[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.129,1.130 object.cpp,1.127,1.128 resource.cpp,1.98,1.99 script.cpp,1.117,1.118 scumm.h,1.258,1.259 scummvm.cpp,2.253,2.254 sound.cpp,1.143,1.144 sound.h,1.33,1.34

Max Horn fingolfin at users.sourceforge.net
Wed Jun 25 16:26:12 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv9342

Modified Files:
	actor.cpp object.cpp resource.cpp script.cpp scumm.h 
	scummvm.cpp sound.cpp sound.h 
Log Message:
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks

Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.129
retrieving revision 1.130
diff -u -d -r1.129 -r1.130
--- actor.cpp	21 Jun 2003 15:10:30 -0000	1.129
+++ actor.cpp	25 Jun 2003 23:25:51 -0000	1.130
@@ -116,7 +116,7 @@
 	}
 }
 
-int Scumm::getAngleFromPos(int x, int y) {
+int Scumm::getAngleFromPos(int x, int y) const {
 	if (_gameId == GID_DIG || _gameId == GID_CMI) {
 		double temp = atan2((double)x, (double)-y);
 		return normalizeAngle((int)(temp * 180 / 3.1415926535));

Index: object.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/object.cpp,v
retrieving revision 1.127
retrieving revision 1.128
diff -u -d -r1.127 -r1.128
--- object.cpp	20 Jun 2003 11:14:18 -0000	1.127
+++ object.cpp	25 Jun 2003 23:25:51 -0000	1.128
@@ -50,8 +50,7 @@
 #endif
 
 
-bool Scumm::getClass(int obj, int cls)
-{
+bool Scumm::getClass(int obj, int cls) const {
 	checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getClass");
 	cls &= 0x7F;
 	checkRange(32, 1, cls, "Class %d out of range in getClass");
@@ -78,8 +77,7 @@
 	return (_classData[obj] & (1 << (cls - 1))) != 0;
 }
 
-void Scumm::putClass(int obj, int cls, bool set)
-{
+void Scumm::putClass(int obj, int cls, bool set) {
 	checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putClass");
 	cls &= 0x7F;
 	checkRange(32, 1, cls, "Class %d out of range in putClass");
@@ -119,7 +117,7 @@
 	}
 }
 
-int Scumm::getOwner(int obj) {
+int Scumm::getOwner(int obj) const {
 	checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner");
 	return _objectOwnerTable[obj];
 }
@@ -160,12 +158,12 @@
 	_objectStateTable[obj] = state;
 }
 
-int Scumm::getObjectRoom(int obj) {
+int Scumm::getObjectRoom(int obj) const {
 	checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom");
 	return _objectRoomTable[obj];
 }
 
-int Scumm::getObjectIndex(int object) {
+int Scumm::getObjectIndex(int object) const {
 	int i;
 
 	if (object < 1)
@@ -178,7 +176,7 @@
 	return -1;
 }
 
-int Scumm::whereIsObject(int object) {
+int Scumm::whereIsObject(int object) const {
 	int i;
 
 	if (object >= _numGlobalObjects)
@@ -941,7 +939,7 @@
 	return findResourceData(MKID('OBNA'), objptr);
 }
 
-uint32 Scumm::getOBCDOffs(int object) {
+uint32 Scumm::getOBCDOffs(int object) const {
 	int i;
 
 	if (_objectOwnerTable[object] != OF_OWNER_ROOM)

Index: resource.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource.cpp,v
retrieving revision 1.98
retrieving revision 1.99
diff -u -d -r1.98 -r1.99
--- resource.cpp	14 Jun 2003 18:52:29 -0000	1.98
+++ resource.cpp	25 Jun 2003 23:25:51 -0000	1.99
@@ -222,8 +222,8 @@
 	if (_version == 8) {
 		char result;
 
-		_bundle->closeVoiceFile();
-		_bundle->closeMusicFile();
+		_sound->_bundle->closeVoiceFile();
+		_sound->_bundle->closeMusicFile();
 
 #ifdef MACOSX
 		sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nHit OK to retry, Cancel to exit", filename, disknum);

Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script.cpp,v
retrieving revision 1.117
retrieving revision 1.118
diff -u -d -r1.117 -r1.118
--- script.cpp	25 Jun 2003 20:16:47 -0000	1.117
+++ script.cpp	25 Jun 2003 23:25:51 -0000	1.118
@@ -969,27 +969,27 @@
 	}
 }
 
