[Scummvm-cvs-logs] CVS: scummvm scumm.dsp,1.42,1.43 scummvm.dsp,1.44,1.45 simon.dsp,1.21,1.22 sky.dsp,1.18,1.19

Pawel Kolodziejski aquadran at users.sourceforge.net
Sun Jun 22 09:09:02 CEST 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv22648

Modified Files:
	scumm.dsp scummvm.dsp simon.dsp sky.dsp 
Log Message:
build with mad by default, added opengl build

Index: scumm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm.dsp,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -d -r1.42 -r1.43
--- scumm.dsp	14 Jun 2003 21:19:08 -0000	1.42
+++ scumm.dsp	22 Jun 2003 16:08:10 -0000	1.43
@@ -4,7 +4,7 @@
 
 # TARGTYPE "Win32 (x86) Static Library" 0x0104
 
-CFG=scumm - Win32 MP3 Enabled Debug
+CFG=scumm - Win32 OpenGL Debug
 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
 !MESSAGE use the Export Makefile command and run
 !MESSAGE 
@@ -13,14 +13,14 @@
 !MESSAGE You can specify a configuration when running NMAKE
 !MESSAGE by defining the macro CFG on the command line. For example:
 !MESSAGE 
-!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 OpenGL Debug"
 !MESSAGE 
 !MESSAGE Possible choices for configuration are:
 !MESSAGE 
 !MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
 !MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
 !MESSAGE 
 
 # Begin Project
@@ -43,7 +43,7 @@
 # PROP Intermediate_Dir "scumm___Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -66,7 +66,7 @@
 # PROP Intermediate_Dir "scumm___Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe
@@ -76,20 +76,20 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "scumm - Win32 MP3 Enabled Debug"
+!ELSEIF  "$(CFG)" == "scumm - Win32 OpenGL Debug"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Debug"
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scumm___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Debug"
+# PROP Output_Dir "scumm___OpenGL_Debug"
+# PROP Intermediate_Dir "scumm___OpenGL_Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe
@@ -99,20 +99,20 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "scumm - Win32 MP3 Enabled Release"
+!ELSEIF  "$(CFG)" == "scumm - Win32 OpenGL Release"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Release"
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scumm___MP3_Enabled_Release"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
+# PROP Output_Dir "scumm___OpenGL_Release"
+# PROP Intermediate_Dir "scumm___OpenGL_Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -128,8 +128,8 @@
 
 # Name "scumm - Win32 Release"
 # Name "scumm - Win32 Debug"
-# Name "scumm - Win32 MP3 Enabled Debug"
-# Name "scumm - Win32 MP3 Enabled Release"
+# Name "scumm - Win32 OpenGL Debug"
+# Name "scumm - Win32 OpenGL Release"
 # Begin Group "Source Files"
 
 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

Index: scummvm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.dsp,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- scummvm.dsp	22 Jun 2003 15:20:25 -0000	1.44
+++ scummvm.dsp	22 Jun 2003 16:08:10 -0000	1.45
@@ -4,7 +4,7 @@
 
 # TARGTYPE "Win32 (x86) Console Application" 0x0103
 
-CFG=scummvm - Win32 MP3 Enabled Debug
+CFG=scummvm - Win32 OpenGL Debug
 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
 !MESSAGE use the Export Makefile command and run
 !MESSAGE 
@@ -13,14 +13,14 @@
 !MESSAGE You can specify a configuration when running NMAKE
 !MESSAGE by defining the macro CFG on the command line. For example:
 !MESSAGE 
-!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 OpenGL Debug"
 !MESSAGE 
 !MESSAGE Possible choices for configuration are:
 !MESSAGE 
 !MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
 !MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 OpenGL Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 OpenGL Release" (based on "Win32 (x86) Console Application")
 !MESSAGE 
 
 # Begin Project
@@ -44,7 +44,7 @@
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
 # SUBTRACT CPP /YX /Yc /Yu
 # ADD BASE RSC /l 0x41d /d "NDEBUG"
 # ADD RSC /l 0x41d /d "NDEBUG"
@@ -53,7 +53,7 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib opengl32.lib simon___Release\simon.lib scumm___Release\scumm.lib sky___Release\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sky___Release\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"
 # SUBTRACT LINK32 /pdb:none
 
