[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.84,1.85 costume.cpp,1.38,1.39
Max Horn
fingolfin at users.sourceforge.net
Tue May 13 16:04:22 CEST 2003
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv4610
Modified Files:
actor.cpp costume.cpp
Log Message:
cleanup
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.84
retrieving revision 1.85
diff -u -d -r1.84 -r1.85
--- actor.cpp 12 May 2003 17:50:09 -0000 1.84
+++ actor.cpp 13 May 2003 23:03:14 -0000 1.85
@@ -780,32 +780,6 @@
}
}
-void Scumm::stopTalk() {
- int act;
-
- _sound->stopTalkSound();
-
- _haveMsg = 0;
- _talkDelay = 0;
-
- act = VAR(VAR_TALK_ACTOR);
- if (act && act < 0x80) {
- Actor *a = derefActorSafe(act, "stopTalk");
- if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_NEW_COSTUMES)) {
- a->startAnimActor(a->talkFrame2);
- _useTalkAnims = false;
- }
- VAR(VAR_TALK_ACTOR) = 0xFF;
- }
- _keepText = false;
- restoreCharsetBg();
-}
-
-void Scumm::clearMsgQueue() {
- _messagePtr = (byte *)" ";
- stopTalk();
-}
-
void Scumm::walkActors() {
int i;
Actor *a;
@@ -1148,7 +1122,6 @@
}
void Scumm::actorTalk() {
- int oldact;
Actor *a;
_msgPtrToAdd = _charsetBuffer;
@@ -1159,9 +1132,10 @@
if (!_keepText)
stopTalk();
VAR(VAR_TALK_ACTOR) = 0xFF;
- oldact = 0;
} else {
+ int oldact;
a = derefActorSafe(_actorToPrintStrFor, "actorTalk");
+ assert(a);
if (!a->isInCurrentRoom() && !(_features & GF_NEW_COSTUMES)) {
oldact = 0xFF;
} else {
@@ -1174,9 +1148,9 @@
}
oldact = VAR(VAR_TALK_ACTOR);
}
+ if (oldact >= 0x80)
+ return;
}
- if (oldact >= 0x80)
- return;
if (VAR(VAR_TALK_ACTOR) > 0x7F) {
_charsetColor = (byte)_string[0].color;
@@ -1189,6 +1163,32 @@
_haveMsg = 0xFF;
VAR(VAR_HAVE_MSG) = 0xFF;
CHARSET_1();
+}
+
+void Scumm::stopTalk() {
+ int act;
+
+ _sound->stopTalkSound();
+
+ _haveMsg = 0;
+ _talkDelay = 0;
+
+ act = VAR(VAR_TALK_ACTOR);
+ if (act && act < 0x80) {
+ Actor *a = derefActorSafe(act, "stopTalk");
+ if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_NEW_COSTUMES)) {
+ a->startAnimActor(a->talkFrame2);
+ _useTalkAnims = false;
+ }
+ VAR(VAR_TALK_ACTOR) = 0xFF;
+ }
+ _keepText = false;
+ restoreCharsetBg();
+}
+
+void Scumm::clearMsgQueue() {
+ _messagePtr = (byte *)" ";
+ stopTalk();
}
void Actor::setActorCostume(int c) {
Index: costume.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/costume.cpp,v
retrieving revision 1.38
retrieving revision 1.39
diff -u -d -r1.38 -r1.39
--- costume.cpp 12 May 2003 21:50:28 -0000 1.38
+++ costume.cpp 13 May 2003 23:03:18 -0000 1.39
@@ -1326,21 +1326,18 @@
memset(_palette, 8, 16);
_palette[12] = 0;
}
- // FIXME: is this actually anything more than a guess (i.e. verified by disassmbly) ?
- // A more "logical" thing would be if any 255 values in _palette are replaced
- // by this value, at least that would closely parallel the actor palette usage in
- // newer games (see below).
_palette[_loaded._ptr[8]] = _palette[0];
} else {
- for (i = 0; i < _loaded._numColors; i++) {
- if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color) || (_vm->_features & GF_AFTER_V6)) {
+ if ((_vm->_features & GF_AFTER_V6) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
+ for (i = 0; i < _loaded._numColors; i++) {
color = palette[i];
if (color == 255)
color = _loaded._ptr[8 + i];
- } else {
- color = (i == 12) ? 0 : 8;
+ _palette[i] = color;
}
- _palette[i] = color;
+ } else {
+ memset(_palette, 8, _loaded._numColors);
+ _palette[12] = 0;
}
}
}
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