[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.99,1.100
Max Horn
fingolfin at users.sourceforge.net
Fri May 23 05:09:05 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv12473
Modified Files:
script_v5.cpp
Log Message:
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there for the same reasons as in V2: only to set a default actor talk color)
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.99
retrieving revision 1.100
diff -u -d -r1.99 -r1.100
--- script_v5.cpp 23 May 2003 01:33:43 -0000 1.99
+++ script_v5.cpp 23 May 2003 12:08:36 -0000 1.100
@@ -402,18 +402,22 @@
int i, j;
if (act == 0) {
+ // This case happens in Zak256 (and maybe elsewhere, to set the default talk color (9).
+ // For now, we hack this to modify actor 1 instead, but clearly that's bad.
+ // Better might be to modify _string[0].color, or even add a new dedicated
+ // 'default talk color' variable.
act = 1;
- warning("o5_actorSet: act = 0, setting to 1 as a workaround");
+ ScriptSlot *ss = &vm.slot[_currentScript];
+ warning("o5_actorSet: act = 0, setting to 1 as a workaround (%d:%d:0x%X)", _roomResource,
+ ss->number, _scriptPointer - _scriptOrgPointer);
}
a = derefActorSafe(act, "actorSet");
+ assert(a);
while ((_opcode = fetchScriptByte()) != 0xFF) {
if (_features & GF_SMALL_HEADER)
_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
-
- if (!a)
- return;
switch (_opcode & 0x1F) {
case 0: /* dummy case */
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