[Scummvm-cvs-logs] CVS: scummvm/scumm intern.h,2.94,2.95 resource_v2.cpp,1.16,1.17

James Brown ender at users.sourceforge.net
Thu May 29 01:06:06 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv20743/scumm

Modified Files:
	intern.h resource_v2.cpp 
Log Message:
A few small V2 detection/init changes


Index: intern.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/intern.h,v
retrieving revision 2.94
retrieving revision 2.95
diff -u -d -r2.94 -r2.95
--- intern.h	22 May 2003 22:42:44 -0000	2.94
+++ intern.h	29 May 2003 08:05:20 -0000	2.95
@@ -177,6 +177,8 @@
 class Scumm_v2 : public Scumm_v3 {
 protected:
 	void readIndexFile();
+	void readClassicIndexFile();	// V1
+	void readEnhancedIndexFile();	// V2
 	void loadCharset(int no);
 	void readMAXS();
 

Index: resource_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v2.cpp,v
retrieving revision 1.16
retrieving revision 1.17
diff -u -d -r1.16 -r1.17
--- resource_v2.cpp	18 May 2003 21:14:48 -0000	1.16
+++ resource_v2.cpp	29 May 2003 08:05:20 -0000	1.17
@@ -24,18 +24,11 @@
 #include "intern.h"
 #include "resource.h"
 
+void Scumm_v2::readClassicIndexFile() {
+	error("Classic non-blocked format not yet implemented");
+}
 
-void Scumm_v2::readIndexFile() {
-	int magic = 0;
-	debug(9, "readIndexFile()");
-
-	closeRoom();
-	openRoom(0);
-
-	magic = _fileHandle.readUint16LE();
-	if (magic != 0x0100)
-		warning("The magic id doesn't match (0x%X)", magic);
-
+void Scumm_v2::readEnhancedIndexFile() {
 	_numGlobalObjects = _fileHandle.readUint16LE();
 	_fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags
 	_numRooms = _fileHandle.readByte();
@@ -68,6 +61,30 @@
 	readResTypeList(rtCostume, MKID('COST'), "costume");
 	readResTypeList(rtScript, MKID('SCRP'), "script");
 	readResTypeList(rtSound, MKID('SOUN'), "sound");
+}
+
+void Scumm_v2::readIndexFile() {
+	int magic = 0;
+	debug(9, "readIndexFile()");
+
+	closeRoom();
+	openRoom(0);
+
+	magic = _fileHandle.readUint16LE();
+
+	switch(magic) {
+		case 0x0100:
+			warning("Enhanced V2 game detected");
+			readEnhancedIndexFile();			
+			break;
+		case 0x0A31:
+			warning("Classic V1 game detected");
+			readClassicIndexFile();
+			break;
+		default:
+			error("Unknown magic id (0x%X) - this version is unsupported", magic);
+			break;
+	}
 
 	closeRoom();
 }
@@ -94,7 +111,6 @@
 }
 
 void Scumm_v2::loadCharset(int num) {
-	warning("loadCharset(%d): Charset loading not yet implemented for V1/V2", num);
-	// TODO: For the old games, the charset is actually encoded in the engine. So we must
-	// rip it out of one of the .exes, and create a fake resource here.
+	// Stub, V2 font resources are hardcoded into the engine. Possibly do some
+	// kind of language detection here in the future for multiple fonts...
 }





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