-bool Scumm::isScriptInUse(int script) {
+bool Scumm::isScriptInUse(int script) const {
 	int i;
-	ScriptSlot *ss = vm.slot;
+	const ScriptSlot *ss = vm.slot;
 	for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
 		if (ss->number == script)
 			return true;
 	return false;
 }
 
-bool Scumm::isScriptRunning(int script) {
+bool Scumm::isScriptRunning(int script) const {
 	int i;
-	ScriptSlot *ss = vm.slot;
+	const ScriptSlot *ss = vm.slot;
 	for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
 		if (ss->number == script && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status != ssDead)
 			return true;
 	return false;
 }
 
-bool Scumm::isRoomScriptRunning(int script) {
+bool Scumm::isRoomScriptRunning(int script) const {
 	int i;
-	ScriptSlot *ss = vm.slot;
+	const ScriptSlot *ss = vm.slot;
 	for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
 		if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead)
 			return true;

Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.258
retrieving revision 1.259
diff -u -d -r1.258 -r1.259
--- scumm.h	19 Jun 2003 12:29:13 -0000	1.258
+++ scumm.h	25 Jun 2003 23:25:51 -0000	1.259
@@ -32,22 +32,21 @@
 #include "gfx.h"
 #include "boxes.h"
 
+class Actor;
+class BaseCostumeRenderer;
 class CharsetRenderer;
-class GameDetector;
-class NewGui;
-class Dialog;
 class ConsoleDialog;
-class Scumm;
+class Dialog;
+class GameDetector;
 class IMuse;
 class IMuseDigital;
+class NewGui;
 class Player_V2;
-class Actor;
-class Sound;
-class Bundle;
+class Scumm;
 class ScummDebugger;
 class Serializer;
+class Sound;
 struct FindObjectInRoom;
-class BaseCostumeRenderer;
 
 typedef ScummVM::Map<ScummVM::String, int> ObjectIDMap;
 
@@ -296,18 +295,17 @@
 	IMuse *_imuse;
 	IMuseDigital *_imuseDigital;
 	Player_V2 *_playerV2;
+	Sound *_sound;
+
+	VerbSlot *_verbs;
+	ObjectData *_objs;
+	ScummDebugger *_debugger;
 
 	byte _version;
 	
 	uint32 _features;						// Should only be accessed for reading (TODO enforce it compiler-wise with making it private and creating an accessor)
 	void setFeatures (uint32 newFeatures);	// Changes the features set. This allows some gamewide stuff to be precalculated/prepared (ie CostumeRenderer)
 
-	VerbSlot *_verbs;
-	ObjectData *_objs;
-	ScummDebugger *_debugger;
-	Bundle *_bundle;
-	Sound *_sound;
-
 	struct {
 		byte mode[rtNumTypes];
 		uint16 num[rtNumTypes];
@@ -319,6 +317,7 @@
 		uint32 *roomoffs[rtNumTypes];
 	} res;
 
+protected:
 	struct {
 		uint32 cutScenePtr[5];
 		byte cutSceneScript[5];
@@ -330,6 +329,7 @@
 		int32 localvar[NUM_SCRIPT_SLOT][26];
 	} vm;
 
+public:
 	// Constructor / Destructor
 	Scumm(GameDetector *detector, OSystem *syst);
 	virtual ~Scumm();
@@ -361,7 +361,7 @@
 	void clearClickedStatus();
 
 	// Misc utility functions
-	void checkRange(int max, int min, int no, const char *str);
+	void checkRange(int max, int min, int no, const char *str) const;
 	const char *getExeName() const { return _exe_name; }
 	const char *getGameDataPath() const;
 
@@ -544,7 +544,7 @@
 public:
 	void runScript(int script, bool freezeResistant, bool recursive, int *lvarptr);
 	void stopScript(int script);
-	bool isScriptRunning(int script);	// FIXME - should be protected, used by Sound::startTalkSound
+	bool isScriptRunning(int script) const;	// FIXME - should be protected, used by Sound::startTalkSound
 
 protected:
 	void runObjectScript(int script, int entry, bool freezeResistant, bool recursive, int *vars);
@@ -559,8 +559,8 @@
 	void freezeScripts(int scr);
 	void unfreezeScripts();
 
