[Scummvm-cvs-logs] CVS: scummvm README,1.82.2.9,1.82.2.10
Max Horn
fingolfin at users.sourceforge.net
Sun May 25 05:22:04 CEST 2003
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv22206
Modified Files:
Tag: branch-0-4-0
README
Log Message:
synced README
Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.82.2.9
retrieving revision 1.82.2.10
diff -u -d -r1.82.2.9 -r1.82.2.10
--- README 25 May 2003 12:17:31 -0000 1.82.2.9
+++ README 25 May 2003 12:21:56 -0000 1.82.2.10
@@ -350,7 +350,7 @@
Ctrl-z OR Alt-x - quit
Keyboard Arrow Keys - simulate mouse movement
Ctrl-f - runs in fast mode.
- Ctrl-Alt 1-9 - Switch between graphics filters
+ Ctrl-Alt 0-9 - Switch between graphics filters
Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend]
Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend]
Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend]
@@ -412,6 +412,7 @@
super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
supereagle - Less blurry than 2xsai, but slower. Also 640x400
advmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
+ advmame3x - 960x600 scaling. Doesn't rely on blurring like 2xSAI.
tv2x - 640x400 scaling. Horizontal scanlines.
dotmatrix - 640x400 scaling. Dot matrix effect.
@@ -665,32 +666,33 @@
Credits:
--------
- The core ScummVM team:
+ The ScummVM team:
James Brown - Lead Developer
Max Horn - Lead Developer
- Vincent Hamm - Developer (retired)
Jeremy Newman - Webmaster
- Ludvig Strigeus - Original ScummVM author, initial Simon support (retired)
- Oliver Kiehl - Lead BASS Developer
- Joost Peters - Lead BASS Developer
- Developers:
- Torbjorn Andersson - Many different contributions
- Chris Apers - PalmOS port
- Nicolas Bacca - PocketPC/WinCE port
- Ralph Brorsen - Helped write the new GUI (retired)
- Jamieson Christian - Lots of work on iMuse/MIDI
- Marcus Comstedt - Dreamcast port
- Robert Goeffringmann - Beneath a Steel Sky support
- Jonathan Gray - Expert weaver in the Loom
- Ruediger Hanke - MorphOS port
- Travis Howell - Daily Win32 builds, Simon The Sorcerer work
- Felix Jakschitsch - His hard work on Zak256
- Pawel Kolodziejski - Added missing Dig/COMI SMUSH codecs, iMuse work
- Mutwin Kraus - MacOS Carbon port (retired)
- Peter Moraliyski - GP32 port
- Nicolas Noble - Config file and ALSA support
- Lionel Ulmer - X11 backend
+ Jonathan Gray - Engine: SCUMM
+ Robert Goeffringmann - Engine: Beneath a Steel Sky
+ Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
+ Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
+ Joost Peters - Engine: Beneath a Steel Sky
+ Chris Apers - Port: PalmOS
+ Nicolas Bacca - Port: PocketPC/WinCE port
+ Marcus Comstedt - Port: DreamCast
+ Ruediger Hanke - Port: MorphOS
+ Travis Howell - Port: Win32, Engine: Simon
+ Peter Moraliyski - Port: GP32
+ Lionel Ulmer - Port: X11
+
+ Torbjorn Andersson - Generic Bugfixer and Patch Submitter
+ Jamieson Christian - iMuse, MIDI, all things musical.
+
+ Retired Team Members:
+ Ralph Brorsen - Help with GUI Implementation
+ Vincent Hamm - Co-Founder
+ Felix Jakschitsch - Zak256 reverse engineering
+ Mutwin Kraus - Original MacOS Porter
+ Ludvig Strigeus - Original ScummVM and SimonVM Author
Contributors:
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
@@ -699,18 +701,20 @@
Claudio Matsuoka - Daily Linux/BeOS builds (http://scummvm.sf.net/daily/)
Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix implementation
Mikesch Nepomuk - MI1 VGA Floppy patches.
+ Nicolas Noble - Config file and ALSA support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom Audio
Daniel Schepler - Final MI1 CD music support/ Initial Ogg Vorbis support
Andre Souza - SDL-based OpenGL renderer
Tim 'realmz' - Initial MI1 CD music support
+ Stuart Caie - Decoders for Simon 1 Amiga data files
And to all the contributors, users, and beta testers we've missed.
Thanks!
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
- Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codecs
+ Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement
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