[Scummvm-cvs-logs] CVS: scummvm NEWS,1.12.2.1,1.12.2.2 scummvm.spec,1.4.4.1,1.4.4.2

Max Horn fingolfin at users.sourceforge.net
Mon May 5 08:24:11 CEST 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv5527

Modified Files:
      Tag: branch-0-4-0
	NEWS scummvm.spec 
Log Message:
updated NEWS

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.12.2.1
retrieving revision 1.12.2.2
diff -u -d -r1.12.2.1 -r1.12.2.2
--- NEWS	5 May 2003 14:54:03 -0000	1.12.2.1
+++ NEWS	5 May 2003 15:23:34 -0000	1.12.2.2
@@ -3,15 +3,19 @@
 
 0.4.0pre (2003-05-05)
 - Curse of Monkey Island (comi) support (experimental)
+- Added support for the EGA versions of Loom, Monkey Island and Indy3
+- Improved music support in Indy3 and the floppy versions of Monkey Islands
 - Many important Simon the Sorcerer 1/2 improvements and fixes
 - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. 
+- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
 - Preliminary support for early Humongous Entertainment titles (very experimental)
-- New debug console and several GUI/Launcher enhancements (incomplete)
-- New Save/Load code (easier to expand while retaining compatability)
+- New debug console and several GUI/Launcher enhancements
+- New Save/Load code (easier to expand while retaining compatibility)
 - DreamCast port now works with new games added for 0.3.0b
-- Various minor SCUMM game fixes
+- New official PalmOS port
+- Various minor and not so minor SCUMM game fixes
 - Large memory leak fixed for The Dig/ComI
-- SMUSH code optimised, framedropping added for slower machines
+- SMUSH code optimised, frame dropping added for slower machines
 - Code cleanups
 
 0.3.0b (2002-12-08)

Index: scummvm.spec
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.spec,v
retrieving revision 1.4.4.1
retrieving revision 1.4.4.2
diff -u -d -r1.4.4.1 -r1.4.4.2
--- scummvm.spec	5 May 2003 14:54:03 -0000	1.4.4.1
+++ scummvm.spec	5 May 2003 15:23:34 -0000	1.4.4.2
@@ -58,15 +58,19 @@
 %changelog
 * 0.4.0pre (2003-05-05)
   - Curse of Monkey Island (comi) support (experimental)
+  - Added support for the EGA versions of Loom, Monkey Island and Indy3
+  - Improved music support in Indy3 and the floppy versions of Monkey Islands
   - Many important Simon the Sorcerer 1/2 improvements and fixes
   - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. 
+  - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
   - Preliminary support for early Humongous Entertainment titles (very experimental)
-  - New debug console and several GUI/Launcher enhancements (incomplete)
-  - New Save/Load code (easier to expand while retaining compatability)
+  - New debug console and several GUI/Launcher enhancements
+  - New Save/Load code (easier to expand while retaining compatibility)
   - DreamCast port now works with new games added for 0.3.0b
-  - Various minor SCUMM game fixes
+  - New official PalmOS port
+  - Various minor and not so minor SCUMM game fixes
   - Large memory leak fixed for The Dig/ComI
-  - SMUSH code optimised, framedropping added for slower machines
+  - SMUSH code optimised, frame dropping added for slower machines
   - Code cleanups
 * 0.3.0 (2002-12-01)
   - massive cleanup work for iMUSE. Sam and Max music now plays correctly





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