[Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.90,2.91 scumm.h,1.204,1.205 verbs.cpp,1.42,1.43
James Brown
ender at users.sourceforge.net
Wed May 21 02:30:05 CEST 2003
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv14604/scumm
Modified Files:
script_v2.cpp scumm.h verbs.cpp
Log Message:
Move stuff around
Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.90
retrieving revision 2.91
diff -u -d -r2.90 -r2.91
--- script_v2.cpp 21 May 2003 07:22:43 -0000 2.90
+++ script_v2.cpp 21 May 2003 09:29:24 -0000 2.91
@@ -1186,53 +1186,7 @@
clearDrawObjectQueue();
runHook(1);
- // FIXME: Ender Quick Hack to allow further Zak testing.
- // In reality, we should probably stuff the inventory into verbs
- // as later games do. Easier hotspot tracking :)
- if (!(_userState & 64))
- return;
-{
- int i, items = 0, curInventoryCount = 0;
- bool alternate = false;
-
- if (curInventoryCount > _maxInventoryItems)
- curInventoryCount = _maxInventoryItems;
-
- for (i = curInventoryCount + 1; i <= _maxInventoryItems; i++) {
- if (_inventory[i] != 0) {
- _string[1].charset = 1;
- _string[1].ypos = virtscr[2].topline + 34 + (8*(items / 2));
- _string[1].color = 5;
- _messagePtr = getObjOrActorName(_inventory[i]);
-
- if (alternate)
- _string[1].xpos = 200;
- else
- _string[1].xpos = 0;
- drawString(1);
-
- items++;
- alternate = !alternate;
- }
- if (items == 4)
- break;
- }
-
- //if (curInventoryCount > 0) { // Draw Up Arrow
- _string[1].xpos = 145;
- _string[1].ypos = virtscr[2].topline + 32;
- _messagePtr = (byte*)strdup("U");
- drawString(1);
- //}
-
- //if (items == 4) { // Draw Down Arrow
- _string[1].xpos = 145;
- _string[1].ypos = virtscr[2].topline + 47;
- _messagePtr = (byte*)strdup("D");
- drawString(1);
- //}
-
-}
+ redrawV2Inventory();
}
void Scumm_v2::o2_setObjectName() {
@@ -1282,6 +1236,7 @@
if (a2 & 4) { // Userface
_userState = a2 & (32 | 64 | 128);
+ redrawV2Inventory();
}
if (a2 & 1) { // Freeze
Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.204
retrieving revision 1.205
diff -u -d -r1.204 -r1.205
--- scumm.h 21 May 2003 07:22:43 -0000 1.204
+++ scumm.h 21 May 2003 09:29:24 -0000 1.205
@@ -713,6 +713,8 @@
void runObjectScript(int script, int entry, bool freezeResistant, bool recursive, int *vars);
void setVerbObject(uint room, uint object, uint verb);
+ void redrawV2Inventory();
+
public:
/* Should be in Actor class */
Actor *derefActor(int id);
Index: verbs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/verbs.cpp,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -d -r1.42 -r1.43
--- verbs.cpp 17 May 2003 06:18:34 -0000 1.42
+++ verbs.cpp 21 May 2003 09:29:24 -0000 1.43
@@ -27,6 +27,51 @@
#include "scumm.h"
#include "verbs.h"
+void Scumm::redrawV2Inventory() {
+ int i, items = 0, curInventoryCount = 0;
+ bool alternate = false;
+
+ if (!(_userState & 64))
+ return;
+
+ if (curInventoryCount > _maxInventoryItems)
+ curInventoryCount = _maxInventoryItems;
+
+ for (i = curInventoryCount + 1; i <= _maxInventoryItems; i++) {
+ if (_inventory[i] != 0) {
+ _string[1].charset = 1;
+ _string[1].ypos = virtscr[2].topline + 34 + (8*(items / 2));
+ _string[1].color = 5;
+ _messagePtr = getObjOrActorName(_inventory[i]);
+
+ if (alternate)
+ _string[1].xpos = 200;
+ else
+ _string[1].xpos = 0;
+
+ drawString(1);
+
+ items++;
+ alternate = !alternate;
+ }
+ if (items == 4)
+ break;
+ }
+
+ if (curInventoryCount > 0) { // Draw Up Arrow
+ _string[1].xpos = 145;
+ _string[1].ypos = virtscr[2].topline + 32;
+ _messagePtr = (byte*)strdup("U");
+ drawString(1);
+ }
+
+ if (items == 4) { // Draw Down Arrow
+ _string[1].xpos = 145;
+ _string[1].ypos = virtscr[2].topline + 47;
+ _messagePtr = (byte*)strdup("D");
+ drawString(1);
+ }
+}
void Scumm::redrawVerbs() {
int i;
int verb = (_cursor.state > 0 ? checkMouseOver(_mouse.x, _mouse.y) : 0);
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