 !ELSEIF  "$(CFG)" == "scummvm - Win32 Debug"
@@ -70,7 +70,7 @@
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
 # SUBTRACT CPP /Fr
 # ADD BASE RSC /l 0x41d /d "_DEBUG"
 # ADD RSC /l 0x41d /d "_DEBUG"
@@ -79,21 +79,21 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib opengl32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
 # SUBTRACT LINK32 /pdb:none
 
-!ELSEIF  "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Debug"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug"
-# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug"
+# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Debug"
+# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Debug"
 # PROP BASE Ignore_Export_Lib 0
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scummvm___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "scummvm___MP3_Enabled_Debug"
+# PROP Output_Dir "scummvm___OpenGL_Debug"
+# PROP Intermediate_Dir "scummvm___OpenGL_Debug"
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
@@ -107,26 +107,26 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib opengl32.lib scumm___MP3_Enabled_Debug\scumm.lib simon___MP3_Enabled_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib opengl32.lib scumm___OpenGL_Debug\scumm.lib simon___OpenGL_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
 # SUBTRACT LINK32 /pdb:none /map
 
-!ELSEIF  "$(CFG)" == "scummvm - Win32 MP3 Enabled Release"
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Release"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release"
-# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Release"
+# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Release"
 # PROP BASE Ignore_Export_Lib 0
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scummvm___MP3_Enabled_Release"
-# PROP Intermediate_Dir "scummvm___MP3_Enabled_Release"
+# PROP Output_Dir "scummvm___OpenGL_Release"
+# PROP Intermediate_Dir "scummvm___OpenGL_Release"
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
 # SUBTRACT BASE CPP /YX /Yc /Yu
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
 # SUBTRACT CPP /YX /Yc /Yu
 # ADD BASE RSC /l 0x41d /d "NDEBUG"
 # ADD RSC /l 0x41d /d "NDEBUG"
@@ -135,7 +135,7 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib opengl32.lib scumm___MP3_Enabled_Release\scumm.lib simon___MP3_Enabled_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib opengl32.lib scumm___OpenGL_Release\scumm.lib simon___OpenGL_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
 # SUBTRACT LINK32 /pdb:none
 
 !ENDIF 
@@ -144,8 +144,8 @@
 
 # Name "scummvm - Win32 Release"
 # Name "scummvm - Win32 Debug"
-# Name "scummvm - Win32 MP3 Enabled Debug"
-# Name "scummvm - Win32 MP3 Enabled Release"
+# Name "scummvm - Win32 OpenGL Debug"
+# Name "scummvm - Win32 OpenGL Release"
 # Begin Group "Source Files"
 
 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -418,10 +418,40 @@
 # Begin Source File
 
 SOURCE=.\backends\sdl\sdl.cpp
+
+!IF  "$(CFG)" == "scummvm - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 Debug"
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
 SOURCE=.\backends\sdl\sdl_gl.cpp
+
+!IF  "$(CFG)" == "scummvm - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Debug"
+
+!ELSEIF  "$(CFG)" == "scummvm - Win32 OpenGL Release"
+
+!ENDIF 
+
 # End Source File
 # End Group
 # Begin Group "fs"

Index: simon.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/simon.dsp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- simon.dsp	25 May 2003 12:35:17 -0000	1.21
+++ simon.dsp	22 Jun 2003 16:08:10 -0000	1.22
@@ -4,7 +4,7 @@
 
 # TARGTYPE "Win32 (x86) Static Library" 0x0104
 
-CFG=simon - Win32 MP3 Enabled Debug
+CFG=simon - Win32 OpenGL Debug
 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
 !MESSAGE use the Export Makefile command and run
 !MESSAGE 
@@ -13,14 +13,14 @@
 !MESSAGE You can specify a configuration when running NMAKE
 !MESSAGE by defining the macro CFG on the command line. For example:
 !MESSAGE 
-!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 OpenGL Debug"
 !MESSAGE 
 !MESSAGE Possible choices for configuration are:
 !MESSAGE 
 !MESSAGE "simon - Win32 Release" (based on "Win32 (x86) Static Library")
 !MESSAGE "simon - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "simon - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "simon - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
 !MESSAGE 
 
