[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.59,1.60

James Brown ender at users.sourceforge.net
Sat May 3 00:30:53 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv22762/scumm

Modified Files:
	script_v5.cpp 
Log Message:
Remove some test stuff


Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -d -r1.59 -r1.60
--- script_v5.cpp	3 May 2003 07:23:53 -0000	1.59
+++ script_v5.cpp	3 May 2003 07:29:44 -0000	1.60
@@ -1329,7 +1329,7 @@
 	// For small header games, we only call startScene if the room
 	// actually changed. This avoid unwanted (wrong) fades in Zak256
 	// and others. OTOH, it seems to cause a problem in newer games.
-	//if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
+	if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
 		startScene(room, 0, 0);
 	_fullRedraw = 1;
 }





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