[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.126,1.127
Max Horn
fingolfin at users.sourceforge.net
Fri May 23 07:00:05 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv27599
Modified Files:
script_v6.cpp
Log Message:
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getActorRoom is called with param 0
Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.126
retrieving revision 1.127
diff -u -d -r1.126 -r1.127
--- script_v6.cpp 23 May 2003 13:24:40 -0000 1.126
+++ script_v6.cpp 23 May 2003 13:42:12 -0000 1.127
@@ -1182,15 +1182,21 @@
void Scumm_v6::o6_getActorRoom() {
int act = pop();
- Actor *a = derefActorSafe(act, "o6_getActorRoom");
- if (!a) {
- // FIXME: We got called with act = 0. This happens *a lot* in COMI.
- // But why? Is that just normal, or due to a bug in ScummVM?
- //warning("Invalid actor %d in o6_getActorRoom", act);
+
+ if (act == 0) {
+ // This case occurs at the very least in COMI. That's because in COMI's script 28,
+ // there is a check which looks as follows:
+ // if (((VAR_TALK_ACTOR != 0) && (VAR_HAVE_MSG == 1)) &&
+ // (getActorRoom(VAR_TALK_ACTOR) == VAR_ROOM))
+ // Due to the way this is represented in bytecode, the engine cannot
+ // short circuit. Hence, even thought this would be perfectly fine code
+ // in C/C++, here it can (and does) lead to getActorRoom(0) being
+ // invoked. We silently ignore this.
push(0);
return;
}
+ Actor *a = derefActor(act, "o6_getActorRoom");
push(a->room);
}
@@ -2004,9 +2010,9 @@
void Scumm_v6::o6_wait() {
switch (fetchScriptByte()) {
case 168:{
- Actor *a = derefActorSafe(pop(), "o6_wait");
+ Actor *a = derefActor(pop(), "o6_wait");
int offs = (int16)fetchScriptWord();
- if (a && a->isInCurrentRoom() && a->moving) {
+ if (a->isInCurrentRoom() && a->moving) {
_scriptPointer += offs;
o6_breakHere();
}
@@ -2048,9 +2054,9 @@
break;
case 226:{ /* wait until actor drawn */
int actnum = pop();
- Actor *a = derefActorSafe(actnum, "o6_wait:226");
+ Actor *a = derefActor(actnum, "o6_wait:226");
int offs = fetchScriptWordSigned();
- if (a && a->isInCurrentRoom() && a->needRedraw) {
+ if (a->isInCurrentRoom() && a->needRedraw) {
_scriptPointer += offs;
o6_breakHere();
}
@@ -2058,9 +2064,9 @@
}
case 232:{ /* wait until actor stops turning */
int actnum = pop();
- Actor *a = derefActorSafe(actnum, "o6_wait:232");
+ Actor *a = derefActor(actnum, "o6_wait:232");
int offs = fetchScriptWordSigned();
- if (a && a->isInCurrentRoom() && a->moving & MF_TURN) {
+ if (a->isInCurrentRoom() && a->moving & MF_TURN) {
_scriptPointer += offs;
o6_breakHere();
}
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