[Scummvm-cvs-logs] CVS: web compatibility.php,1.101,1.102
Jonathan Gray
khalek at users.sourceforge.net
Sun Mar 2 18:28:37 CET 2003
Update of /cvsroot/scummvm/web
In directory sc8-pr-cvs1:/tmp/cvs-serv32483
Modified Files:
compatibility.php
Log Message:
update humongous games
Index: compatibility.php
===================================================================
RCS file: /cvsroot/scummvm/web/compatibility.php,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -d -r1.101 -r1.102
--- compatibility.php 2 Mar 2003 22:38:37 -0000 1.101
+++ compatibility.php 3 Mar 2003 02:24:57 -0000 1.102
@@ -125,26 +125,26 @@
"<br>- Music loud on some systems, run with -m30 to lower music volume.",
"playfate" => "No known problems - should be playable to the end",
"puttdemo" => "Should be playable to the end".
- "<br>- talkie data not synced/properly implemented".
- "<br>- Cursor is not placed at the right offset, so hotspots are out a bit",
+ "<br>- talkie data not synced/properly implemented",
"puttputt" => "Fails to start after looking for seemingly non existent object (1)".
"<br>- Adding a hack for objects < 17 seems to hack around it, not in CVS though as would prefer a proper fix".
"<br>- talkie data not synced/properly implemented",
"puttmoon" => "Fails an AKOS related assertion shortly after starting".
"<br>- scummvm: scumm/akos.cpp:267: virtual byte AkosRenderer::drawLimb(const CostumeData&, int): Assertion `(code & 0xFFF) * 6 < READ_BE_UINT32((byte *)akof - 4) - 8' failed.".
"<br>- talkie data not synced/properly implemented",
-"moondemo" => "Hard to leave the first room due to hotspots being incorrect, some problems include".
- "<br>- Error: akos_increaseAnim: invalid code 9a00!".
- "<br>- Error: akos_increaseAnim: invalid code d800!".
+"moondemo" => "Finishable if you don't trigger one or two fatal animations".
+ "<br>- cursor doesn't turn to arrow on the right hand side of the screen in the first room".
"<br>- talkie data not synced/properly implemented",
"funpack" => "Starts but mini games seem to have various problems".
- "<br>- Tic-Tac-Toe: akos_increaseAnim: invalid code".
+ "<br>- Tic-Tac-Toe: can't win or lose a game only draw".
"<br>- Checkers: Error(6:210:0x6A60): No items on stack to pop() for o6_startScriptQuick (0xBF) at [6-210]!".
- "<br>- Puzzle blocks/Pinball/Remember/Cheese King: Works but colour isn't set properly so game is black and white".
+ "<br>- Puzzle blocks/Pinball/Remember/Cheese King/Tic-Tac-Toe: Works but colour isn't set properly so game is black and white".
"<br>- talkie data not synced/properly implemented",
-"fbdemo" => "Fails shortly after starting on Error: akos_increaseAnim: invalid code 8006!".
+"fbdemo" => "Fails assertion at the end of the intro".
+ "<br>- scumm/resource.cpp:1222: void Scumm::nukeResource(int, int): Assertion `idx >= 0 && idx < res.num[type]' failed.",
"<br>- talkie data not synced/properly implemented",
-"fbear" => "Fails during intro with error: akos_increaseAnim: invalid code e400!".
+"fbear" => "Errors out when entering some rooms ie kitchen".
+ "<br>- Error(18:44:0x57): Value -32768 is out of bounds (0,255) in script 10002 (State -32768 out of range in putState)!",
"<br>- talkie data not synced/properly implemented",
"fbpack" => "Game starts but various minigames have different problems".
"<br>- Reversi/Go Fish/Lines and Boxes: o6_actorOps: default case 218".
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