[Scummvm-cvs-logs] CVS: scummvm/scumm scummvm.cpp,2.166,2.167

Max Horn fingolfin at users.sourceforge.net
Tue May 20 09:37:08 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv28549

Modified Files:
	scummvm.cpp 
Log Message:
remove this obsolete FIXME (code is fine as it is)

Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.166
retrieving revision 2.167
diff -u -d -r2.166 -r2.167
--- scummvm.cpp	19 May 2003 08:04:47 -0000	2.166
+++ scummvm.cpp	20 May 2003 16:36:26 -0000	2.167
@@ -1517,13 +1517,6 @@
 		}
 	}
 
-	// FIXME - we could simply always call findResourceData here, it will
-	// do the right thing even if GF_SMALL_HEADER is set. But then, we have
-	// to change setPaletteFromPtr() (easy). The problematic bit is save game
-	// compatibility - _CLUT_offs is stored in the save game after all.
-	// Of course we could just decide to not use _CLUT_offs anymore, and change
-	// setPaletteFromRes() to invoke findResourceData() each time
-	// (and also getPalettePtr()).
 	if (_features & GF_OLD_BUNDLE)
 		ptr = 0; // TODO ? do 16 bit games use a palette?!?
 	else if (_features & GF_SMALL_HEADER)





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