[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.115,1.116 base-costume.h,1.8,1.9
Max Horn
fingolfin at users.sourceforge.net
Thu May 29 10:15:06 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv26023
Modified Files:
actor.cpp base-costume.h
Log Message:
cleanup
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.115
retrieving revision 1.116
diff -u -d -r1.115 -r1.116
--- actor.cpp 29 May 2003 02:14:30 -0000 1.115
+++ actor.cpp 29 May 2003 17:14:47 -0000 1.116
@@ -904,34 +904,32 @@
bcr->_dirty_id = number;
if (!(_vm->_features & GF_NEW_COSTUMES)) {
- CostumeRenderer& cr = *(CostumeRenderer *)bcr;
if (forceClip)
- cr._zbuf = forceClip;
+ bcr->_zbuf = forceClip;
else if (isInClass(kObjectClassNeverClip))
- cr._zbuf = 0;
+ bcr->_zbuf = 0;
else {
- cr._zbuf = _vm->getMaskFromBox(walkbox);
- if (cr._zbuf > _vm->gdi._numZBuffer)
- cr._zbuf = _vm->gdi._numZBuffer;
+ bcr->_zbuf = _vm->getMaskFromBox(walkbox);
+ if (bcr->_zbuf > _vm->gdi._numZBuffer)
+ bcr->_zbuf = _vm->gdi._numZBuffer;
}
- cr._draw_top = top = 0xFF;
- cr._draw_bottom = bottom = 0;
+ bcr->_draw_top = top = 0xFF;
} else {
- AkosRenderer& ar = *(AkosRenderer *)bcr;
- ar._zbuf = forceClip;
- if (ar._zbuf == 100) {
- ar._zbuf = _vm->getMaskFromBox(walkbox);
- if (ar._zbuf > _vm->gdi._numZBuffer)
- ar._zbuf = _vm->gdi._numZBuffer;
+ bcr->_zbuf = forceClip;
+ if (bcr->_zbuf == 100) {
+ bcr->_zbuf = _vm->getMaskFromBox(walkbox);
+ if (bcr->_zbuf > _vm->gdi._numZBuffer)
+ bcr->_zbuf = _vm->gdi._numZBuffer;
}
- ar._draw_top = top = 0x7fffffff;
- ar._draw_bottom = bottom = 0;
+ bcr->_draw_top = top = 0x7fffffff;
}
+ bcr->_draw_bottom = bottom = 0;
+
bcr->_outptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart;
bcr->_outwidth = _vm->virtscr[0].width;
bcr->_outheight = _vm->virtscr[0].height;
@@ -953,9 +951,14 @@
needRedraw = true;
}
+ // Record the vertical extent of the drawn actor
top = bcr->_draw_top;
bottom = bcr->_draw_bottom;
+ // Finally get rid of the costume renderer again.
+ // TODO: Instead of creating costume renderers on the fly and then
+ // disposing them again, we could once at the start create one,
+ // and then reuse it.
delete bcr;
}
Index: base-costume.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/base-costume.h,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- base-costume.h 29 May 2003 10:46:06 -0000 1.8
+++ base-costume.h 29 May 2003 17:14:47 -0000 1.9
@@ -43,8 +43,8 @@
class Actor;
class Scumm;
-/*
- * Base class for both CostumeRenderer and AkosRenderer
+/**
+ * Base class for both CostumeRenderer and AkosRenderer.
*/
struct BaseCostumeRenderer {
public:
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