[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.47,1.48 conventions.xml,1.2,1.3 regressions.xml,1.7,1.8 release.xml,1.24,1.25 todo.xml,1.18,1.19
Max Horn
fingolfin at users.sourceforge.net
Mon Mar 17 05:08:55 CET 2003
Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv23347
Modified Files:
comi.xml conventions.xml regressions.xml release.xml todo.xml
Log Message:
one step closer to valid HTML - now if only MS would fix IE 6 to support & in URLs as it should...
Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -d -r1.47 -r1.48
--- comi.xml 17 Mar 2003 09:49:11 -0000 1.47
+++ comi.xml 17 Mar 2003 13:07:04 -0000 1.48
@@ -1,18 +1,7 @@
<NAME>Curse of Monkey Island - Known issues</NAME>
<DESC>This is a list of current issues that need in SCUMM V8 support</DESC>
<BODY>
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<div align="center"><b>Status: Part 1/2/4/5/6 fully playable, part 3 playable with gameplay glitches</b></div>
<ul>
<li>Generic:
Index: conventions.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/conventions.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- conventions.xml 19 Jul 2002 01:08:49 -0000 1.2
+++ conventions.xml 17 Mar 2003 13:07:06 -0000 1.3
@@ -1,18 +1,6 @@
<NAME>ScummVM code formatting conventions</NAME>
<DESC>This page describes the coding style we use in ScummVM.</DESC>
<BODY>
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- ul {
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- }
- h2 {
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- }
- h3 {
- margin-bottom: 0px;
- }
- </style>
-
<h1>ScummVM code formatting conventions</h1>
<h2>1. Use common sense</h2>
Index: regressions.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/regressions.xml,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- regressions.xml 19 Feb 2003 23:10:52 -0000 1.7
+++ regressions.xml 17 Mar 2003 13:07:11 -0000 1.8
@@ -1,18 +1,6 @@
<NAME>Known regressions in ScummVM since 0.3.0b</NAME>
<DESC>This is a list of current regressions introduced since 0.3.0b (before comi work started)</DESC>
<BODY>
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- h3 {
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-
- ul {
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- }
- </style>
<ul>
<li>Monkey Island:
<ul>
Index: release.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/release.xml,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- release.xml 17 Mar 2003 07:28:03 -0000 1.24
+++ release.xml 17 Mar 2003 13:07:13 -0000 1.25
@@ -1,32 +1,21 @@
<name>ScummVM 0.4.0 Checklist</name>
<desc>This page is the current checklist for releasing 0.4.0</desc>
<body>
- <style>
- h2 {
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- h3 {
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- ul {
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- </style>
-
<h1>0.4.0 Checklist</h1>
<h2>Introduction</h2>
<p>This release is going to focus on the following:
- <ul>
- <li>The Curse Of Monkey Island support
- <li>Prelimary support for some early Humongous Entertainment titles
- <li>Enhanced Launcher functionality?
- </ul>
</p>
+ <ul>
+ <li>The Curse Of Monkey Island support
+ <li>Prelimary support for some early Humongous Entertainment titles
+ <li>Enhanced Launcher functionality?
+ </ul>
<h2>Game Compatibility</h2>
<p>
The following games will soon (not yet) need to be tested with the latest CVS snapshosts:
+ </p>
<table border=0>
<tr><td>GameID</td><td>Testers</td><td>Date Tested</td><td>Critical Bugs</td></tr>
<tr><td colspan=4><hr></td></tr>
@@ -54,7 +43,6 @@
<tr><td>Simon2Win</td><td>none</td><td>N/A</td><td>Unknown</td></tr>
<tr><td>Simon2Mac</td><td>none</td><td>N/A</td><td>Unknown</td></tr>
</table>
- </p>
<p>
Please note that FT and/or Simon bugs will not hold back 0.4.0, but should be tested and
Index: todo.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/todo.xml,v
retrieving revision 1.18
retrieving revision 1.19
diff -u -d -r1.18 -r1.19
--- todo.xml 17 Mar 2003 11:26:28 -0000 1.18
+++ todo.xml 17 Mar 2003 13:07:15 -0000 1.19
@@ -1,116 +1,103 @@
<NAME>ScummVM current areas of focus</NAME>
<DESC>This page is the current TODO list for ScummVM.</DESC>
<BODY>
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- h3 {
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-
- ul {
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- }
- </style>
+ <h1>ScummVM current areas of focus</h1>
+
+ <h2>Introduction</h2>
+ <p>
+ If you want to dig in, this is the place to find out what we're
+ currently working on (or hoping somebody will pick it up for us,
+ you never know). This is the stuff where you might make the most
+ useful contribution, right now. Note that this is never complete,
+ and may be partially outdated, so just because you don't see it
+ here doesn't mean it is not important.
