[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.49,1.50

Max Horn fingolfin at users.sourceforge.net
Fri Mar 28 13:29:26 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv31528

Modified Files:
	comi.xml 
Log Message:
updated

Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -d -r1.49 -r1.50
--- comi.xml	28 Mar 2003 16:18:08 -0000	1.49
+++ comi.xml	28 Mar 2003 21:28:29 -0000	1.50
@@ -6,9 +6,8 @@
 <ul>
 <li>Generic:
 	<ul>
-		<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat
-		<li>Something is screwy with the cannon physics in ship-to-ship combat. You hit yourself. 
-		(but the script still thinks you have won :)
+		<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat. Right now we always return 1.
+		This causes you to hit yourself in in ship-to-ship combat (but the script still thinks you have won :).
 		<li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room. 
 		<li>There should be an 'Object line' option as per the menu that will show the names of objects at the
 		bottom of the screen when they are moused over.
@@ -19,19 +18,14 @@
 <li>Sound:
 	<ul>
 		<li>The sound que fills up, resulting in a spew of warnings. This should never fill up anyway, so it's a bug.
-Easy way to reproduce (although it happens everywhere), start ComI with -d0 -b605, hit ctrl-g... eventually things will get spammy.
+		Easy way to reproduce (although it happens everywhere), start ComI with -d0 -b605, hit ctrl-g... eventually
+		things will get spammy.
 		<li>Misimplementation of imGetMusicPosition kernel function breaks song sync in Part 3 intro
 	</ul>
 <li>Graphics:
 	<ul>
 		<li>Some text does not undraw correctly, again leaving behind artifacts (eg, conversation text, credits)
 		<li>Masking artifacts. See many animations, eg during insult sword fighting
-	</ul>
-<li>Conversation:
-	<ul>
-		<li>The background of the conversation verbs are not redrawn properly. Specifically,
-		if they are above actors, the actors are not always drawn when the verb is redrawn. Some parts of the conversation 
-		verbs are clipped (eg, bottom of g's), leading me to believe that their clipping rectangles are incorrect.
 	</ul>
 <li>Inventory:
 	<ul>





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