[Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.67,2.68

Max Horn fingolfin at users.sourceforge.net
Wed May 14 07:23:07 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv24974

Modified Files:
	script_v2.cpp 
Log Message:
fixed V2 decodeParseString

Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.67
retrieving revision 2.68
diff -u -d -r2.67 -r2.68
--- script_v2.cpp	14 May 2003 14:00:29 -0000	2.67
+++ script_v2.cpp	14 May 2003 14:22:15 -0000	2.68
@@ -374,11 +374,14 @@
 	byte buffer[256];	// FIXME
 	byte *ptr = buffer;
 	byte c;
+	bool insertSpace = false;
+
 	while ((c = fetchScriptByte())) {
-		if (c & 0x80) {
-			*ptr++ = c & 0x7f;
-			*ptr++ = ' ';
-		} else if (c < 8) {
+
+		insertSpace = (c & 0x80) != 0;
+		c &= 0x7f;
+
+		if (c < 8) {
 			// Special codes as seen in CHARSET_1 etc. My guess is that they
 			// have a similar function as the corresponding embedded stuff in modern
 			// games. Hence for now we convert them to the modern format.
@@ -391,6 +394,10 @@
 			}
 		} else
 			*ptr++ = c;
+
+		if (insertSpace)
+			*ptr++ = ' ';
+		
 	}
 	*ptr = 0;
 





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