[Scummvm-cvs-logs] CVS: scummvm/sky screen.cpp,1.15,1.16
Robert G?ffringmann
lavosspawn at users.sourceforge.net
Thu May 29 07:35:09 CEST 2003
Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1:/tmp/cvs-serv24904/sky
Modified Files:
screen.cpp
Log Message:
fixes layer order
Index: screen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/screen.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- screen.cpp 29 May 2003 03:26:28 -0000 1.15
+++ screen.cpp 29 May 2003 14:34:40 -0000 1.16
@@ -434,7 +434,6 @@
currDrawList++;
do { // a_new_draw_list:
- //printf("loading drawlist %d\n",loadDrawList);
uint16 *drawListData = (uint16*)SkyState::fetchCompact(loadDrawList);
nextDrawList = false;
while ((!nextDrawList) && (drawListData[0])) {
@@ -446,13 +445,11 @@
Compact *spriteComp = SkyState::fetchCompact(drawListData[0]);
if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
(spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen
- //printf("Adding to drawlist. status = %X, screen = %X\n",spriteComp->status,spriteComp->screen);
dataFileHeader *spriteData =
(dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6);
- //printf("ycood = %d, s_offset_y = %d, height = %d\n",spriteComp->ycood,spriteData->s_offset_y,spriteData->s_height);
- //printf("xcood = %d, s_offset_x = %d, width = %d\n",spriteComp->xcood,spriteData->s_offset_x,spriteData->s_width);
if (!spriteData) {
printf("Missing file %d!\n",spriteComp->frame >> 6);
+ getchar();
spriteComp->status = 0;
} else {
sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
@@ -500,7 +497,6 @@
idNum = SkyLogic::_scriptVariables[drawListNum];
drawListNum++;
- //printf("std_sp: New DrawList: %d\n",idNum); getchar();
drawList = (uint16*)SkyState::fetchCompact(idNum);
while(drawList[0]) {
// new_draw_list:
@@ -512,16 +508,20 @@
if ((spriteData->status & (1 << layer)) &&
(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
- drawSprite(toBeDrawn, spriteData);
- if (layer == FORE) verticalMask();
- if (spriteData->status & 8) vectorToGame(0x81);
- else vectorToGame(1);
+ if (!toBeDrawn) {
+ printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
+ getchar();
+ spriteData->status = 0;
+ } else {
+ drawSprite(toBeDrawn, spriteData);
+ if (layer == BACK) verticalMask();
+ if (spriteData->status & 8) vectorToGame(0x81);
+ else vectorToGame(1);
+ }
}
}
- if (drawList[0] == 0xFFFF) {
- //printf("sub: New DrawList: %d\n",drawList[1]); getchar();
+ if (drawList[0] == 0xFFFF)
drawList = (uint16*)SkyState::fetchCompact(drawList[1]);
- }
}
}
}
@@ -584,7 +584,7 @@
}
_sprX = (uint32)spriteX;
uint8 *screenPtr = _backScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
- if ((_sprX + _sprWidth >= 320) || (_sprY + _sprHeight >= 192)) {
+ if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
warning("SkyScreen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d\n",_sprX, _sprY, _sprWidth, _sprHeight);
_sprWidth = 0;
return ;
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