-	bool isScriptInUse(int script);
-	bool isRoomScriptRunning(int script);
+	bool isScriptInUse(int script) const;
+	bool isRoomScriptRunning(int script) const;
 
 	void killAllScriptsExceptCurrent();
 	void killScriptsAndResources();
@@ -669,7 +669,6 @@
 	void resourceStats();
 	void expireResources(uint32 size);
 	void freeResources();
-	void destroy();
 
 public:
 	/* Should be in Object class */
@@ -693,25 +692,25 @@
 	void addObjectToInventory(uint obj, uint room);
 	void fixObjectFlags();
 public:
-	bool getClass(int obj, int cls);		// Used in actor.cpp, hence public
+	bool getClass(int obj, int cls) const;		// Used in actor.cpp, hence public
 protected:
 	void putClass(int obj, int cls, bool set);
 	int getState(int obj);
 	void putState(int obj, int state);
 	void setObjectState(int obj, int state, int x, int y);
-	int getOwner(int obj);
+	int getOwner(int obj) const;
 	void putOwner(int obj, int owner);
 	void setOwnerOf(int obj, int owner);
 	void clearOwnerOf(int obj);
-	int getObjectRoom(int obj);
+	int getObjectRoom(int obj) const;
 	int getObjX(int obj);
 	int getObjY(int obj);
 	void getObjectXYPos(int object, int &x, int &y)	{ int dir; getObjectXYPos(object, x, y, dir); }
 	void getObjectXYPos(int object, int &x, int &y, int &dir);
 	int getObjOldDir(int obj);
 	int getObjNewDir(int obj);
-	int getObjectIndex(int object);
-	int whereIsObject(int object);
+	int getObjectIndex(int object) const;
+	int whereIsObject(int object) const;
 	int findObject(int x, int y);
 	void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);	
 public:
@@ -724,8 +723,8 @@
 	void clearDrawObjectQueue();
 	void processDrawQue();
 
-	uint32 getOBCDOffs(int object);
-	byte *getOBCDFromObject(int obj);	
+	uint32 getOBCDOffs(int object) const;
+	byte *getOBCDFromObject(int obj);
 	int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
 
 
@@ -765,7 +764,7 @@
 
 	uint32 *_classData;
 
-	int getAngleFromPos(int x, int y);
+	int getAngleFromPos(int x, int y) const;
 
 protected:
 	void walkActors();
@@ -1004,7 +1003,6 @@
 	int _saveSound;
 public:
 	bool _silentDigitalImuse, _noDigitalSamples;
-	int current_cd_sound;	// Used in class Sound
 
 public:
 	uint16 _extraBoxFlags[65];

Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.253
retrieving revision 2.254
diff -u -d -r2.253 -r2.254
--- scummvm.cpp	22 Jun 2003 23:09:56 -0000	2.253
+++ scummvm.cpp	25 Jun 2003 23:25:52 -0000	2.254
@@ -23,7 +23,6 @@
 #include "stdafx.h"
 #include "scumm.h"
 #include "actor.h"
-#include "bundle.h"
 #include "charset.h"
 #include "debugger.h"
 #include "dialogs.h"
@@ -229,7 +228,6 @@
 	_verbs = NULL;
 	_objs = NULL;
 	_debugger = NULL;
-	_bundle = NULL;
 	_sound = NULL;
 	memset(&res, 0, sizeof(res));
 	memset(&vm, 0, sizeof(vm));
@@ -395,7 +393,6 @@
 	_silentDigitalImuse = 0;
 	_noDigitalSamples = 0;
 	_saveSound = 1;
-	current_cd_sound = 0;
 	memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
 	memset(_scaleSlots, 0, sizeof(_scaleSlots));
 	_charset = NULL;
@@ -583,7 +580,6 @@
 	gdi._numStrips = _screenWidth / 8;
 
 	_newgui = g_gui;
-	_bundle = new Bundle();
 	_sound = new Sound(this);
 
 	_sound->_sound_volume_master = detector->_master_volume;
@@ -721,7 +717,6 @@
 	delete _optionsDialog;
 	delete _saveLoadDialog;
 
-	delete _bundle;
 	delete _sound;
 	delete _imuse;
 	delete _imuseDigital;
@@ -733,7 +728,23 @@
 
 	free(_shadowPalette);
 	
