[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.59,1.60
James Brown
ender at users.sourceforge.net
Sat May 3 00:30:53 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv22762/scumm
Modified Files:
script_v5.cpp
Log Message:
Remove some test stuff
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -d -r1.59 -r1.60
--- script_v5.cpp 3 May 2003 07:23:53 -0000 1.59
+++ script_v5.cpp 3 May 2003 07:29:44 -0000 1.60
@@ -1329,7 +1329,7 @@
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
- //if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
+ if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
startScene(room, 0, 0);
_fullRedraw = 1;
}
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