+ </p>
+ <p>Before you start work on something, you might want to talk to
+ somebody from the team. This will help us to prevent double work,
+ i.e. several people working on the same stuff at once without
+ knowing about each other.
+ </p>
+ <p>
+ Finally, always make sure to check out our <a href="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bug tracker</a>
+ and our <a href="http://sourceforge.net/tracker/?atid=418823&group_id=37116&func=browse">feature request tracker</a>
+ for things that need work.
+ </p>
+
+ <h2>Future goals</h2>
+ <p>Here is a list of things we plan to do for the future. Note that we don't promise to do any of these, nor when we will do them. It's just a list
+ of what we hope to be able to do one day.</p>
+ <ul>
+ <li>Music and Sound effects in Indy3Vga</li>
+ <li>proper Full Throttle support</li>
+ <li>Monkey1Ega support</li>
+ <li>Curse of Monkey Island support (we already have that partially in latest CVS!)</li>
+ <li>Maniac Mansion support</li>
+ <li>Zak McKracken (non-FmTowns) support</li>
+ <li>LoomEga support</li>
+ <li>Indy3Ega support</li>
+ </ul>
- <h1>ScummVM current areas of focus</h1>
-
- <h2>Introduction</h2>
- <p>
- If you want to dig in, this is the place to find out what we're
- currently working on (or hoping somebody will pick it up for us,
- you never know). This is the stuff where you might make the most
- useful contribution, right now. Note that this is never complete,
- and may be partially outdated, so just because you don't see it
- here doesn't mean it is not important.
- </p>
- <p>Before you start work on something, you might want to talk to
- somebody from the team. This will help us to prevent double work,
- i.e. several people working on the same stuff at once without
- knowing about each other.
- </p>
- <p>
- Finally, always make sure to check out our <a href="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bug tracker</a>
- and our <a href="http://sourceforge.net/tracker/?atid=418823&group_id=37116&func=browse">feature request tracker</a>
- for things that need work.
- </p>
-
- <h2>Future goals</h2>
- <p>Here is a list of things we plan to do for the future. Note that we don't promise to do any of these, nor when we will do them. It's just a list
- of what we hope to be able to do one day.</p>
+ <h3>General</h3>
+ <ul>
+ <li><p><b>Rewrite sound code so that the Adlib and MIDI encoders can be active at the same time.</b></p>
<ul>
- <li>Music and Sound effects in Indy3Vga</li>
- <li>proper Full Throttle support</li>
- <li>Monkey1Ega support</li>
- <li>Curse of Monkey Island support (we already have that partially in latest CVS!)</li>
- <li>Maniac Mansion support</li>
- <li>Zak McKracken (non-FmTowns) support</li>
- <li>LoomEga support</li>
- <li>Indy3Ega support</li>
+ <li>This will help in a few cases where games have a few tracks only available in Adlib format</li>
+ <li>Necessary if we want to allow users to switch between different games at runtime</li>
</ul>
-
- <h3>General</h3>
+ </li>
+ <li><p>Make it possible to restart (scumm) games</p></li>
+ <li><p>Allow the user to choose between multiple video drivers at startup when multiple choices are possible.
+ E.g. between SDL vs. SDL_gl. Just like one can choose a midi driver. Currently one has to recompile for this.</p></li>
+ <li><p>Add a "help" ingame dialog which lists key shortcuts etc.</p></li>
+ <li><p>Add long style command line arguments that work in a portable manner across many systems ie --foo-bar as we are quickly running out of single letters to use for arguments, and they make more sense</p></li>
+ </ul>
+ <h3>New GUI</h3>
+ <ul>
+ <li>Improve the launcher</li>
+ <li>Add tab support (i.e. allow multiple panes in one dialog)</li>
+ <li>Implement the global preferences dialog (it is already there but nothing is wired)</li>
+ <li><i>Ask: Fingolfin, Ender</i></li>
+ </ul>
+ <h3>Specific games</h3>
+ <ul>
+ <li><h4>The DIG</h4>
<ul>
- <li><p><b>Rewrite sound code so that the Adlib and MIDI encoders can be active at the same time.</b></p></li>
- <ul>
- <li>This will help in a few cases where games have a few tracks only available in Adlib format</li>
- <li>Necessary if we want to allow users to switch between different games at runtime</li>
- </ul>
- </li>
- <li><p>Make it possible to restart (scumm) games</p></li>
- <li><p>Allow the user to choose between multiple video drivers at startup when multiple choices are possible.