-	destroy();
+	freeResources();
+
+	free(_objectStateTable);
+	free(_objectRoomTable);
+	free(_objectOwnerTable);
+	free(_inventory);
+	free(_verbs);
+	free(_objs);
+	free(_scummVars);
+	free(_bitVars);
+	free(_newNames);
+	free(_classData);
+	free(_exe_name);
+	free(_game_name);
+
+	free(_roomStrips);
+	free(_languageIndex);
 
 	delete g_debugger;
 }
@@ -959,7 +970,7 @@
 	VAR(VAR_TALK_ACTOR) = 0;
 }
 
-void Scumm::checkRange(int max, int min, int no, const char *str) {
+void Scumm::checkRange(int max, int min, int no, const char *str) const {
 	if (no < min || no > max) {
 #ifdef __PALM_OS__
 		char buf[256]; // 1024 is too big overflow the stack
@@ -2137,26 +2148,6 @@
 
 void Scumm::startManiac() {
 	warning("stub startManiac()");
-}
-
-void Scumm::destroy() {
-	freeResources();
-
-	free(_objectStateTable);
-	free(_objectRoomTable);
-	free(_objectOwnerTable);
-	free(_inventory);
-	free(_verbs);
-	free(_objs);
-	free(_scummVars);
-	free(_bitVars);
-	free(_newNames);
-	free(_classData);
-	free(_exe_name);
-	free(_game_name);
-
-	free(_roomStrips);
-	free(_languageIndex);
 }
 
 //

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
retrieving revision 1.143
retrieving revision 1.144
diff -u -d -r1.143 -r1.144
--- sound.cpp	23 Jun 2003 21:23:09 -0000	1.143
+++ sound.cpp	25 Jun 2003 23:25:52 -0000	1.144
@@ -93,6 +93,9 @@
 	_musicDisk = 0;
 	_talkChannel = -1;
 	_current_cache = 0;
+	_current_cd_sound = 0;
+
+	_bundle = new Bundle();
 }
 
 Sound::~Sound() {
@@ -100,6 +103,7 @@
 		_sfxFile->close();
 		delete _sfxFile;
 	}
+	delete _bundle;
 }
 
 void Sound::addSoundToQueue(int sound) {
@@ -195,7 +199,7 @@
 			playCDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
 							(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
 
-			_scumm->current_cd_sound = soundID;
+			_current_cd_sound = soundID;
 			return;
 		}
 		// Support for SFX in Monkey Island 1, Mac version
@@ -368,12 +372,12 @@
 			if (size == 30) {
 				int track = *(ptr + 0x16);
 
-				if (track == _scumm->current_cd_sound)
+				if (track == _current_cd_sound)
 					if (pollCD() == 1)
 						return;
 
 				playCDTrack(track, 1, 0, 0);
-				_scumm->current_cd_sound = track;
+				_current_cd_sound = track;
 				return;
 			}
 	
@@ -590,7 +594,7 @@
 int Sound::isSoundRunning(int sound) {
 	int i;
 
-	if (sound == _scumm->current_cd_sound)
+	if (sound == _current_cd_sound)
 		return pollCD();
 	
 	if (_scumm->_features & GF_HUMONGOUS) {
@@ -634,7 +638,7 @@
 bool Sound::isSoundActive(int sound) {
 	int i;
 
-	if (sound == _scumm->current_cd_sound)
+	if (sound == _current_cd_sound)
 		return pollCD() != 0;
 
 	i = _soundQue2Pos;
@@ -681,8 +685,8 @@
 void Sound::stopSound(int a) {
 	int i;
 
-	if (a != 0 && a == _scumm->current_cd_sound) {
-		_scumm->current_cd_sound = 0;
+	if (a != 0 && a == _current_cd_sound) {
+		_current_cd_sound = 0;
 		stopCD();
 	}
 
@@ -700,8 +704,8 @@
 }
 
 void Sound::stopAllSounds() {
-	if (_scumm->current_cd_sound != 0) {
-		_scumm->current_cd_sound = 0;
+	if (_current_cd_sound != 0) {
+		_current_cd_sound = 0;
 		stopCD();
 	}
 
@@ -1007,10 +1011,10 @@
 			char bunfile[20];
 			sprintf(bunfile, "musdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
 			if (_musicDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK)) 
-				_scumm->_bundle->closeMusicFile();
+				_bundle->closeMusicFile();
 
