FIXME: I don't understand why this is necessary...
+ dst.x--;
+ dst.y--;
+ if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
@@ -445,6 +450,7 @@
}
else { // SDL backend
+ if (_scaler_proc != Normal1x) {
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_hwscreen);
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