- E.g. between SDL vs. SDL_gl. Just like one can choose a midi driver. Currently one has to recompile for this.</p></li>
- <li><p>Add a "help" ingame dialog which lists key shortcuts etc.</p></li>
- <li><p>Add long style command line arguments that work in a portable manner across many systems ie --foo-bar as we are quickly running out of single letters to use for arguments, and they make more sense</p></li>
+ <li>Some in-game music issues
+ <li>See also the <a href="../compatibility.php?details=dig">compatibility page for The DIG</a></li>
+ <li><i>Ask: Ender</i></li>
</ul>
- <h3>New GUI</h3>
+ <li><h4>Monkey1VGA</h4>
<ul>
- <li>Improve the launcher</li>
- <li>Add tab support (i.e. allow multiple panes in one dialog)</li>
- <li>Implement the global preferences dialog (it is already there but nothing is wired)</li>
- <li><i>Ask: Fingolfin, Ender</i></li>
+ <li>Fix music support, add sound support</li>
+ <li><i>Ask: MadMoose, Fingolfin</i></li>
</ul>
- <h3>Specific games</h3>
+ <li><h4>Zak256</h4>
<ul>
- <li><h4>The DIG</h4>
- <ul>
- <li>Some in-game music issues
- <li>See also the <a href="../compatibility.php?details=dig">compatibility page for The DIG</a></li>
- <li><i>Ask: Ender</i></li>
- </ul>
- <li><h4>Monkey1VGA</h4>
- <ul>
- <li>Fix music support, add sound support</li>
- <li><i>Ask: MadMoose, Fingolfin</i></li>
- </ul>
- <li><h4>Zak256</h4>
- <ul>
- <li>Incomplete sound effect support</li>
- <li>Several small bugs (see bug list)</li>
- <li><i>Ask: Ender</i></li>
- </ul>
- <li><h4>Full Throttle</h4>
- <ul>
- <li>INSANE supported required</li>
- <li><i>Ask: Ender, aquadran</i></li>
- </ul>
- <li><h4>Indiana Jones and The Last Crusade</h4>
- <ul>
- <li>Fix music support, add sound support</li>
- <li>Correct random walkbox issues</li>
- <li>Correctly fix 'missing head' issue (see fixme in actor.cpp)</li>
- <li><i>Ask: Ender</i></li>
- </ul>
- <li><h4>The Curse of Monkey Island</h4>
- <ul>
- <li>See <a href="../documentation.php?view=comi">here</a> for a list.
- </ul>
- <li><h4>Simon</h4>
- <ul>
- <li>There are many open bugs for Simon, we really need somebody who can take over maintaining the Simon part of ScummVM</li>
- <li>Check <a href="http://members.optusnet.com.au/wormmon/simon.html">Simon issues</a></li>
- <li><i>Ask: olki, Kirben</i></li>
- </ul>
+ <li>Incomplete sound effect support</li>
+ <li>Several small bugs (see bug list)</li>
+ <li><i>Ask: Ender</i></li>
+ </ul>
+ <li><h4>Full Throttle</h4>
+ <ul>
+ <li>INSANE supported required</li>
+ <li><i>Ask: Ender, aquadran</i></li>
+ </ul>
+ <li><h4>Indiana Jones and The Last Crusade</h4>
+ <ul>
+ <li>Fix music support, add sound support</li>
+ <li>Correct random walkbox issues</li>
+ <li>Correctly fix 'missing head' issue (see fixme in actor.cpp)</li>
+ <li><i>Ask: Ender</i></li>
+ </ul>
+ <li><h4>The Curse of Monkey Island</h4>
+ <ul>
+ <li>See <a href="../documentation.php?view=comi">here</a> for a list.
+ </ul>
+ <li><h4>Simon</h4>
+ <ul>
+ <li>There are many open bugs for Simon, we really need somebody who can take over maintaining the Simon part of ScummVM</li>
+ <li>Check <a href="http://members.optusnet.com.au/wormmon/simon.html">Simon issues</a></li>
+ <li><i>Ask: olki, Kirben</i></li>
</ul>
+ </ul>
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