-			if (_scumm->_bundle->openMusicFile(bunfile, _scumm->getGameDataPath()) == false) {
-				if (_scumm->_bundle->openMusicFile("music.bun", _scumm->getGameDataPath()) == false) {
+			if (_bundle->openMusicFile(bunfile, _scumm->getGameDataPath()) == false) {
+				if (_bundle->openMusicFile("music.bun", _scumm->getGameDataPath()) == false) {
 					_outputMixerSize = 0;
 					return;
 				}
@@ -1019,7 +1023,7 @@
 			_musicDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
 			_outputMixerSize = 88140; // ((22050 * 2 * 2)
 		} else {
-			if (_scumm->_bundle->openMusicFile("digmusic.bun", _scumm->getGameDataPath()) == false)
+			if (_bundle->openMusicFile("digmusic.bun", _scumm->getGameDataPath()) == false)
 				return;
 		}
 		_musicBundleBufFinal = (byte *)malloc(_outputMixerSize);
@@ -1032,7 +1036,7 @@
 		_musicBundleToBeRemoved = false;
 		_musicBundleToBeChanged = false;
 		_bundleMusicTrack = -1;
-		_numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByName(song);
+		_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(song);
 		_nameBundleMusic = song;
 		_scumm->_timer->installProcedure(&music_handler, 1000000);
 		return;
@@ -1081,7 +1085,7 @@
 
 	if (_musicBundleToBeChanged == true) {
 		_nameBundleMusic = _newNameBundleMusic;
-		_numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByName(_nameBundleMusic);
+		_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(_nameBundleMusic);
 		_currentSampleBundleMusic = 0;
 		_offsetSampleBundleMusic = 0;
 		_offsetBufBundleMusic = 0;
@@ -1092,7 +1096,7 @@
 	ptr = _musicBundleBufOutput;
 
 	for (k = 0, l = _currentSampleBundleMusic; l < num; k++) {
-		length = _scumm->_bundle->decompressMusicSampleByName(_nameBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
+		length = _bundle->decompressMusicSampleByName(_nameBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
 		_offsetSampleBundleMusic += length;
 
 		if (l == 0) {
@@ -1196,15 +1200,15 @@
 		char voxfile[20];
 		sprintf(voxfile, "voxdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
 		if (_voiceDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK))
-			_scumm->_bundle->closeVoiceFile();
+			_bundle->closeVoiceFile();
 
-		result = _scumm->_bundle->openVoiceFile(voxfile, _scumm->getGameDataPath());
+		result = _bundle->openVoiceFile(voxfile, _scumm->getGameDataPath());
 
 		if (result == false) 
-			result = _scumm->_bundle->openVoiceFile("voice.bun", _scumm->getGameDataPath());
+			result = _bundle->openVoiceFile("voice.bun", _scumm->getGameDataPath());
 		_voiceDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
 	} else if (_scumm->_gameId == GID_DIG)
-		result = _scumm->_bundle->openVoiceFile("digvoice.bun", _scumm->getGameDataPath());
+		result = _bundle->openVoiceFile("digvoice.bun", _scumm->getGameDataPath());
 	else
 		error("Don't know which bundle file to load");
 
@@ -1220,9 +1224,9 @@
 		strcpy(name, sound);
 		if (_scumm->_maxRooms != 6) // CMI demo does not have .IMX for voice but does for music...
 			strcat(name, ".IMX");
-		output_size = _scumm->_bundle->decompressVoiceSampleByName(name, &ptr);
+		output_size = _bundle->decompressVoiceSampleByName(name, &ptr);
 	} else {
-		output_size = _scumm->_bundle->decompressVoiceSampleByName(sound, &ptr);
+		output_size = _bundle->decompressVoiceSampleByName(sound, &ptr);
 	}
 
 	orig_ptr = ptr;

Index: sound.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.h,v
retrieving revision 1.33
retrieving revision 1.34
diff -u -d -r1.33 -r1.34
--- sound.h	23 Jun 2003 21:23:10 -0000	1.33
+++ sound.h	25 Jun 2003 23:25:52 -0000	1.34
@@ -23,6 +23,7 @@
 
 #include "scummsys.h"
 
+class Bundle;
 class DigitalTrackInfo;
 class File;
 class Scumm;
@@ -75,10 +76,14 @@
 	int num_sound_effects;		// SO3 MP3 compressed audio
 	bool _vorbis_mode;	// true if using SOG, false if using SO3
 
-	#define CACHE_TRACKS 10
+	enum {
+		CACHE_TRACKS = 10
+	};
 
 	/* used for mp3 CD music */
 
+	int _current_cd_sound;
+
 	int _cached_tracks[CACHE_TRACKS];
 	int _dig_cd_index;
 	int _dig_cd_track;
@@ -99,6 +104,8 @@
 	bool _soundsPaused;
 	int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
 	byte _sfxMode;
+
+	Bundle *_bundle;	// FIXME: should be protected but is used by Scumm::askForDisk
 
 public:
 	Sound(Scumm *parent);





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