 # Begin Project
@@ -43,7 +43,7 @@
 # PROP Intermediate_Dir "simon___Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -66,7 +66,7 @@
 # PROP Intermediate_Dir "simon___Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe
@@ -76,7 +76,7 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "simon - Win32 MP3 Enabled Debug"
+!ELSEIF  "$(CFG)" == "simon - Win32 OpenGL Debug"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 1
@@ -85,11 +85,11 @@
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 1
-# PROP Output_Dir "simon___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "simon___MP3_Enabled_Debug"
+# PROP Output_Dir "simon___OpenGL_Debug"
+# PROP Intermediate_Dir "simon___OpenGL_Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
 # SUBTRACT CPP /YX
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
@@ -100,7 +100,7 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "simon - Win32 MP3 Enabled Release"
+!ELSEIF  "$(CFG)" == "simon - Win32 OpenGL Release"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 0
@@ -109,11 +109,11 @@
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 0
-# PROP Output_Dir "simon___MP3_Enabled_Release"
-# PROP Intermediate_Dir "simon___MP3_Enabled_Release"
+# PROP Output_Dir "simon___OpenGL_Release"
+# PROP Intermediate_Dir "simon___OpenGL_Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -129,8 +129,8 @@
 
 # Name "simon - Win32 Release"
 # Name "simon - Win32 Debug"
-# Name "simon - Win32 MP3 Enabled Debug"
-# Name "simon - Win32 MP3 Enabled Release"
+# Name "simon - Win32 OpenGL Debug"
+# Name "simon - Win32 OpenGL Release"
 # Begin Group "Source Files"
 
 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

Index: sky.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky.dsp,v
retrieving revision 1.18
retrieving revision 1.19
diff -u -d -r1.18 -r1.19
--- sky.dsp	29 May 2003 18:27:18 -0000	1.18
+++ sky.dsp	22 Jun 2003 16:08:10 -0000	1.19
@@ -4,7 +4,7 @@
 
 # TARGTYPE "Win32 (x86) Static Library" 0x0104
 
-CFG=sky - Win32 MP3 Enabled Debug
+CFG=sky - Win32 OpenGL Debug
 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
 !MESSAGE use the Export Makefile command and run
 !MESSAGE 
@@ -13,14 +13,14 @@
 !MESSAGE You can specify a configuration when running NMAKE
 !MESSAGE by defining the macro CFG on the command line. For example:
 !MESSAGE 
-!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 OpenGL Debug"
 !MESSAGE 
 !MESSAGE Possible choices for configuration are:
 !MESSAGE 
 !MESSAGE "sky - Win32 Release" (based on "Win32 (x86) Static Library")
 !MESSAGE "sky - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "sky - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "sky - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
 !MESSAGE 
 
 # Begin Project
@@ -43,7 +43,7 @@
 # PROP Intermediate_Dir "sky___Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -66,7 +66,7 @@
 # PROP Intermediate_Dir "sky___Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe
@@ -76,7 +76,7 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "sky - Win32 MP3 Enabled Debug"
+!ELSEIF  "$(CFG)" == "sky - Win32 OpenGL Debug"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 1
@@ -85,11 +85,11 @@
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 1
-# PROP Output_Dir "sky___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "sky___MP3_Enabled_Debug"
+# PROP Output_Dir "sky___OpenGL_Debug"
+# PROP Intermediate_Dir "sky___OpenGL_Debug"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /WX /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x415 /d "_DEBUG"
 # ADD RSC /l 0x415 /d "_DEBUG"
 BSC32=bscmake.exe
@@ -99,7 +99,7 @@
 # ADD BASE LIB32 /nologo
 # ADD LIB32 /nologo
 
-!ELSEIF  "$(CFG)" == "sky - Win32 MP3 Enabled Release"
+!ELSEIF  "$(CFG)" == "sky - Win32 OpenGL Release"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 0
@@ -108,11 +108,11 @@
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 0
-# PROP Output_Dir "sky___MP3_Enabled_Release"
-# PROP Intermediate_Dir "sky___MP3_Enabled_Release"
+# PROP Output_Dir "sky___OpenGL_Release"
+# PROP Intermediate_Dir "sky___OpenGL_Release"
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /WX /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
 # ADD BASE RSC /l 0x415 /d "NDEBUG"
 # ADD RSC /l 0x415 /d "NDEBUG"
 BSC32=bscmake.exe
@@ -128,8 +128,8 @@
 
 # Name "sky - Win32 Release"
 # Name "sky - Win32 Debug"
-# Name "sky - Win32 MP3 Enabled Debug"
-# Name "sky - Win32 MP3 Enabled Release"
+# Name "sky - Win32 OpenGL Debug"
+# Name "sky - Win32 OpenGL Release"
 # Begin Group "Source Files"
 
 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"





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