[Scummvm-cvs-logs] CVS: scummvm/sky text.cpp,1.23,1.24 logic.cpp,1.51,1.52
Jamieson Christian
jamieson630 at users.sourceforge.net
Mon May 26 16:30:01 CEST 2003
Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1:/tmp/cvs-serv4184/scummvm/sky
Modified Files:
text.cpp logic.cpp
Log Message:
Fixed MSVC warnings
Index: text.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/text.cpp,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- text.cpp 26 May 2003 17:41:19 -0000 1.23
+++ text.cpp 26 May 2003 23:28:59 -0000 1.24
@@ -366,7 +366,7 @@
cpt->logic = logicNum;
cpt->status = ST_LOGIC | ST_FOREGROUND | ST_RECREATE;
- cpt->screen = SkyLogic::_scriptVariables[SCREEN];
+ cpt->screen = (uint16) SkyLogic::_scriptVariables[SCREEN];
struct lowTextManager_t ret;
ret.textData = _dtData;
Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/logic.cpp,v
retrieving revision 1.51
retrieving revision 1.52
diff -u -d -r1.51 -r1.52
--- logic.cpp 26 May 2003 20:54:58 -0000 1.51
+++ logic.cpp 26 May 2003 23:28:59 -0000 1.52
@@ -1187,7 +1187,7 @@
}
bool SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
- return _skyMouse->fnBlankMouse();
+ return (_skyMouse->fnBlankMouse() != 0);
}
bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
@@ -1441,7 +1441,7 @@
// We have hit another mega
// we are going to wait for it to move
- _compact->extCompact->waitingFor = id;
+ _compact->extCompact->waitingFor = (uint16) id;
stopAndWait();
return true; // not sure about this
}
@@ -1486,6 +1486,8 @@
}
bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
+ uint i;
+
// initialise the top menu bar
// firstObject is o0 for game menu, k0 for linc
@@ -1504,7 +1506,7 @@
// sort the objects and pad with blanks
uint32 menuLength = 0;
- for (uint i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) {
+ for (i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) {
if ( _scriptVariables[i] )
_objectList[menuLength++] = _scriptVariables[i];
}
@@ -1513,13 +1515,13 @@
// (3) OK, NOW TOP UP THE LIST WITH THE REQUIRED NO. OF BLANK OBJECTS (for min display length 11)
uint32 blankID = 51;
- for (uint i = menuLength; i < 11; i++)
+ for (i = menuLength; i < 11; i++)
_objectList[i] = blankID++;
// (4) KILL ID's OF ALL 20 OBJECTS SO UNWANTED ICONS (SCROLLED OFF) DON'T REMAIN ON SCREEN
// (There should be a better way of doing this - only kill id of 12th item when menu has scrolled right)
- for (int i = 0; i < ARRAYSIZE(_objectList); i++) {
+ for (i = 0; i < ARRAYSIZE(_objectList); i++) {
if (_objectList[i])
(SkyState::fetchCompact(_objectList[i]))->status = ST_LOGIC;
}
@@ -1534,7 +1536,7 @@
// (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN
uint16 rollingX = 128 + 28;
- for (int i = 0; i < 11; i++) {
+ for (i = 0; i < 11; i++) {
cpt = SkyState::fetchCompact(
_objectList[_scriptVariables[SCROLL_OFFSET] + i]);
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